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authorJesusaves <cpntb1@ymail.com>2021-04-14 22:32:33 -0300
committerJesusaves <cpntb1@ymail.com>2021-04-14 22:32:33 -0300
commita5e60ec545ebc4865aefc8903768fd7b08399c50 (patch)
tree4b20a66d062a4642289b28b7ccd8aba2c04c17d8
parentb9c50470da73bc59cf5d06e207f1ca36f6f507ad (diff)
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And during sandstorms, flare deals +10% damage. Cool, right?
-rw-r--r--npc/magic/level1-flare-dart.txt4
1 files changed, 3 insertions, 1 deletions
diff --git a/npc/magic/level1-flare-dart.txt b/npc/magic/level1-flare-dart.txt
index 6e88ec72..b7e3565c 100644
--- a/npc/magic/level1-flare-dart.txt
+++ b/npc/magic/level1-flare-dart.txt
@@ -9,9 +9,11 @@ function script SK_Flar {
mcharge(SulphurPowder, SKILL_MAGIC_WAR, 1);
// Effective magic code
.@PW=70+(5*@skillLv);
- // Rain penalty
+ // Weather modifiers
if ("#WeatherCore"::weather(MASK_RAIN))
.@PW-=20;
+ if ("#WeatherCore"::weather(MASK_SANDSTORM))
+ .@PW+=10;
// Calculate real damage
.@dmg=AdjustSpellpower(.@PW);
harm(@skillTarget, .@dmg, HARM_MAGI, Ele_Fire);