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author | Jesusaves <cpntb1@ymail.com> | 2021-12-22 04:06:09 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-12-22 04:06:09 -0300 |
commit | 495e9086758395f1da170fdc62979bbfec592b20 (patch) | |
tree | 688d79ea7492d0b01250861ced60f8528d9d63a8 | |
parent | 13d8ad83b0338291441251040a7b67cdd49925a4 (diff) | |
download | serverdata-495e9086758395f1da170fdc62979bbfec592b20.tar.gz serverdata-495e9086758395f1da170fdc62979bbfec592b20.tar.bz2 serverdata-495e9086758395f1da170fdc62979bbfec592b20.tar.xz serverdata-495e9086758395f1da170fdc62979bbfec592b20.zip |
At Warrior World, it'll spend a whole minute deploying the monsters.
Should be less overwhelming this way. I hope.
-rw-r--r-- | npc/082-3/poppet.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/npc/082-3/poppet.txt b/npc/082-3/poppet.txt index ea6a6fa6..c4239b8a 100644 --- a/npc/082-3/poppet.txt +++ b/npc/082-3/poppet.txt @@ -244,7 +244,7 @@ function spawn { // Global areamonster("082-3", 20, 20, 180, 180, strmobinfo(1, GreenSlime), GreenSlime, 1 + (.diff * getmapusers("082-3") / 2)); // Make the monster deployment gradual, players will notice script order - sleep(1000); + sleep(4000); return; } |