summaryrefslogtreecommitdiff
path: root/npc/027-2_Caretakers_House
diff options
context:
space:
mode:
authornmaligec <wouldnot@hotmail.com>2010-10-30 02:27:51 -0400
committernmaligec <wouldnot@hotmail.com>2010-10-30 02:27:51 -0400
commit8b09943b83d9eeb2180fb6c50023a22d3ffae18d (patch)
treec4aac2a479433edc88270591a2b344ccd9bfed32 /npc/027-2_Caretakers_House
parent4fc481ddabec11da574459eb206d0da7ab1c80d5 (diff)
downloadserverdata-8b09943b83d9eeb2180fb6c50023a22d3ffae18d.tar.gz
serverdata-8b09943b83d9eeb2180fb6c50023a22d3ffae18d.tar.bz2
serverdata-8b09943b83d9eeb2180fb6c50023a22d3ffae18d.tar.xz
serverdata-8b09943b83d9eeb2180fb6c50023a22d3ffae18d.zip
Minor update to gy_inn npc data.
Diffstat (limited to 'npc/027-2_Caretakers_House')
-rw-r--r--npc/027-2_Caretakers_House/_import.txt12
-rwxr-xr-xnpc/027-2_Caretakers_House/alacrius.txt117
-rwxr-xr-xnpc/027-2_Caretakers_House/gy_inn_shops.txt35
-rwxr-xr-xnpc/027-2_Caretakers_House/testnpcs.txt47
4 files changed, 162 insertions, 49 deletions
diff --git a/npc/027-2_Caretakers_House/_import.txt b/npc/027-2_Caretakers_House/_import.txt
index 5d736ba1..cc783991 100644
--- a/npc/027-2_Caretakers_House/_import.txt
+++ b/npc/027-2_Caretakers_House/_import.txt
@@ -1,5 +1,7 @@
-map: 027-2.gat
-npc: npc/027-2_Caretakers_House/_mobs.txt
-npc: npc/027-2_Caretakers_House/_warps.txt
-npc: npc/027-2_Caretakers_House/caretaker.txt
-npc: npc/027-2_Caretakers_House/testnpcs.txt
+map: 027-2.gat
+npc: npc/027-2_Caretakers_House/_mobs.txt
+npc: npc/027-2_Caretakers_House/_warps.txt
+npc: npc/027-2_Caretakers_House/caretaker.txt
+npc: npc/027-2_Caretakers_House/alacrius.txt
+npc: npc/027-2_Caretakers_House/gy_inn_shops.txt
+npc: npc/027-2_Caretakers_House/testnpcs.txt
diff --git a/npc/027-2_Caretakers_House/alacrius.txt b/npc/027-2_Caretakers_House/alacrius.txt
new file mode 100755
index 00000000..a48a64aa
--- /dev/null
+++ b/npc/027-2_Caretakers_House/alacrius.txt
@@ -0,0 +1,117 @@
+// Starts the reaper quest
+// NOTE: just a copy paste of kastor's script. It hasnt been tested and needs a major reworking.
+
+
+027-2.gat,104,39,0 script Alacrius 313,{
+ if ($@FIGHT_ALACRIUS_STATUS != 0) goto L_Enjoy;
+
+
+ mes "[ALACRIUS]";
+ mes "\"Hello, I'm Alacrius. \"";
+ next;
+ mes "[ALACRIUS]";
+ mes "\"Very long time ago, i figured a way to cheat the death and the limits of time and space. You may think it actually is evil, but I made it because of true love... \"";
+ next;
+ mes "[ALACRIUS]";
+ mes "\"The reaper kidnapped my beloved wife, and took her to the underworld, so I had to find a way to stop him, and as time went by, I became what you can see now... But if you dare to cheat death, time and space you'll have to pay a high price... \"";
+ next;
+
+ mes "[ALACRIUS]";
+ mes "\"Being away from the time and space doesn't allow me to try to save my beloved wife... I need your help, do you think you have what it takes to handle the most powerful monsters over the world of Mana? \"";
+ next;
+
+ menu
+ "Let's go",L_PLAY_OK,
+ "No thank you",-;
+ close;
+
+
+L_PLAY_OK:
+
+ if ($@FIGHT_ALACRIUS_STATUS != 0) goto L_AlreadyStarted;
+ set $@FIGHT_ALACRIUS_STATUS, 1;
+ set $@MO_REAPER, 0;
+ startnpctimer;
+ set @PRIZE, 1;
+
+ goto L_Exit;
+
+L_Enjoy:
+ if ($@MO_REAPER == 1) goto L_AllDead;
+ mes "[ALACRIUS]";
+ mes "\"...Please hurry up, the time is running...\"";
+ goto L_Exit;
+
+L_AlreadyStarted:
+ mes "[ALACRIUS]";
+ mes "\"The Reaper is alive.\"";
+ goto L_Exit;
+
+L_Exit:
+ close;
+ end;
+
+
+// Time to fight
+OnTimer10000:
+
+ monster "027-2.gat",0,0,"Hunter Quest1",1003,1,"Alacrius::OnDeadReaper";
+ monster "027-2.gat",0,0,"Hunter Quest2",1002,6,"Alacrius::OnDeadLost";
+
+ end;
+
+OnDeadReaper:
+ set $@MO_REAPER, $@MO_REAPER + 1;
+ killmonster "027-2.gat","All";
+ end;
+
+OnDeadLost:
+ set $@MO_LOST, $@MO_LOST + 1;
+ end;
+
+
+OnTimer120000:
+
+ set $@MO_REAPER,0;
+ set $@FIGHT_ALACRIUS_STATUS, 0;
+ killmonster "027-2.gat","All";
+ stopnpctimer;
+ setnpctimer 0;
+ set @PRIZE, 0;
+ npctalk "Oh my beloved wife, you could not have been rescued! I will have to purge my mistakes again...";
+ npctalk "Please, help my beloved wife!!";
+
+ end;
+
+OnDead:
+ end;
+
+
+L_AllDead:
+ if(@PRIZE == 0) goto L_NOHERO;
+
+ getinventorylist;
+ if (@inventorylist_count == 100) goto L_TooMany;
+ getitem "CasinoCoins", 1;
+
+ mes "[ALACRIUS]";
+ mes "Thank you very much, you saved my love!! Here you are, a prize according to the dangers you've been exposed to.";
+ set @PRIZE , 0;
+ set $@MO_REAPER,0;
+ close;
+ end;
+
+L_TooMany:
+ mes "[ALACRIUS]";
+ mes "You have no room for the reward.";
+ close;
+
+L_NOHERO:
+ mes "[ALACRIUS]";
+ mes "Sorry, but you didn't save my love... Try it again when you're ready...";
+ close;
+ end;
+OnInit:
+ initnpctimer;
+ stopnpctimer;
+} \ No newline at end of file
diff --git a/npc/027-2_Caretakers_House/gy_inn_shops.txt b/npc/027-2_Caretakers_House/gy_inn_shops.txt
new file mode 100755
index 00000000..66050e9d
--- /dev/null
+++ b/npc/027-2_Caretakers_House/gy_inn_shops.txt
@@ -0,0 +1,35 @@
+// chef: function,
+// barmaid: function,
+// shopkeeper: multiples and function,
+// magic undead shop: function,
+// chief barman: function,
+// receptionist: function,
+// banker: function
+
+
+027-2.gat,113,28,0 shop Chef Skeleton 300,519:100
+027-2.gat,101,28,0 shop Barmaid 301,519:100,533:150,534:90,562:500,676:200
+027-2.gat,103,28,0 shop Shopkeeper 302,586:1000,524:1600,544:10000,632:10000,528:1000,735:1
+027-2.gat,107,28,0 shop Magic Undead Shop 304,501
+027-2.gat,117,28,0 shop Chief Barman 309,539:175,567:500,568:500
+
+// Inn
+027-2.gat,107,39,0 script Bloody Receptionist 320,{
+ set @npcName$, "Barbara Grey";
+ set @cost, 1000;
+
+ mes "[" + @npcName$ + "]";
+ mes "\"Don't be shy darling.";
+ mes "\"Come on in and have a nice long ... long slumber ...";
+ next;
+ callfunc "Inn";
+ close;
+}
+
+// Bank and Storage
+027-2.gat,119,31,0 script Undead Banker 321,{
+ set @npcName$, "J.P. Morbid";
+ callfunc "Banker";
+ close;
+}
+
diff --git a/npc/027-2_Caretakers_House/testnpcs.txt b/npc/027-2_Caretakers_House/testnpcs.txt
index 3c0e0e42..ffae6246 100755
--- a/npc/027-2_Caretakers_House/testnpcs.txt
+++ b/npc/027-2_Caretakers_House/testnpcs.txt
@@ -1,51 +1,26 @@
-// Temporary placing of all inn npcs
+// Temporary placing of all non shop npcs
// A proper break down of files will need to be done later
-// chef: function,
-// barmaid: function,
-// shopkeeper: multiples and function,
// drunk lover: quest,
-// magic undead shop: function,
// werewolf: gambling,
// chef's helper: simple dialog,
// horn mage: golbenez,
// drunker: simple dialog,
-// chief barman: function,
// barman: crafting related,
// swordguy: weapon master,
// ghost from dead drunk: simple dialog,
-// rich undead: can't remember atm,
// crying child: I don't know,
// Innkeeper's ghost: quest,
// evil guard: simple dialog,
// hangman: quest,
// headless: quest or simple dialog,
// lightman: quest,
-// receptionist: function,
-// banker: function
-
-027-2.gat,99,28,0 script Chef Skeleton 300,{
- end;
-}
-
-027-2.gat,101,28,0 script Barmaid 301,{
- end;
-}
-
-027-2.gat,103,28,0 script Shopkeeper 302,{
- end;
-}
-
027-2.gat,105,28,0 script Drunk Lover 303,{
end;
}
-027-2.gat,107,28,0 script Magic Undead Shop 304,{
- end;
-}
-
027-2.gat,109,28,0 script Werewolf 305,{
end;
}
@@ -54,23 +29,15 @@
end;
}
-027-2.gat,113,28,0 script Horned mage 307,{
- end;
-}
-
027-2.gat,115,28,0 script Drunker 308,{
end;
}
-027-2.gat,117,28,0 script Chief Barman 309,{
- end;
-}
-
027-2.gat,119,28,0 script Barman 310,{
end;
}
-027-2.gat,99,31,0 script SwordGuy 311,{
+027-2.gat,117,31,0 script SwordGuy 311,{
end;
}
@@ -78,7 +45,7 @@
end;
}
-027-2.gat,103,31,0 script Rich Undead 313,{
+027-2.gat,103,31,0 script Golbenez 307,{
end;
}
@@ -105,11 +72,3 @@
027-2.gat,115,31,0 script Lantern Man 319,{
end;
}
-
-027-2.gat,117,31,0 script Bloody Receptionist 320,{
- end;
-}
-
-027-2.gat,119,31,0 script Undead Banker 321,{
- end;
-}