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authorJesusaves <cpntb1@ymail.com>2021-04-09 18:22:24 -0300
committerJesusaves <cpntb1@ymail.com>2021-04-09 18:22:24 -0300
commitaab42b9b921be4dcc4b5889afdf59e49330b9295 (patch)
treeb238839f5b086fc122b2ea8531a49fa98d38acbb
parent9ec346d1e4c9fc93e192fa1e711ff9725cd7977b (diff)
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Remove Fight Club, we have @duel which is "superior"
-rwxr-xr-xnpc/009-7/core.txt345
1 files changed, 1 insertions, 344 deletions
diff --git a/npc/009-7/core.txt b/npc/009-7/core.txt
index 921cd26e..cb94ef97 100755
--- a/npc/009-7/core.txt
+++ b/npc/009-7/core.txt
@@ -1,198 +1,32 @@
+// Replaced with @duel
function script fightclub_sendrequest {
- goto L_try;
-
-L_try:
- @loop = 0;
- goto L_Loop;
-
-L_Loop:
- if(@Duel_Queue$[@loop] == @caster_name$) goto L_Exists;
- if((@Duel_Queue$[@loop] == "") && (@Duel_Queue$[(@loop + 1)] == "")) goto L_Proceed;
- if((@Duel_Queue$[@loop] == "") && (@Duel_Queue$[(@loop + 1)] != "")) goto L_ShiftQueue;
- @loop = (@loop + 1);
- if(@loop >= getarraysize(@Duel_Queue)) goto L_Full; // this shouldn't happen since we check in magic but we still handle it
- goto L_Loop;
-
-L_ShiftQueue:
- @Duel_Queue$[@loop] = @Duel_Queue$[(@loop + 1)];
- @Duel_Queue[@loop] = @Duel_Queue[(@loop + 1)];
- @Duel_Queue$[(@loop + 1)] = "";
- @Duel_Queue[(@loop + 1)] = 0;
- @loop = (@loop + 1);
- if(@loop >= getarraysize(@Duel_Queue)) goto L_try;
- goto L_ShiftQueue;
-
-L_Full:
- message @caster_name$, "There is already "+ $@Duel_PlayerQueueLimit +" duel request(s) in the queue of this player, which is the maximum.";
- return;
-
-L_Exists:
message @caster_name$, "You already requested a duel with this player.";
return;
-
-L_Proceed:
- misceffect FX_MAGIC_DARKRED, @caster_name$;
- message @caster_name$, "Your request has been sent.";
- @Duel_Queue$[@loop] = @caster_name$;
- @Duel_Queue[@loop] = gettimetick(2);
- if(@Duel_Fighter == 0) message strcharinfo(0), "You have received a new duel request. Talk to Rouge to accept or decline.";
- if(@Duel_Fighter == 0) misceffect FX_MAGIC_DARKRED, strcharinfo(0);
- if(@Duel_Fighter == 1) set @Duel_HasPendingRequest, 1;
- return;
}
function script fightclub_getrules {
- $@fightclub_myself = getcharid(3);
- if(@target < 1) goto L_Proceed; // get our own rules
- if(attachrid(@target) == 1) goto L_Proceed;
- goto L_Missing;
-
-L_Proceed:
- $@Temp_NoMagic = (DUELS & $@NoMagicBit);
- if($@fightclub_myself == getcharid(3)) goto L_Proceed2; // the target is ourselves
- if(attachrid($@fightclub_myself) == 1) goto L_Proceed2;
- goto L_Missing;
-
-L_Missing:
- return;
-
-L_Proceed2:
- $@fightclub_myself = 0;
- @target = 0;
- if($@Temp_NoMagic == 0)
- mes "(no rules)";
- if($@Temp_NoMagic != 0) mes "- No Magic";
- set $@Temp_NoMagic, 0; // now we clean these vars ASAP because they're globals
return;
}
function script fightclub_AddToQueue {
- @ATQ_Loop = 0;
- goto L_Loop;
-
-L_Loop:
- if(($@Duel_Queue_Blue$[@ATQ_Loop] == @caster_name$) && ($@Duel_Queue_Red$[@ATQ_Loop] == @target_name$)) goto L_Exists;
- if(($@Duel_Queue_Red$[@ATQ_Loop] == @caster_name$) && ($@Duel_Queue_Blue$[@ATQ_Loop] == @target_name$)) goto L_Exists;
- @ATQ_Loop = (@ATQ_Loop + 1);
- if(@ATQ_Loop >= getarraysize($@Duel_Queue_ID)) goto L_Proceed2;
- goto L_Loop;
-
-L_Exists:
mes "This battle is already in the queue.";
return;
-
-L_Full:
- mes "There is already " + $@Duel_QueueLimit + " battles in the queue, which is the maximum. Please try again later.";
- return;
-
-L_Proceed2:
- if(getarraysize($@Duel_Queue_ID) >= ($@Duel_QueueLimit + 1)) goto L_Full;
- @index = getarraysize($@Duel_Queue_ID);
- if(@index >= 1) goto L_Proceed22;
- @index = 1;
- goto L_Proceed22;
-
-L_Proceed22:
- if($@Duel_Queue_Red$[@index] != "") goto L_NotClean;
- $@Duel_Queue_Red$[@index] = @caster_name$;
- if($@Duel_Queue_Blue$[@index] != "") goto L_NotClean;
- $@Duel_Queue_Blue$[@index] = @target_name$;
- if($@Duel_Queue_ID[@index] != 0) goto L_NotClean;
- $@Duel_Queue_ID[@index] = ($@Duel_Queue_ID[(@index - 1)] + 1);
- if($@Duel_Queue_ID[@index] <= $Duel_LastDuel) goto L_FixId;
- return;
-
-L_NotClean:
- message @caster_name$, "An error occured: array element not empty. Try again in 5 seconds.";
- return;
-
-L_FixId:
- $@Duel_Queue_ID[@index] = ($Duel_LastDuel + 1);
- return;
}
function script fightclub_NextBattle {
- set $@Duel_Queue_Blue$[0], ""; // clean the 0 index
- $@Duel_Queue_Red$[0] = "";
- $@Duel_Queue_ID[0] = 0;
- set $@Duel_Loop, 1; // start the loop at 1
- goto L_Loop;
-
-L_Loop: // here we shift the array to the left
- if($@Duel_Queue_ID[$@Duel_Loop] < 1) goto L_Empty;
- $@Duel_Queue_Red$[($@Duel_Loop - 1)] = $@Duel_Queue_Red$[$@Duel_Loop];
- set $@Duel_Queue_Red$[$@Duel_Loop], ""; // it is always important to clean
- $@Duel_Queue_Blue$[($@Duel_Loop - 1)] = $@Duel_Queue_Blue$[$@Duel_Loop];
- $@Duel_Queue_Blue$[$@Duel_Loop] = "";
- $@Duel_Queue_ID[($@Duel_Loop - 1)] = $@Duel_Queue_ID[$@Duel_Loop];
- $@Duel_Queue_ID[$@Duel_Loop] = 0;
- $@Duel_Loop = ($@Duel_Loop + 1);
- if($@Duel_Loop >= getarraysize($@Duel_Queue_ID)) goto L_Proceed;
- goto L_Loop;
-
-L_Empty:
- // the queue is now empty
- return;
-
-L_Proceed:
- callfunc "fightclub_CleanStage";
- set $@Duel_CurrentDuel, $@Duel_Queue_ID[0]; // since the array is shifted, the index is always 0
- set $Duel_LastDuel, $@Duel_Queue_ID[0]; // this is used to keep the same index across reboots
- $@Duel_BluePlayer = getcharid(3,$@Duel_Queue_Blue$[0]);
- $@Duel_RedPlayer = getcharid(3,$@Duel_Queue_Red$[0]);
- if(attachrid($@Duel_BluePlayer) != 1) goto L_Missing;
- if(attachrid($@Duel_RedPlayer) == 1) goto L_Proceed2;
- goto L_Missing;
-
-L_Missing:
- callfunc "fightclub_CleanStage";
- callfunc "fightclub_NextBattle";
- return;
-
-L_Proceed2:
- addtimer ($@Duel_TimeBeforeNext * 1000), "#FightClubUtils::OnDelayedNextBattle";
return;
}
function script fightclub_NextBattleProceed {
- $@Duel_NoMagic = 0;
- if((DUELS & $@NoMagicBit) != 0) set $@Duel_NoMagic, 1; // get the rules of the caster
- donpcevent "Rouge#Duels::OnAnnounceNext";
- $@Duel_Started = 0;
- addtimer ($@Duel_TimeBeforeWarp * 1000), "#FightClubUtils::OnDelayedStart";
return;
}
function script fightclub_StartBattle {
- $@Duel_Started = 1;
- npcwarp 40, 45, "Rouge#Duels";
- donpcevent "#FightClubTimeLimit::OnStartTimer";
- if(attachrid($@Duel_RedPlayer) != 1) goto L_Missing;
- callfunc "fightclub_enter";
- if(attachrid($@Duel_BluePlayer) != 1) goto L_Missing;
- callfunc "fightclub_enter";
- return;
-
-L_Missing:
- callfunc "fightclub_CleanStage";
- callfunc "fightclub_NextBattle";
return;
}
function script fightclub_TimeOut {
- donpcevent "Rouge#Duels::OnAnnounceTimeOut";
- if(attachrid($@Duel_RedPlayer) != 1) goto L_Missing;
- callfunc "fightclub_exit";
- if(attachrid($@Duel_BluePlayer) != 1) goto L_Missing;
- callfunc "fightclub_exit";
- callfunc "fightclub_CleanStage";
- callfunc "fightclub_NextBattle";
- return;
-
-L_Missing:
- callfunc "fightclub_CleanStage";
- callfunc "fightclub_NextBattle";
return;
}
@@ -217,7 +51,6 @@ function script fightclub_Victory {
function script fightclub_DestroyMe {
@Duel_Fighter = 0;
- setpvpchannel @previous_channel;
sc_end 132; sc_end 14; sc_end 37; sc_end 185; sc_end 194; sc_end 195; sc_end 196; sc_end 197; sc_end 198; sc_end 199; // remove effects
heal MaxHp, MaxSp; // refill hp/mana
if(getmapname() == "009-7") warp "009-7", rand($@fightclub_x1, $@fightclub_x2), rand(($@fightclub_y1 - 2), ($@fightclub_y1 - 3));
@@ -225,70 +58,10 @@ function script fightclub_DestroyMe {
}
function script fightclub_Missing {
- // $@Duel_Missing 1 = red, 2 = blue
- if (attachrid($@Duel_BluePlayer) == 1) goto L_Proceed; // we need to attach to at least one player
- if (attachrid($@Duel_RedPlayer) == 1) goto L_Proceed;
- goto L_Resume; // can't attach either of them (this is not a problem since it means they are offline so their vars are clean anyway)
-
-L_Proceed:
- if($@Duel_Missing == 1) goto L_BlueWins;
- goto L_RedWins;
-
-L_BlueWins:
- donpcevent "Rouge#Duels::OnAnnounceBlueForfeit";
- $@duel_winner = $@Duel_BluePlayer;
- callfunc "fightclub_Victory";
- goto L_Clean;
-
-L_RedWins:
- donpcevent "Rouge#Duels::OnAnnounceRedForfeit";
- $@duel_winner = $@Duel_RedPlayer;
- callfunc "fightclub_Victory";
- goto L_Clean;
-
-L_KillBlue:
- callfunc "fightclub_exit";
- if(attachrid($@Duel_RedPlayer) == 1) goto L_KillRed;
- goto L_Resume;
-
-L_KillRed:
- callfunc "fightclub_exit";
- goto L_Resume;
-
-L_Clean:
- if(attachrid($@Duel_BluePlayer) == 1) goto L_KillBlue;
- if(attachrid($@Duel_RedPlayer) == 1) goto L_KillRed;
- goto L_Resume; // couldn't kill them
-
-L_Resume:
- callfunc "fightclub_CleanStage";
- callfunc "fightclub_NextBattle";
return;
}
function script fightclub_StartUp {
- if($@Duel_TimeBeforeNext < 1) set $@Duel_TimeBeforeNext, 5; // init the (temporary) TimeBeforeNext global
- if($@Duel_TimeBeforeWarp < 1) set $@Duel_TimeBeforeWarp, 5; // init the (temporary) TimeBeforeWarp global
- if($@Duel_TimeBeforeStart < 1) set $@Duel_TimeBeforeStart, 3; // init the (temporary) TimeBeforeStart global
- if($@Duel_TimeLimit < 1) set $@Duel_TimeLimit, 120; // init the (temporary) TimeLimit global
- if($@Duel_QueueLimit < 1) set $@Duel_QueueLimit, 5; // init the (temporary) QueueLimit global
- if($@Duel_PlayerQueueLimit < 1) set $@Duel_PlayerQueueLimit, 2; // init the (temporary) PlayerQueueLimit global
- if($@Duel_PlayerQueueTimeOut < 1) set $@Duel_PlayerQueueTimeOut, 300; // init the (temporary) PlayerQueueTimeOut global
- setarray $@Duel_Queue_ID, 0;
- cleararray $@Duel_Queue_ID, 0, ($@Duel_QueueLimit + 1);
- setarray $@Duel_Queue_Blue$, "";
- cleararray $@Duel_Queue_Blue$, "", ($@Duel_QueueLimit + 1);
- setarray $@Duel_Queue_Red$, "";
- cleararray $@Duel_Queue_Red$, "", ($@Duel_QueueLimit + 1);
- $@Duel_TotalTime = 0;
- $@Duel_Channel = 20;
- if($fightclub_enabled) set $fightclub_enabled, 0; // this var moved to $SANGUINE
- // DUELS flags below
- $@DuelPvpBit = (1 << 1);
- $@NoMagicBit = (1 << 2);
- // $SANGUINE flags below
- $@SV_FCDBit = (1 << 1);
- $@SV_BMDBit = (1 << 2);
return;
}
@@ -309,149 +82,33 @@ function script fightclub_CleanStage {
}
function script fightclub_setrules {
- goto L_Main;
-
-L_Main:
- mes "Your rules are the following: "; mes "";
- callfunc "fightclub_getrules";
- mes ""; mes "What do you want to do?";
- menu
- "Change my rules.", L_Start,
- "Nevermind.", L_Return;
-
-L_Start:
- DUELS = DUELS | $@NoMagicBit;
- goto L_NoMagic;
-
-L_NoMagic:
- mes "Do you want to allow magic?";
- mes "If disabled, the fighters will not be able to use any kind of spell.";
- menu
- "Yes.", L_NoMagicYes,
- "No.", L_Done;
-L_NoMagicYes:
- DUELS = DUELS &~ $@NoMagicBit;
- goto L_Done;
-
-L_Done:
- next;
- mes "You have succesfully changed your options.";
- goto L_Main;
-
-L_Return:
return;
}
function script fightclub_death {
- if(@Duel_Fighter != 1) goto L_NoDuel;
- if(($@Duel_CurrentDuel < 1) || ($@Duel_Started != 1)) goto L_Reset;
- if(@killerrid != 0) goto L_Murdered;
- goto L_Killed;
-
-L_Killed:
- if(getcharid(3) == $@Duel_RedPlayer) goto L_BlueWins;
- goto L_RedWins;
-
-L_RedWins:
- donpcevent "Rouge#Duels::OnAnnounceRedWins";
- $@duel_winner = $@Duel_RedPlayer;
- callfunc "fightclub_Victory";
- callfunc "fightclub_exit";
- if(attachrid($@Duel_RedPlayer) == 1) goto L_RedWins2;
- goto L_Missing;
-
-L_RedWins2:
- callfunc "fightclub_exit";
- goto L_Proceed;
-
-L_BlueWins:
- donpcevent "Rouge#Duels::OnAnnounceBlueWins";
- $@duel_winner = $@Duel_BluePlayer;
- callfunc "fightclub_Victory";
- callfunc "fightclub_exit";
- if(attachrid($@Duel_BluePlayer) == 1) goto L_BlueWins2;
- goto L_Missing;
-
-L_Missing:
- goto L_Proceed;
-
-L_BlueWins2:
- callfunc "fightclub_exit";
- goto L_Proceed;
-
-L_Proceed:
- callfunc "fightclub_CleanStage";
- return;
-
-L_Murdered:
- if(($@Duel_RedPlayer != @killerrid) && ($@Duel_BluePlayer != @killerrid)) goto L_Stranger;
- goto L_Killed; // now we proceed the same way as L_Killed
-
-L_Stranger:
- // the victim was not murdered by its adversary (wtf)
- if(debug) donpcevent "Debug#Duels::OnKillerNotInDuel";
- callfunc "fightclub_EmergencyWipe";
- return;
-
L_NoDuel:
if(debug) donpcevent "Debug#Duels::OnVictimNotInDuel";
return;
-
-L_Reset: // the player has duel_fighter but no duel is ongoing (happens if the player quit before fightclub_exit can be called)
- if(debug) donpcevent "Debug#Duels::OnVictimInDuelNoDuel";
- callfunc "fightclub_DestroyMe"; // here we attempt to resume the interrupted procedure
- return;
}
function script fightclub_enter {
- @Duel_Fighter = 1;
- warp "009-7", rand($@fightclub_x1,$@fightclub_x2), rand($@fightclub_y1,$@fightclub_y2);
- heal MaxHp, MaxSp; // ensure that you can't duel wih a corpse
- sc_end 132; sc_end 14; sc_end 37; sc_end 185; sc_end 194; sc_end 195; sc_end 196; sc_end 197; sc_end 198; sc_end 199; // remove effects
- message strcharinfo(0), "Get Ready.";
- addtimer ($@Duel_TimeBeforeStart * 1000), "#FightClubUtils::OnBecomeKiller"; // call fightclub_enter_killer in 3 seconds
return;
}
function script fightclub_enter_killer {
- if(getpvpflag(0) != $@Duel_Channel) set @previous_channel, getpvpflag(0);
- setpvpchannel $@Duel_Channel;
- message strcharinfo(0), "GO !";
return;
}
function script fightclub_exit {
- callfunc "fightclub_DestroyMe"; // kill and reset state
- message strcharinfo(0), "Thank you for participating in the fight club!";
- if(@Duel_HasPendingRequest) message strcharinfo(0), "You have received a new duel request.";
return;
}
function script fightclub_event_killed {
- @duel_killer = 0;
- if(@Duel_Fighter != 1) goto L_End;
- if(getmapname() != "009-7") goto L_End;
- set $@duel_loser, getcharid(3); // grab the rid of the victim
- set $@duel_winner, @killerrid; // grab the rid of the killer
- set @killerrid, 0; // reset killerid
- callfunc "fightclub_death";
- goto L_End;
-L_End:
- if(getpvpflag(0) == $@Duel_Channel) setpvpflag @previous_channel;
return;
}
function script fightclub_event_die {
- @duel_killer = 0;
- if(@Duel_Fighter != 1) goto L_End;
- if(getmapname() != "009-7") goto L_End;
- set @killerrid, 0; // since the player was not murdered, the killerrid is 0
- set $@duel_loser, getcharid(3); // grab the rid of the victim
- callfunc "fightclub_death";
- goto L_End;
-L_End:
- if(getpvpflag(0) == $@Duel_Channel) setpvpflag @previous_channel;
return;
}