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authorJesusaves <cpntb1@ymail.com>2021-04-09 11:00:49 -0300
committerJesusaves <cpntb1@ymail.com>2021-04-09 11:00:49 -0300
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+// Evol scripts.
+// Author:
+// Jesusalva
+// Description:
+// The Door for Town Archives
+
+001-2-8,38,30,0 script #ArtisArchiveGate NPC_NO_SPRITE,0,0,{
+ function breakIn;
+ function notToday;
+
+ .@q=getq(ThiefQuests_Artis);
+ mes l("The door is locked and you don't have the key.");
+ next;
+ mes l("This is probably where the town files are kept.");
+ if (.@q > 1) notToday();
+ if (.@q == 1) breakIn();
+ close;
+
+function notToday {
+ mesc l("I have nothing else to do down there.");
+ return;
+}
+
+function breakIn {
+ mesc l("Should we break in? We'll be in a bad situation if we're found out.");
+ next;
+ // Better to not use only a pine!
+ if (LockPicking(2, 3, false)) {
+ // Delete previous timers.
+ deltimer("#ArtisThiefBook_0::OnBust1");
+ deltimer("#ArtisThiefBook_0::OnBust2");
+ deltimer("#ArtisThiefBook_0::OnBust3");
+ deltimer("#ArtisThiefBook_0::OnBust4");
+ // Begin the catch timer (addtimer)
+ addtimer 30000, "#ArtisThiefBook_0::OnBust1";
+ warp "001-2-43", 27, 34;
+ } else {
+ if (ArrestedChances()) {
+ mesc l("Arrested!");
+ mesc l("You'll now spend a few minutes on the jail to reflect on your actions.");
+ ArrestPlayer(5);
+ } else {
+ mesc l("You're almost found out, but manage to make a quick escape!");
+ warp "001-1", 90, 55;
+ }
+
+ }
+ return;
+}
+
+OnTouch:
+ npctalkonce l("Dang! It is locked.");
+ end;
+
+OnInit:
+ .distance=1;
+ end;
+}
+