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author | Ben Longbons <b.r.longbons@gmail.com> | 2011-06-18 21:58:47 -0700 |
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committer | Ben Longbons <b.r.longbons@gmail.com> | 2011-06-19 14:19:55 -0700 |
commit | bae4b92e560c2694eaaf0e8b4d9e95e56204471b (patch) | |
tree | 4acc120f6a94cfbf9694bf344658493de5aaa67b /npc/001-1/trader.txt | |
parent | 319f80526f8585ecadaec986e37c9bd326f4d363 (diff) | |
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Diffstat (limited to 'npc/001-1/trader.txt')
-rw-r--r-- | npc/001-1/trader.txt | 172 |
1 files changed, 0 insertions, 172 deletions
diff --git a/npc/001-1/trader.txt b/npc/001-1/trader.txt deleted file mode 100644 index 064597e0..00000000 --- a/npc/001-1/trader.txt +++ /dev/null @@ -1,172 +0,0 @@ -// Teaches Trading skill -// Offers item conversion for non-magic users -// Updated by: TheKandiman -// Reviewed by: Wombat - -001-1.gat,57,33,0 script Trader 115,{ - set @TRADE_SKILL, 2; - set @Ironprice, 1000; - set @Sulphurprice, 1200; - set @Potionprice, 500; - if ((getskilllv(@TRADE_SKILL) > 0) - && baselevel >= 25) - goto L_Trade; - if (getskilllv(@TRADE_SKILL) > 0) goto L_Later; - - mes "[Trader]"; - mes "\"Hello. I came here to trade wares with the people of Tulimshar. Unfortunately for you, I've traded everything I had.\""; - next; - menu - "Oh. I'll go then.", -, - "You don't have anything?", L_More; - close; - -L_More: - mes "[Trader]"; - mes "\"No. I have nothing for you. Except...\""; - next; - menu - "Yes?", L_Except, - "Ok then.", -; - close; - -L_Except: - mes "[Trader]"; - mes "\"I could teach you how to trade. It'll cost you 5GP.\""; - next; - menu - "Sure.", L_Teach, - "No thank you.", -; - close; - -L_Teach: - if (zeny < 5) goto L_NotEnoughMoney; - set zeny, zeny - 5; - setskill @TRADE_SKILL, 1; - mes "[Trader]"; - mes "\"You can initiate trade with someone by right-clicking on them and choosing trade."; - mes "You'll both add the items and set the GP you're putting up then press propose trade."; - mes "After both parties have proposed their side, you can both review the trade, and then accept or reject by closing the window.\""; - next; - mes "[Trader]"; - mes "\"Items added to the trade cannot be removed, and so mistakes have to be dealt with by canceling the trade."; - mes "You need to press the change button to let the other person know about GP changes.\""; - next; - goto L_Later; - -L_Later: - mes "[Trader]"; - mes "\"Please feel free to check back later. I'm expecting a large shipment of goods to trade.\""; - close; - -L_Trade: - mes "[Trader]"; - mes "\"Welcome back! My shipment came in and I have a bunch of things that I can trade now. What would you like?\""; - goto L_Trademenu; - -L_Trademenu: - menu - "Do you have Iron Powder?", L_Iron, - "How about Sulphur Powder?", L_Sulphur, - "I need Medium Healing Potions.", L_Healpots, - "I think I have everything I need, thanks.", -; - close; - -L_Iron: - mes "[Trader]"; - mes "\"I do have a few of those. I will give you 4 Iron Powders for 1 Iron Ore and " + @Ironprice + "gp.\""; - menu - "Sure.", L_Ipowder, - "What a ripoff! No way!", -; - close; - -L_Sulphur: - mes "[Trader]"; - mes "\"I can trade you 5 Sulphur Powders for 1 Pile of Ash and " + @Sulphurprice + "gp.\""; - menu - "Here you go.", L_Spowder, - "Are you nuts?! Forget it!", -; - close; - -L_Healpots: - mes "[Trader]"; - mes "\"Healing potions are always useful, but I rarely need anything larger than the small ones. I will happily trade you 1 Medium Healing Potion for 3 Small Healing Potions and " + @Potionprice + "gp.\""; - menu - "Alright.", L_Pots, - "Whoa, that's way too much.", -; - close; - -L_Ipowder: - if (countitem("IronOre") < 1) goto L_Missing; - if (zeny < @Ironprice) goto L_NotEnoughMoney; - getinventorylist; - if (@inventorylist_count == 100 - && countitem("IronOre") > 1 - && countitem("IronPowder") < 1) - goto L_Full; - delitem "IronOre", 1; - set zeny, zeny - @Ironprice; - getitem "IronPowder", 4; - mes "[Trader]"; - mes "\"There you go. Would you like to trade anything else?\""; - menu - "Yes.", L_Trademenu, - "No.", L_No; - close; - -L_Spowder: - if (countitem("PileOfAsh") < 1) goto L_Missing; - if (zeny < @Sulphurprice) goto L_NotEnoughMoney; - getinventorylist; - if (@inventorylist_count == 100 - && countitem("PileOfAsh") > 1 - && countitem("SulphurPowder") < 1) - goto L_Full; - delitem "PileOfAsh", 1; - set zeny, zeny - @Sulphurprice; - getitem "SulphurPowder", 5; - mes "[Trader]"; - mes "\"There you go. Would you like to trade anything else?\""; - menu - "Yes.", L_Trademenu, - "No.", L_No; - close; - -L_Pots: - if (countitem("SmallHealingPotion") < 3) goto L_Missing; - if (zeny < @Potionprice) goto L_NotEnoughMoney; - getinventorylist; - if (@inventorylist_count == 100 - && countitem("SmallHealingPotion") > 3 - && countitem("MediumHealingPotion") < 1) - goto L_Full; - delitem "SmallHealingPotion", 3; - set zeny, zeny - @Potionprice; - getitem "MediumHealingPotion", 1; - mes "[Trader]"; - mes "\"There you go. Would you like to trade anything else?\""; - menu - "Yes.", L_Trademenu, - "No.", L_No; - close; - -L_Full: - mes "[Trader]"; - mes "\"You must have been making a lot of trades...your bag is completely full! Come back after you've made some room.\""; - close; - -L_Missing: - mes "[Trader]"; - mes "\"It looks like you're missing some items. Please come back when you have enough to trade.\""; - close; - -L_NotEnoughMoney: - mes "[Trader]"; - mes "\"You don't have enough money.\""; - close; - -L_No: - mes "[Trader]"; - mes "\"Have a great day!\""; - close; -} |