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author | Jesusaves <cpntb1@ymail.com> | 2021-07-07 20:36:00 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-07-07 20:36:00 -0300 |
commit | 6967b9e0b63d19141d4f59b7933a960ac81916d0 (patch) | |
tree | 8ecd9cd2461f3598cb7faece71eb77162aa4ef2a /npc/027-4/monsters.txt | |
parent | 9877fd4ad81120af8e63e96d5d429092014dc017 (diff) | |
parent | 046c659193e1ca8bd13478678d1277df8bf9395c (diff) | |
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Merge branch 'master' into legacy
Override all files with 'master' version.
This version is meant to preserve git history as requested by bjorn.
Diffstat (limited to 'npc/027-4/monsters.txt')
-rw-r--r-- | npc/027-4/monsters.txt | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/npc/027-4/monsters.txt b/npc/027-4/monsters.txt new file mode 100644 index 00000000..34fce902 --- /dev/null +++ b/npc/027-4/monsters.txt @@ -0,0 +1,67 @@ + +027-4,39,84,38,22 monster Fallen 1045,3,60000,8000,specialMob027-4::On1045 +027-4,27,57,15,22 monster Zombie 1036,2,60000,8000,specialMob027-4::On1036 +027-4,108,77,39,14 monster Fallen 1045,3,60000,8000,specialMob027-4::On1045 +027-4,61,37,38,30 monster Zombie 1036,2,60000,8000,specialMob027-4::On1036 +027-4,101,36,38,30 monster Zombie 1036,2,60000,8000,specialMob027-4::On1036 + +027-4,0,0,0 script specialMob027-4 NPC32767,{ + end; + +On1036: + @mobId = 1036; + callsub S_MOBCOUNT_ZOMBIES; + fix_mobkill(1036); + end; + +On1045: + @mobId = 1045; + callsub S_MOBCOUNT_FALLENS; + fix_mobkill(1045); + end; + +S_MOBCOUNT_ZOMBIES: + + @Graveyard_Inn_MASK = NIBBLE_2_MASK; + @Graveyard_Inn_SHIFT = NIBBLE_2_SHIFT; + + @state = ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT); + + if (@state != 1) + goto L_Return; + @ring = @ring + 1; + if (@ring < 10) + goto L_Return; + if (rand(8) != 0) + goto L_Return; + message strcharinfo(0), "You found a ring hidden in the zombie's rotten rags. Maybe this is what Aldred was looking for..."; + @state = 2; + callsub S_Update_Mask; + return; + +S_MOBCOUNT_FALLENS: + + @Graveyard_Inn_MASK = NIBBLE_2_MASK; + @Graveyard_Inn_SHIFT = NIBBLE_2_SHIFT; + + @state = ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT); + + if (@state != 1) + goto L_Return; + @ring = @ring + 1; + if (@ring < 10) + goto L_Return; + if (rand(8) != 0) + goto L_Return; + message strcharinfo(0), "You found a ring inside the fallen's broken helmet. Maybe this is what Aldred was looking for..."; + @state = 2; + callsub S_Update_Mask; + return; + +L_Return: + return; + +S_Update_Mask: + QUEST_Graveyard_Inn = (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK)) | (@state << @Graveyard_Inn_SHIFT); + return; +} |