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authorJesusaves <cpntb1@ymail.com>2021-04-14 04:48:54 -0300
committerJesusaves <cpntb1@ymail.com>2021-04-14 04:48:54 -0300
commitcc7504372a8aafeddfb7f960bedbbaf104bb683e (patch)
treeda5c0c6688f925cd904ae6948818022ceb41c15a
parent1af508d71f91b6e2c4f012b94685b1563bf3606c (diff)
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Trim some weird stuff at elli
-rw-r--r--db/pre-re/skill_db.conf2
-rw-r--r--npc/002-1/elanore.txt62
2 files changed, 32 insertions, 32 deletions
diff --git a/db/pre-re/skill_db.conf b/db/pre-re/skill_db.conf
index c43c8593..a88951d6 100644
--- a/db/pre-re/skill_db.conf
+++ b/db/pre-re/skill_db.conf
@@ -38816,6 +38816,6 @@ skill_db: (
SPCost: 10
}
},
-// MagicBlade Sulphur Kalmurk Parum ArrowHail Barrier(OK?) EnchantLifestone FlyingBackpack(?) Joyplim Hide(?) Ingrav Knuclkes MakeArrow MakeIronPowder MakeShirt MakeTanktop MakeSTanktop Protect Rain Shear SFluffy SMouboo SPinkie SSnake SSPiky SWicked ToxicDart Necro
+// MagicBlade Sulphur Kalmurk Parum ArrowHail Barrier(OK?) EnchantLifestone FlyingBackpack(?) Joyplim Hide(?) Rain Ingrav Knuclkes MakeArrow MakeIronPowder MakeShirt MakeTanktop MakeSTanktop Protect Shear SFluffy SMouboo SPinkie SSnake SSPiky SWicked ToxicDart Necro
)
diff --git a/npc/002-1/elanore.txt b/npc/002-1/elanore.txt
index 07ff832b..4217c77c 100644
--- a/npc/002-1/elanore.txt
+++ b/npc/002-1/elanore.txt
@@ -7,9 +7,9 @@ function script ElanoreFix {
@Q_status = (QUEST_MAGIC2 & @Q_MASK) >> @Q_SHIFT;
if (@Q_status > @Q_STATUS_MAX)
- @Q_status = @STATUS_INITIAL;
+ @Q_status = @ST_INITIAL;
if (@Q_status > 1 && (getskilllv(SKILL_MAGIC_LIFE) < 2))
- @Q_status = @STATUS_INITIAL;
+ @Q_status = @ST_INITIAL;
QUEST_MAGIC2 = (QUEST_MAGIC2 & ~(@Q_MASK) | (@Q_status << @Q_SHIFT));
return;
@@ -37,19 +37,19 @@ function script elanore_decrease_exp {
@SUP_id = SKILL_MAGIC_LIFE;
@SUP_name$ = "Life Magic";
- @STATUS_INITIAL = 0;
- @STATUS_LEARNED_LIGHT_HEAL = 1;
- @STATUS_MASTERED_LIGHT_HEAL = 2;
- @STATUS_LEARNED_LAY_ON_HANDS = 3;
- @STATUS_WAITING_FOR_KADIYA = 4;
- @STATUS_READY_TO_LEARN_CURE_POISON = 5;
- @STATUS_LEARNED_CURE_POISON = 6;
+ @ST_INITIAL = 0;
+ @ST_LEARNED_LIGHT_HEAL = 1;
+ @ST_MASTERED_LIGHT_HEAL = 2;
+ @ST_LEARNED_LAYONHANDS = 3;
+ @ST_WAITING_FOR_KADIYA = 4;
+ @ST_READY_TO_CURE_POISON = 5;
+ @ST_LEARNED_CURE_POISON = 6;
callfunc "ElanoreFix";
// This operation works around an earlier possible corruption of this state
if (@Q_status > @Q_STATUS_MAX)
- @Q_status = @STATUS_INITIAL;
+ @Q_status = @ST_INITIAL;
callsub S_Update_Var;
if (sc_check(SC_POISON) || sc_check(SC_DPOISON)) goto L_CurePoison;
if (BaseLevel > 20) goto L_NoHeal;
@@ -88,13 +88,13 @@ L_Chat:
goto L_Main;
L_Main:
- if (@has_magic && (@Q_status == @STATUS_INITIAL))
+ if (@has_magic && (@Q_status == @ST_INITIAL))
menu
"Can you heal me?", L_NoHealMessage,
"Can you teach me magic?", L_Teach,
"What do you know about...", L_Question,
"Goodbye!", L_Bye;
- if (@has_magic && (@Q_status > @STATUS_INITIAL))
+ if (@has_magic && (@Q_status > @ST_INITIAL))
menu
"Can you heal me?", L_NoHealMessage,
"Can you teach me more?", L_Teach,
@@ -173,13 +173,13 @@ L_MakeSelf_no:
goto L_close;
L_Teach:
- if (@Q_status == @STATUS_INITIAL) goto L_T_Initial;
- if (@Q_status == @STATUS_LEARNED_LIGHT_HEAL) goto L_T_ChkAdvTo2;
- if (@Q_status == @STATUS_MASTERED_LIGHT_HEAL) goto L_T_ChkAdvToLOH;
- if (@Q_status == @STATUS_LEARNED_LAY_ON_HANDS) goto L_T_Explain3;
- if (@Q_status == @STATUS_WAITING_FOR_KADIYA) goto L_T_ChkAdvTo3;
- if (@Q_status == @STATUS_READY_TO_LEARN_CURE_POISON) goto L_T_CurePosion;
- if (@Q_status == @STATUS_LEARNED_CURE_POISON) goto L_T_dunno;
+ if (@Q_status == @ST_INITIAL) goto L_T_Initial;
+ if (@Q_status == @ST_LEARNED_LIGHT_HEAL) goto L_T_ChkAdvTo2;
+ if (@Q_status == @ST_MASTERED_LIGHT_HEAL) goto L_T_ChkAdvToLOH;
+ if (@Q_status == @ST_LEARNED_LAYONHANDS) goto L_T_Explain3;
+ if (@Q_status == @ST_WAITING_FOR_KADIYA) goto L_T_ChkAdvTo3;
+ if (@Q_status == @ST_READY_TO_CURE_POISON) goto L_T_CurePosion;
+ if (@Q_status == @ST_LEARNED_CURE_POISON) goto L_T_dunno;
mesn l("Elanore the Healer");
mes "\"You have made good progress, but you lack the magical power to advance further. Also, I would like to observe you some more to be certain that you will make a good healer.\"";
@@ -210,7 +210,7 @@ L_T_Initial:
if ((@inventorylist_count == 100) && (countitem("Lifestone") == 0)) goto L_T_Initial_Noroom;
getitem "Lifestone", 1;
learnskill SKILL_LUM;
- @Q_status = @STATUS_LEARNED_LIGHT_HEAL;
+ @Q_status = @ST_LEARNED_LIGHT_HEAL;
callsub S_Update_Var;
mesn l("Elanore the Healer");
@@ -248,7 +248,7 @@ L_T_AdvTo2_skip:
next;
mesn l("Elanore the Healer");
mes "You feel a strange, tingling kind of warmth spread through your body.";
- @Q_status = @STATUS_MASTERED_LIGHT_HEAL;
+ @Q_status = @ST_MASTERED_LIGHT_HEAL;
callsub S_Update_Var;
@SUP_xp = 5000;
@SUP_lvl = 2;
@@ -283,7 +283,7 @@ L_T_ChkAdvToLOH:
mes "[1000 experience points]";
getexp 1000, 0;
learnskill SKILL_INMA;
- @Q_status = @STATUS_LEARNED_LAY_ON_HANDS;
+ @Q_status = @ST_LEARNED_LAYONHANDS;
callsub S_Update_Var;
goto L_close;
@@ -305,7 +305,7 @@ L_T_Explain3:
mesc l("Elanore smiles.");
mes "\"You seem to be ready to advance as a healer. There is one favour I must ask of you first, though.\"";
set QUEST_MAGIC2, (QUEST_MAGIC2 & ~(NIBBLE_3_MASK)); // Initialise Kadiya quest
- @Q_status = @STATUS_WAITING_FOR_KADIYA;
+ @Q_status = @ST_WAITING_FOR_KADIYA;
callsub S_Update_Var;
next;
@@ -403,7 +403,7 @@ L_T_AdvTo3Ready:
mes "[" + @xp + " experience points]";
mes "[Level 3 in Life Magic]";
- @Q_status = @STATUS_READY_TO_LEARN_CURE_POISON;
+ @Q_status = @ST_READY_TO_CURE_POISON;
callsub S_Update_Var;
getexp @xp, 0;
if (getskilllv(SKILL_MAGIC_LIFE) < 3)
@@ -440,7 +440,7 @@ L_T_CurePosion:
mes "\"Once again, the invocation is `" + get(.invocation$, "cure-poison") + "'.\"";
mes "\"Come back again soon; there is another spell I would like to teach you.\"";
next;
- @Q_status = @STATUS_LEARNED_CURE_POISON;
+ @Q_status = @ST_LEARNED_CURE_POISON;
callsub S_Update_Var;
goto L_Main;
@@ -538,12 +538,12 @@ L_close:
@SUP_id = 0;
@SUP_name$ = "";
@ignore = 0;
- @STATUS_LEARNED_LIGHT_HEAL = 0;
- @STATUS_MASTERED_LIGHT_HEAL = 0;
- @STATUS_LEARNED_LAY_ON_HANDS = 0;
- @STATUS_WAITING_FOR_KADIYA = 0;
- @STATUS_READY_TO_LEARN_CURE_POISON = 0;
- @STATUS_LEARNED_CURE_POISON = 0;
+ @ST_LEARNED_LIGHT_HEAL = 0;
+ @ST_MASTERED_LIGHT_HEAL = 0;
+ @ST_LEARNED_LAYONHANDS = 0;
+ @ST_WAITING_FOR_KADIYA = 0;
+ @ST_READY_TO_CURE_POISON = 0;
+ @ST_LEARNED_CURE_POISON = 0;
@xp = 0;
close;