diff options
author | toni <toni@toni-EP45-UD3L.(none)> | 2011-04-17 14:28:21 -0300 |
---|---|---|
committer | toni <toni@toni-EP45-UD3L.(none)> | 2011-04-17 14:28:21 -0300 |
commit | 63e60991a38d5ef54b79d457a5ba1f96120df456 (patch) | |
tree | 58521df4da2f9e127e61050f6450fbf5eab4d097 /npc/027-2_Caretakers_House/husband.txt | |
parent | 5b7eb05126487ef9abad405f37abaeaa17cd4b3a (diff) | |
download | serverdata-63e60991a38d5ef54b79d457a5ba1f96120df456.tar.gz serverdata-63e60991a38d5ef54b79d457a5ba1f96120df456.tar.bz2 serverdata-63e60991a38d5ef54b79d457a5ba1f96120df456.tar.xz serverdata-63e60991a38d5ef54b79d457a5ba1f96120df456.zip |
Changing bracelet to ring
Diffstat (limited to 'npc/027-2_Caretakers_House/husband.txt')
-rw-r--r-- | npc/027-2_Caretakers_House/husband.txt | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/npc/027-2_Caretakers_House/husband.txt b/npc/027-2_Caretakers_House/husband.txt index 3c05a985..2ff39f60 100644 --- a/npc/027-2_Caretakers_House/husband.txt +++ b/npc/027-2_Caretakers_House/husband.txt @@ -1,9 +1,9 @@ // author: Jenalya // love triangle quest, involved npcs: Reid's Ghost, Hamond, Savaric, Aldred, Golbenez // state 0: if baselevel >= 85, he asks for something to cool the drinks (ice cubes) -// state 1: can be asked about the bracelet. needs @ICE_CUBE_AMOUNT ice cubes, then asks for bones and skulls. +// state 1: can be asked about the ring. needs @ICE_CUBE_AMOUNT ice cubes, then asks for bones and skulls. // state 2: wants @BONE_AMOUNT and @SKULL_AMOUNT bones and skulls -// state 3: can be asked about the bracelet. needs @woman > 5 to be asked about savaric, tells, if crying child quest is completed +// state 3: can be asked about the ring. needs @woman > 5 to be asked about savaric, tells, if crying child quest is completed // state 4: if @golbanez < 5, can be told about the memories, then asks the player to bring @RUBY_AMOUNT rubies to reid // state 5: waiting // state 6: is set in reid, gives as reward a special bowler hat @@ -84,12 +84,12 @@ L_Ice_Cube: if ((@kidstate == 4) && countitem("IceCube") > 0) menu "Maybe this never melting Ice Cube?", L_Check_Ice, - "I found this in the main hall. Do you know to whom it belongs?", L_Bracelet, + "I found this in the main hall. Do you know to whom it belongs?", L_Ring, "I'm still searching.", L_Close; if (@kidstate == 4) menu - "I found this in the main hall. Do you know to whom it belongs?", L_Bracelet, + "I found this in the main hall. Do you know to whom it belongs?", L_Ring, "I'm still searching.", L_Close; if (countitem("IceCube") > 0) @@ -158,12 +158,12 @@ L_Brought_Bones: if ((@kidstate == 4) && (@woman > 5)) menu "Would you tell me about this mage named Savaric?", L_Savaric, - "I found this in the main hall. Do you know to whom it belongs?", L_Bracelet, + "I found this in the main hall. Do you know to whom it belongs?", L_Ring, "You're welcome.", L_Close; if (@kidstate == 4) menu - "I found this in the main hall. Do you know to whom it belongs?", L_Bracelet, + "I found this in the main hall. Do you know to whom it belongs?", L_Ring, "You're welcome.", L_Close; if (@woman > 5) @@ -218,13 +218,13 @@ L_Woman: mes "\"And, to be honest, I'd only be able to talk about such a complicated matter if I am sure I am sharing my feelings with a good, wise and understanding person. No offense, it is just that I barely know you...\""; close; -L_Bracelet: +L_Ring: mes "[Hamond]"; - mes "\"Well.. this is just a cheap bracelet. It is very popular with the young kids these days, especially the magic students. They call it 'Scarab Armlet'. Fancy name, huh? But to me it is just a cheap bracelet.\""; + mes "\"Well.. this is just a cheap ring. It is very popular with the young kids, especially the magic students.\""; next; - mes "\"They also say it increases 'magic attack'. But, in fact, I think these kids are delusional. Magic, pah.\""; + mes "\"They say the ring increases 'magic attack' if you add a sapphire gem to it... But, in fact, I think these kids are delusional. Magic, pah.\""; next; - mes "\"Anyway, you can easily find one of these in a lot of small shops in this town. I am pretty sure that whoever lost it won't bother coming all the way back to get it.\""; + mes "\"Anyway, I remember you could easily find one of these in a lot of small shops in town. I am pretty sure that whoever lost it won't bother coming all the way back to get it.\""; set @kidstate, 5; callsub S_Update_Mask_Kid; close; |