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author | Jesusaves <cpntb1@ymail.com> | 2021-07-23 21:01:53 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-07-23 21:01:53 -0300 |
commit | 1dabee0d6dd37dcbc21695204cab2050926599fa (patch) | |
tree | abac5c58384df2f8800a1933b6c97c6d811e8351 /npc/009-8 | |
parent | 3cc6985ebc8b16be6b5ce3fdafa16a6272428a45 (diff) | |
download | serverdata-1dabee0d6dd37dcbc21695204cab2050926599fa.tar.gz serverdata-1dabee0d6dd37dcbc21695204cab2050926599fa.tar.bz2 serverdata-1dabee0d6dd37dcbc21695204cab2050926599fa.tar.xz serverdata-1dabee0d6dd37dcbc21695204cab2050926599fa.zip |
Fix Celestia's Basement.
All restrictions were removed, it is now just a fancy easter egg.
Diffstat (limited to 'npc/009-8')
-rw-r--r-- | npc/009-8/_import.txt | 1 | ||||
-rw-r--r-- | npc/009-8/basement.txt | 132 | ||||
-rw-r--r-- | npc/009-8/celestia.txt | 6 |
3 files changed, 136 insertions, 3 deletions
diff --git a/npc/009-8/_import.txt b/npc/009-8/_import.txt index be35dd64..e94b07f2 100644 --- a/npc/009-8/_import.txt +++ b/npc/009-8/_import.txt @@ -1,5 +1,6 @@ // Map 009-8: Chez Celestia // This file is generated automatically. All manually added changes will be removed when running the Converter. "npc/009-8/_warps.txt", +"npc/009-8/basement.txt", "npc/009-8/celestia.txt", "npc/009-8/mapflags.txt", diff --git a/npc/009-8/basement.txt b/npc/009-8/basement.txt new file mode 100644 index 00000000..29ec6514 --- /dev/null +++ b/npc/009-8/basement.txt @@ -0,0 +1,132 @@ +009-8,83,125,0 script #cont-warp7 NPC32767,0,0,{ + end; +OnTouch: + slide 40, 126; + end; +} +009-8,40,125,0 script Celestia Basement NPC32767,0,0,{ + end; +OnTouch: + mapmask 1 | 2 | 8; + slide 83, 126; + end; +} +009-8,68,123,0 script Celestia Interceptor NPC32767,1,0,{ + end; +OnTouch: + mapmask 1 | 8; + end; +} + +009-8,69,112,0 script Celestia Mask1 NPC32767,0,0,{ + end; +OnTouch: + @cel_dir = 0; + end; +} + +009-8,69,113,0 script Celestia Mask0 NPC32767,0,0,{ + end; +OnTouch: + if (@cel_dir == 1) + mapmask 1 | 4; + else + mapmask 1 | 8; + end; + +OnPCLoginEvent: + sleep2(200); + getmapxy(.@m$, .@x, .@y, 0); + if (.@y >= 123) + mapmask 1 | 2 | 8; + else if (.@y >= 113) + mapmask 1 | 8; + else + mapmask 1 | 4; + end; +} + +009-8,69,114,0 script Celestia Mask2 NPC32767,0,0,{ + end; +OnTouch: + @cel_dir = 1; + end; +} + +069-2,97,127,0 script Celestia Mask3 NPC32767,1,0,{ + end; +OnTouch: + warp "009-8", 53, 41; + mapmask 1 | 4; + end; +} +069-2,116,127,0 script Celestia Mask4 NPC32767,1,0,{ + end; +OnTouch: + warp "009-8", 58, 41; + mapmask 1 | 4; + end; +} +069-2,44,127,0 script Celestia Mask5 NPC32767,2,0,{ + end; +OnTouch: + warp "009-8", 56, 56; + mapmask 1 | 4; + end; +} +069-2,117,62,0 script Celestia Mask6 NPC32767,0,0,{ + end; +OnTouch: + warp "009-8", 79, 100; + mapmask 1 | 4; + end; +} +069-2,86,62,0 script Celestia Mask7 NPC32767,0,0,{ + end; +OnTouch: + warp "009-8", 87, 79; + mapmask 1 | 4; + end; +} +069-2,55,62,0 script Celestia Mask8 NPC32767,0,0,{ + end; +OnTouch: + warp "009-8", 87, 57; + mapmask 1 | 4; + end; +} +069-2,24,62,0 script Celestia Mask9 NPC32767,0,0,{ + end; +OnTouch: + warp "009-8", 79, 40; + mapmask 1 | 4; + end; +} +069-2,117,31,0 script Celestia Mask10 NPC32767,0,0,{ + end; +OnTouch: + warp "009-8", 33, 40; + mapmask 1 | 4; + end; +} +069-2,86,31,0 script Celestia Mask11 NPC32767,0,0,{ + end; +OnTouch: + warp "009-8", 24, 57; + mapmask 1 | 4; + end; +} +069-2,55,31,0 script Celestia Mask12 NPC32767,0,0,{ + end; +OnTouch: + warp "009-8", 24, 79; + mapmask 1 | 4; + end; +} +069-2,24,31,0 script Celestia Mask13 NPC32767,0,0,{ + end; +OnTouch: + warp "009-8", 32, 99; + mapmask 1 | 4; + end; +} diff --git a/npc/009-8/celestia.txt b/npc/009-8/celestia.txt index 52d26e33..53e739b5 100644 --- a/npc/009-8/celestia.txt +++ b/npc/009-8/celestia.txt @@ -1,9 +1,9 @@ 009-8,29,124,0 script Celestia NPC144,{ callfunc "CelestiaState"; - if (getequipid(equip_head) == 4027) // check if yeti mask (4027) is equipped + if (getequipid(equip_head) == YetiMask) goto L_YetiMask; - if (getequipid(equip_head) == 647) // check if Developer's Cap (647) is equipped + if (getequipid(equip_head) == DevelopersCap) goto L_Debug; if (QL_CELESTIA == 2) // check if the player has the easy quest goto L_ExplainEasy; @@ -17,7 +17,7 @@ L_YetiMask: mes "Celestia is clearly alarmed upon seeing you."; // send message to dialog window next; // require the player to press the "next" button in the dialog window mes "Before you have a chance to speak, she screams,"; // every use of "mes" creates a new line - mes "##B\"YETI IN MY HOUSE!\"##b"; // here we created a new line to add emphasis (and ##B to make bold) + mesq b(l("YETI IN MY HOUSE!")); // here we created a new line to add emphasis (and ##B to make bold) mes "as she jumps back a few feet."; next; mes "You catch a glimpse of a black bow while some kind of dark mist quickly overcomes you."; |