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authorJesusaves <cpntb1@ymail.com>2021-04-09 13:33:57 -0300
committerJesusaves <cpntb1@ymail.com>2021-04-09 13:33:57 -0300
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diff --git a/npc/001-3-1/gates.txt b/npc/001-3-1/gates.txt
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-// Evol scripts.
-// Author:
-// Micksha, Jesusalva
-// Description:
-// The Sewer Gates, and Wheels.
-
-// Brotherhood hideout, the door opens by itself if player
-// can now talk to Sopiahalla.
-001-3-1,30,19,0 script #001-3-1_30_19 NPC_HIDDEN,0,0,{
- end;
-
-OnTouch:
- .@q=getq(General_Brotherhood);
- updateSpotlight(true);
- if (.@q)
- warp "001-3-2", 30, 116;
- end;
-}
-
-// The gate itself
-001-3-1,30,20,0 script #Gate3 NPC_SEWER_GATE,2,2,{
- .@q=getq(General_Brotherhood);
- if (.@q)
- mes l("This gate opens on its own for you... Should we go inside?");
- else
- mes l("This gate is closed.");
- close;
-
-OnTouch:
- .@q=getq(General_Brotherhood);
- updateSpotlight(true);
- // Opening
- if (!.busy && .@q) {
- .dir=2;
- .busy=true;
- initnpctimer;
- }
- end;
-
-// Open
-OnTimer2200:
- .dir=4;
- end;
-
-// Closing
-OnTimer8000:
- .dir=6;
- end;
-
-// Closed
-OnTimer10400:
- .dir=0;
- end;
-
-// Don't reopen immediately, wait a tiny bit
-OnTimer11000:
- .busy=false;
- stopnpctimer;
-
-// Initial configuration
-OnInit:
- .busy=false;
- .distance = 2;
- end;
-}
-