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author | Jesusaves <cpntb1@ymail.com> | 2021-04-18 16:52:52 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-04-18 16:52:52 -0300 |
commit | 9ef2d146f573ee9b1085257ed2c1f41f6f183e10 (patch) | |
tree | b047bdde50771c12e754bbece0ac6d6ec2f3e29b /npc/029-2/sorfina.txt | |
parent | 74a3b7a60e7eed7dc923bc0db52ef5ea0d6b3330 (diff) | |
download | serverdata-9ef2d146f573ee9b1085257ed2c1f41f6f183e10.tar.gz serverdata-9ef2d146f573ee9b1085257ed2c1f41f6f183e10.tar.bz2 serverdata-9ef2d146f573ee9b1085257ed2c1f41f6f183e10.tar.xz serverdata-9ef2d146f573ee9b1085257ed2c1f41f6f183e10.zip |
Polish up a bit Sorfina's code
Diffstat (limited to 'npc/029-2/sorfina.txt')
-rw-r--r-- | npc/029-2/sorfina.txt | 128 |
1 files changed, 64 insertions, 64 deletions
diff --git a/npc/029-2/sorfina.txt b/npc/029-2/sorfina.txt index 8bb911fb..945924ca 100644 --- a/npc/029-2/sorfina.txt +++ b/npc/029-2/sorfina.txt @@ -13,44 +13,44 @@ L_Main: goto L_Start; L_Start: - mes "You open your eyes."; + mes l("You open your eyes."); mes ""; - mes "[Old Woman]"; - mes "\"Ah, you woke up. You washed ashore on the beach 3 days ago. You've been asleep since."; - mes "You must have been thrown off one of the ships sailing during that last tremor.\""; - mes "\"My little granddaughter Tanisha found you. Kaan was able to carry you to bed."; - mes "We've been taking care of you ever since. Waiting for you to wake up.\""; - mes "\"You didn't have any possessions on you when we found you and no one knows who you are.\""; - mes "Do you have a name?"; - menu - strcharinfo(0), L_name; + mesn l("Old Woman"); + mes l("\"Ah, you woke up. You washed ashore on the beach 3 days ago. You've been asleep since."); + mes l("You must have been thrown off one of the ships sailing during that last tremor.\""); + next; + mes l("\"My little granddaughter Tanisha found you. Kaan was able to carry you to bed."); + mes l("We've been taking care of you ever since. Waiting for you to wake up.\""); + next; + mesq l("You didn't have any possessions on you when we found you and no one knows who you are."); + mes l("Do you have a name?"); + select + strcharinfo(0); -L_name: - mes "[Old Woman]"; - mes "\"Well " + strcharinfo(0) + " what else can you tell me about yourself?.\""; + mesn l("Old Woman"); + mesq l("Well %s what else can you tell me about yourself?.", strcharinfo(0)); next; - mes "[Old Woman]"; - mes "\"Go on. If you need to think a bit, take your time.\""; + mesn l("Old Woman"); + mesq l("Go on. If you need to think a bit, take your time."); select - "... Tulimshar in Tonori ... I'm a Talpan."; + l("... Tulimshar in Tonori ... I'm a Talpan."); mes ""; - mes "[Old Woman]"; - mes "\"Anything else you can remember?\""; - menu - "Umm... no... I... I don't remember anything else...", L_KnowNothing; + mesn l("Old Woman"); + mesq l("Anything else you can remember?"); + select + l("Umm... no... I... I don't remember anything else..."); -L_KnowNothing: - mes "[Old Woman]"; - mes "\"Well I can tell you some useful things, if you want to hear."; - mes "Some of it might jog your memory or at least help you catch your bearings."; - mes "Oh, and by the way my name is Sorfina.\""; + mesn l("Old Woman"); + mes l("Well I can tell you some useful things, if you want to hear."); + mes l("Some of it might jog your memory or at least help you catch your bearings."); + mes l("Oh, and by the way my name is Sorfina.\""); menu - "That would be great!",L_Tut, - "No, thanks. I already know how things are going.",L_SkipTut; + l("That would be great!"), L_Tut, + l("No, thanks. I already know how things are going."), L_SkipTut; L_Tut: - mes "She smiles at you."; - mes "[Sorfina]"; + mesc l("She smiles at you."); + mesn; mes "\"You have arrived at a very strange time. The Council is visiting Candor today.\""; mes "\"All the recent rumbling from the cave has all of Candor worried.\""; mes "\"Our guess is something with the last big shaker was the reason you ended up here.\""; @@ -58,7 +58,7 @@ L_Tut: goto L_Carpet; L_Carpet: - mes "[Sorfina]"; + mesn; mes "\"Try to take a few steps and walk to that carpet over there."; next; camera "#Carpet"; @@ -72,7 +72,7 @@ L_Carpet: goto L_close; L_Dresser: - mes "[Sorfina]"; + mesn; mes "\"You should get dressed now.\""; next; camera "Dresser#tutorial"; @@ -85,7 +85,7 @@ L_Dresser: goto L_close; L_Naked: - mes "[Sorfina]"; + mesn; mes "\"Press [###keyWindowInventory;] or click on the Inventory button in the bar at the upper right corner to open your bag.\""; mes "\"Once we stop talking, double-click on the clothes to equip.\""; mes "\"Talk to me again after you get dressed. You can either click on me, or press [###keyTargetNPC;] to focus on me and [###keyTalk;] to talk.\""; @@ -94,7 +94,7 @@ L_Naked: L_Clothes: if (getequipid(equip_torso) < 0) goto L_Naked; - mes "[Sorfina]"; + mesn; mes "\"That's much better, don't you think?\""; mes "\"Here take this.\""; getitem "HitchhikersTowel", 1; @@ -116,7 +116,7 @@ L_Clothes: goto L_close; L_Again: - mes "[Sorfina]"; + mesn; mes "\"Make yourself at home! Do you have any questions?\""; menu "Yes, could you explain about...",L_Explain, @@ -126,14 +126,14 @@ L_Again: L_Heal: if (BaseLevel > 20) goto L_NoHeal; - mes "[Sorfina]"; + mesn; mes "\"Hello Dear! You look tired, you should rest a moment.\""; mes "You take a short nap and feel refreshed."; heal MaxHp, 0; goto L_Main; L_NoHeal: - mes "[Sorfina]"; + mesn; mes "\"I'm sorry but your wounds are far to advanced for my skills.\""; goto L_Main; @@ -148,7 +148,7 @@ L_Explain: "... nevermind.",L_close; L_Walk: - mes "[Sorfina]"; + mesn; mes "\"You can use the arrow keys to walk around."; mes "Press [###keyMoveUp;] to move up, press [###keyMoveDown;] to move down, "; mes "press [###keyMoveLeft;] to move left, press [###keyMoveRight;] to move right "; @@ -157,7 +157,7 @@ L_Walk: goto L_close; L_Talk: - mes "[Sorfina]"; + mesn; mes "\"If you want to talk to a normal person, you can click at him or her."; mes "Or you can press [###keyTargetNPC;] to focus on the nearest person and then press [###keyTalk;] to talk.\""; next; @@ -172,7 +172,7 @@ L_Talk: goto L_close; L_Items: - mes "[Sorfina]"; + mesn; mes "\"There are three types of items."; mes "They can be Consumables, Equipment or Miscellaneous.\""; next; @@ -195,7 +195,7 @@ L_Items: goto L_close; L_Shortcut: - mes "[Sorfina]"; + mesn; mes "\"Press [###keyWindowShortcut;] or click the Shortcut button in the bar at the upper right to open your shortcut window.\""; next; mes "\"You can select the item you want to put on a shortcut with your mouse and then click on the position in the shortcut window you want to place it.\""; @@ -204,7 +204,7 @@ L_Shortcut: goto L_close; L_Aidan: - mes "[Sorfina]"; + mesn; mes "\"I heard Aidan and Valon are looking for brave adventurers, you might want to talk to them. "; mes "You can find Aidan near the camp fire outside. The fields are just south of the town exit. "; mes "You'll see Valon of the city gaurd standing there. They both are offering rewards for monster hunting.\""; @@ -218,7 +218,7 @@ L_Aidan: goto L_close; L_Barber: - mes "[Sorfina]"; + mesn; mes "\"Jessie downstairs can change your appearance.\""; mes "\"They will allow you to change your hair color or style as well as gender.\""; next; @@ -227,7 +227,7 @@ L_Barber: goto L_close; L_Hasan: - mes "[Sorfina]"; + mesn; mes "\"Make yourself at home! Do you have any questions?\""; menu "A guy named Hasan is bullying people.",L_Next, @@ -237,7 +237,7 @@ L_Hasan: L_Next: mes "\"Ah, Hasan. He's causing trouble again?\""; mes "She shakes her head."; - mes "[Sorfina]"; + mesn; mes "\"This guy has been a plague ever since he could walk. He's always causing trouble.\""; mes "\"And his father... Well, one day his father thought he should teach Hasan a lesson.\""; mes "\"He took him into the desert and then left him there!"; @@ -252,14 +252,14 @@ L_Next: goto L_close; L_SkipTut: - mes "[Sorfina]"; + mesn; mes "\"Really? You seem quite unexperienced. Listening to some advice won't hurt.\""; menu "Thinking about it twice... please tell me.",L_Tut, "Yeah, but thanks for the offer. Bye.",L_Bye; L_Bye: - mes "[Sorfina]"; + mesn; mes "\"Alright, if you say so. But take at least this. See you later.\""; getitem Knife, 1; getitem SlingShot, 1; @@ -287,16 +287,16 @@ OnTouch: if (QL_BEGIN != 1) end; mapmask getmask(); - mes "[Sorfina]"; - mes "\"You should get dressed now.\""; + mesn l("Sorfina"); + mesq l("You should get dressed now."); next; camera "Dresser#tutorial"; mapmask getmask() | 16; - mes "\"In that dresser there are some clothes you can wear.\""; - mes "\"To interact with things in your environment or talk to NPCs you can either click on it or press N to focus and T to talk/activate.\""; + mesq l("In that dresser there are some clothes you can wear."); + mesc l("To interact with things in your environment or talk to NPCs you can either click on it or press N to focus and T to talk/activate."); next; camera; - mes "\"Now get the clothes out of the dresser.\""; + mesq l("Now get the clothes out of the dresser."); QL_BEGIN = 2; close; } @@ -307,25 +307,25 @@ OnTouch: goto L_Walk; L_Walk: - mes "[Sorfina]"; - mes "\"Thats not what I said to do. Please don't skip ahead.\""; + mesn l("Sorfina"); + mesq l("Thats not what I said to do. Please don't skip ahead."); close; L_Shirt: mapmask getmask(); - mes "You take a simple Cotton Shirt and some very worn-out Ragged Shorts out of the dresser."; + mesc l("You take a simple Cotton Shirt and some very worn-out Ragged Shorts out of the dresser."); getitem CottonShirt, 1; getitem RaggedShorts, 1; - mes "[Sorfina]"; - mes "\"Great! Now you can equip it.\""; - mes "\"You can open your inventory by pressing F3 or clicking on the 'Inventory' button in the bar at the upper right corner.\""; - next; - mes "\"After we finish talking, click on the clothes and press the equip button.\""; QL_BEGIN = 3; + mesn l("Sorfina"); + mesq l("Great! Now you can equip it."); + mesc l("You can open your inventory by pressing F3 or clicking on the 'Inventory' button in the bar at the upper right corner."); + next; + mesq l("After we finish talking, click on the clothes and press the equip button."); close; L_Empty: - mes "The dresser is empty."; + mes l("The dresser is empty."); close; OnInit: @@ -349,8 +349,8 @@ L_Block: if (TUT_var > 0) end; mes "[Server/Client Notice]"; - mes "The explanations in this tutorial are based on the official client, Manaplus."; - mes "If you're using another client, settings and controls may be different."; + mesc l("The explanations in this tutorial are based on the Manaplus client."); + mesc l("If you're using another client, settings and controls may be different."); callfunc "GameRules"; close; } @@ -358,8 +358,8 @@ L_Block: if (TUT_var > 0) end; mes "[Server/Client Notice]"; - mes "The explanations in this tutorial are based on the official client, Manaplus."; - mes "If you're using another client, settings and controls may be different."; + mesc l("The explanations in this tutorial are based on the Manaplus client."); + mesc l("If you're using another client, settings and controls may be different."); callfunc "GameRules"; close; } |