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authorJesusaves <cpntb1@ymail.com>2021-04-18 20:43:17 -0300
committerJesusaves <cpntb1@ymail.com>2021-04-18 20:43:17 -0300
commit47ad0236c965198946e09d92823dcce1e0346ec1 (patch)
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Import Reapercry Puzzles
-rw-r--r--npc/027-2/alacrius.txt115
-rw-r--r--npc/099-7/_import.txt1
-rw-r--r--npc/099-7/boss.txt711
3 files changed, 825 insertions, 2 deletions
diff --git a/npc/027-2/alacrius.txt b/npc/027-2/alacrius.txt
index 0e80a5a0..5c5e0094 100644
--- a/npc/027-2/alacrius.txt
+++ b/npc/027-2/alacrius.txt
@@ -1,10 +1,121 @@
027-2,45,105,0 script Alacrius NPC313,{
- mes "[Alacrius]";
- mes "\"Hello, I'm Alacrius. \"";
+ mesn;
+ mesq l("Hello, I'm Alacrius.");
next;
mes "\"A very long time ago, I figured a way to cheat death and the limits of time and space. You may think it is evil, but I did it because of true love... \"";
next;
mes "\"The reaper kidnapped my beloved wife, and took her to the underworld. I had to find a way to stop him, and as time went by, I became what you can see now... But if you dare to cheat death, time and space you'll have to pay a high price... \"";
+ // Doomsday related
+ if (BOSS_POINTS >= 300) goto L_Quest;
+ close;
+
+L_Quest:
+ // Rand() is probably not the best way to do that.
+ if (!#CRYPT_PASSWORD)
+ #CRYPT_PASSWORD = rand(4095);
+ next;
+ mes "##1--------- The Alacrius Riddle";
+ mes "";
+ mes "A spell used in the right place and order,";
+ mes "will break Keshlam's magical border,";
+ mes "but be very aware of a warder.";
+ next;
+ mes "Also know, my oh so dear friends,";
+ mes "the clues differ for whoever attends.";
+ mes "If one will fail or succeed depends,";
+ mes "on how close attention one spends!";
+ next;
+ mes "##9 Explore the Crypt and find the clues to solve Alacrius' Riddle.";
+ mes "##9 All clues, hints and riddles you need to solve this one,";
+ mes "##9 are inside this crypt. If a clue, hint, or riddle, doesn't make";
+ mes "##9 immediate sense, together, they shall lend you their full meaning.";
+ //mes "##9 And if you're in despair, find the Lord words, they will guide your way.";
+ close;
+}
+
+027-2,30,78,0 script #AlacriusClue1 NPC400,{
+ if (!#CRYPT_PASSWORD)
+ goto L_Empty;
+ mes "For those whom search to the answers of Alacrius' Riddles.";
+ next;
+ mes "Made with stone, near Krukan's room,";
+ mes "lies a forgotten chamber tomb,";
+ mes "for those who fell victim to his doom.";
+ mes "";
+ mes "Candles will part the left from the right";
+ mes "and the stone sarcophagi hold clues to the rite.";
+ mes "But only the ones that are still sealed tight,";
+ mes "will tell you which candles you have to light.";
+ mes "";
+ mes "And watch out for the five heroes,";
+ mes "For the lord's words of wisdom,";
+ mes "They carefully guard.";
+ close;
+
+L_Empty:
+ mes "The book pages are blank!";
close;
}
+
+027-2,41,78,0 script #AlacriusClue2 NPC400,{
+ if (!#CRYPT_PASSWORD)
+ goto L_Empty;
+ mes "For those whom search to the answers of Alacrius' Riddles.";
+ next;
+ mes "Not far from Razha's hall,";
+ mes "statues of stone adorn the wall,";
+ mes "to honor the heroes who caused him to fall.";
+ mes "";
+ mes "Only the ones in unfractured light,";
+ mes "might hold a clue to the unholy rite,";
+ mes "and tell you which candles you have to light,";
+ mes "while others will tell you just lies outright.";
+ close;
+
+L_Empty:
+ mes "The book pages are blank!";
+ close;
+}
+
+
+027-3,59,22,0 script #AlacriusClue3 NPC400,{
+ if (!#CRYPT_PASSWORD)
+ goto L_Empty;
+ mes "For those whom search to the answers of Alacrius' Riddles.";
+ next;
+ mes "For those who don't get astray,";
+ mes "Five sealed gates block the way,";
+ mes "to Terogan's vault of foul play.";
+ mes "";
+ mes "A cite on their left or right";
+ mes "holds the key to the abysmal rite,";
+ mes "that opens the path to an unspeakable site.";
+ mes "Do you know which candles to light?";
+ close;
+
+L_Empty:
+ mes "The book pages are blank!";
+ close;
+}
+
+027-4,108,87,0 script #AlacriusClue4 NPC400,{
+ if (!#CRYPT_PASSWORD)
+ goto L_Empty;
+ mes "For those whom search to the answers of Alacrius' Riddles.";
+ next;
+ mes "I have nothing to say,";
+ mes "But this room has no key.";
+ mes "";
+ mes "Brute force will not get you in,";
+ mes "And you don't have to, to the riddle solve.";
+ mes "";
+ mes "But three books shall give you answers,";
+ mes "Can you find all of them?";
+ close;
+
+L_Empty:
+ mes "The book pages are blank!";
+ close;
+}
+
diff --git a/npc/099-7/_import.txt b/npc/099-7/_import.txt
index 0a53cc52..e284d5dd 100644
--- a/npc/099-7/_import.txt
+++ b/npc/099-7/_import.txt
@@ -1,2 +1,3 @@
// Map 099-7: Ruined Swamps
// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/099-7/boss.txt",
diff --git a/npc/099-7/boss.txt b/npc/099-7/boss.txt
new file mode 100644
index 00000000..9668ceed
--- /dev/null
+++ b/npc/099-7/boss.txt
@@ -0,0 +1,711 @@
+
+027-4,105,61,0 script #KeshlamClue701 NPC400,{
+ if (!#CRYPT_PASSWORD) end;
+ mes "In memory of the left handed singer";
+ if (#CRYPT_PASSWORD & 1) goto L_On;
+ goto L_Off;
+
+L_On:
+ mes "A reading says: At south a bright sparks.";
+ close;
+
+L_Off:
+ mes "A reading says: At northeast a bright sparks.";
+ close;
+}
+
+027-4,91,61,0 script #KeshlamClue702 NPC400,{
+ if (!#CRYPT_PASSWORD) end;
+ mes "In memory of the left handed lone warrior";
+ if (#CRYPT_PASSWORD & 1) goto L_On;
+ goto L_Off;
+
+L_On:
+ mes "A reading says: At southwest a bright sparks.";
+ close;
+
+L_Off:
+ mes "A reading says: At southeast a bright sparks.";
+ close;
+}
+
+027-4,99,61,0 script #KeshlamClue703 NPC400,{
+ if (!#CRYPT_PASSWORD) end;
+ mes "In memory of the left handed sailor";
+ if (#CRYPT_PASSWORD & 1) goto L_On;
+ goto L_Off;
+
+L_On:
+ mes "A reading says: At northwest a bright sparks.";
+ close;
+
+L_Off:
+ mes "A reading says: At south a bright sparks.";
+ close;
+}
+
+027-4,121,61,0 script #KeshlamClue704 NPC400,{
+ if (!#CRYPT_PASSWORD) end;
+ mes "In memory of the left handed gargoyle";
+ if (#CRYPT_PASSWORD & 2) goto L_On;
+ goto L_Off;
+
+L_On:
+ mes "A reading says: At southwest a bright sparks.";
+ close;
+
+L_Off:
+ mes "A reading says: At southeast a bright sparks.";
+ close;
+}
+
+
+
+027-3,105,88,0 script #KeshlamClue705 NPC400,{
+ if (!#CRYPT_PASSWORD) end;
+ if (#CRYPT_PASSWORD & 4) goto L_On;
+ goto L_Off;
+
+L_On:
+ mes "A reading says: At northwest a bright sparks.";
+ close;
+
+L_Off:
+ mes "A reading says: At south a bright sparks.";
+ close;
+}
+
+027-3,111,88,0 script #KeshlamClue706 NPC400,{
+ if (!#CRYPT_PASSWORD) end;
+ if (#CRYPT_PASSWORD & 4) goto L_On;
+ goto L_Off;
+
+L_On:
+ mes "A reading says: At northeast a bright sparks.";
+ close;
+
+L_Off:
+ mes "A reading says: At southwest a bright sparks.";
+ close;
+}
+
+
+
+
+027-3,105,83,0 script #KeshlamClue707 NPC400,{
+ if (!#CRYPT_PASSWORD) end;
+ if (#CRYPT_PASSWORD & 4) goto L_On;
+ goto L_Off;
+
+L_On:
+ mes "A reading says: At north a bright sparks.";
+ close;
+
+L_Off:
+ mes "A reading says: At west a bright sparks.";
+ close;
+}
+
+027-3,111,83,0 script #KeshlamClue708 NPC400,{
+ if (!#CRYPT_PASSWORD) end;
+ if (#CRYPT_PASSWORD & 8) goto L_On;
+ goto L_Off;
+
+L_On:
+ mes "A reading says: At east a bright sparks.";
+ close;
+
+L_Off:
+ mes "A reading says: At north a bright sparks.";
+ close;
+}
+
+
+
+027-3,105,78,0 script #KeshlamClue709 NPC400,{
+ if (!#CRYPT_PASSWORD) end;
+ if (#CRYPT_PASSWORD & 8) goto L_On;
+ goto L_Off;
+
+L_On:
+ mes "A reading says: At southeast a bright sparks.";
+ close;
+
+L_Off:
+ mes "A reading says: At northwest a bright sparks.";
+ close;
+}
+
+027-3,111,78,0 script #KeshlamClue710 NPC400,{
+ if (!#CRYPT_PASSWORD) end;
+ if (#CRYPT_PASSWORD & 8) goto L_On;
+ goto L_Off;
+
+L_On:
+ mes "A reading says: At northeast a bright sparks.";
+ close;
+
+L_Off:
+ mes "A reading says: At southwest a bright sparks.";
+ close;
+}
+
+
+
+027-3,105,73,0 script #KeshlamClue711 NPC400,{
+ if (!#CRYPT_PASSWORD) end;
+ if (#CRYPT_PASSWORD & 8) goto L_On;
+ goto L_Off;
+
+L_On:
+ mes "A reading says: At north a bright sparks.";
+ close;
+
+L_Off:
+ mes "A reading says: At west a bright sparks.";
+ close;
+}
+
+027-3,111,73,0 script #KeshlamClue712 NPC400,{
+ if (!#CRYPT_PASSWORD) end;
+ if (#CRYPT_PASSWORD & 16) goto L_On;
+ goto L_Off;
+
+L_On:
+ mes "A reading says: At east a bright sparks.";
+ close;
+
+L_Off:
+ mes "A reading says: At north a bright sparks.";
+ close;
+}
+
+
+
+027-3,106,59,0 script #KeshlamClue713 NPC400,{
+ if (!#CRYPT_PASSWORD) end;
+ if (#CRYPT_PASSWORD & 16) goto L_On;
+ goto L_Off;
+
+L_On:
+ mes "A reading says: At southeast a bright sparks.";
+ close;
+
+L_Off:
+ mes "A reading says: At northwest a bright sparks.";
+ close;
+}
+
+027-3,111,59,0 script #KeshlamClue714 NPC400,{
+ if (!#CRYPT_PASSWORD) end;
+ if (#CRYPT_PASSWORD & 16) goto L_On;
+ goto L_Off;
+
+L_On:
+ mes "A reading says: At south a bright sparks.";
+ close;
+
+L_Off:
+ mes "A reading says: At northeast a bright sparks.";
+ close;
+}
+
+
+
+027-3,106,54,0 script #KeshlamClue715 NPC400,{
+ if (!#CRYPT_PASSWORD) end;
+ if (#CRYPT_PASSWORD & 32) goto L_On;
+ goto L_Off;
+
+L_On:
+ mes "A reading says: At southwest a bright sparks.";
+ close;
+
+L_Off:
+ mes "A reading says: At southeast a bright sparks.";
+ close;
+}
+
+027-3,111,54,0 script #KeshlamClue716 NPC400,{
+ if (!#CRYPT_PASSWORD) end;
+ if (#CRYPT_PASSWORD & 32) goto L_On;
+ goto L_Off;
+
+L_On:
+ mes "A reading says: At south a bright sparks.";
+ close;
+
+L_Off:
+ mes "A reading says: At northeast a bright sparks.";
+ close;
+}
+
+027-4,111,61,0 script #KeshlamClue750 NPC400,{
+ if (!#CRYPT_PASSWORD) end;
+ mes "In memory of the right handed sailor";
+ if (#CRYPT_PASSWORD & 64) goto L_On;
+ goto L_Off;
+
+L_On:
+ mes "A reading says: At southwest a bright sparks.";
+ close;
+
+L_Off:
+ mes "A reading says: At southeast a bright sparks.";
+ close;
+}
+
+027-4,108,61,0 script #KeshlamClue751 NPC400,{
+ if (!#CRYPT_PASSWORD) end;
+ mes "In memory of the right handed duo";
+ if (#CRYPT_PASSWORD & 64) goto L_On;
+ goto L_Off;
+
+L_On:
+ mes "A reading says: At south a bright sparks.";
+ close;
+
+L_Off:
+ mes "A reading says: At northeast a bright sparks.";
+ close;
+}
+
+027-4,115,61,0 script #KeshlamClue752 NPC400,{
+ if (!#CRYPT_PASSWORD) end;
+ mes "In memory of the right handed Kage";
+ if (#CRYPT_PASSWORD & 128) goto L_On;
+ goto L_Off;
+
+L_On:
+ mes "A reading says: At northwest a bright sparks.";
+ close;
+
+L_Off:
+ mes "A reading says: At south a bright sparks.";
+ close;
+}
+
+027-4,119,61,0 script #KeshlamClue753 NPC400,{
+ if (!#CRYPT_PASSWORD) end;
+ mes "In memory of the right handed lone warrior";
+ if (#CRYPT_PASSWORD & 128) goto L_On;
+ goto L_Off;
+
+L_On:
+ mes "A reading says: At southwest a bright sparks.";
+ close;
+
+L_Off:
+ mes "A reading says: At southeast a bright sparks.";
+ close;
+}
+
+
+
+027-3,118,88,0 script #KeshlamClue754 NPC400,{
+ if (!#CRYPT_PASSWORD) end;
+ if (#CRYPT_PASSWORD & 256) goto L_On;
+ goto L_Off;
+
+L_On:
+ mes "A reading says: At northwest a bright sparks.";
+ close;
+
+L_Off:
+ mes "A reading says: At south a bright sparks.";
+ close;
+}
+
+027-3,124,88,0 script #KeshlamClue755 NPC400,{
+ if (!#CRYPT_PASSWORD) end;
+ if (#CRYPT_PASSWORD & 256) goto L_On;
+ goto L_Off;
+
+L_On:
+ mes "A reading says: At northeast a bright sparks.";
+ close;
+
+L_Off:
+ mes "A reading says: At southwest a bright sparks.";
+ close;
+}
+
+
+
+027-3,118,83,0 script #KeshlamClue756 NPC400,{
+ if (!#CRYPT_PASSWORD) end;
+ if (#CRYPT_PASSWORD & 256) goto L_On;
+ goto L_Off;
+
+L_On:
+ mes "A reading says: At north a bright sparks.";
+ close;
+
+L_Off:
+ mes "A reading says: At west a bright sparks.";
+ close;
+}
+
+027-3,124,83,0 script #KeshlamClue757 NPC400,{
+ if (!#CRYPT_PASSWORD) end;
+ if (#CRYPT_PASSWORD & 256) goto L_On;
+ goto L_Off;
+
+L_On:
+ mes "A reading says: At east a bright sparks.";
+ close;
+
+L_Off:
+ mes "A reading says: At north a bright sparks.";
+ close;
+}
+
+
+
+027-3,118,78,0 script #KeshlamClue758 NPC400,{
+ if (!#CRYPT_PASSWORD) end;
+ if (#CRYPT_PASSWORD & 512) goto L_On;
+ goto L_Off;
+
+L_On:
+ mes "A reading says: At north a bright sparks.";
+ close;
+
+L_Off:
+ mes "A reading says: At west a bright sparks.";
+ close;
+}
+
+027-3,124,78,0 script #KeshlamClue759 NPC400,{
+ if (!#CRYPT_PASSWORD) end;
+ if (#CRYPT_PASSWORD & 512) goto L_On;
+ goto L_Off;
+
+L_On:
+ mes "A reading says: At east a bright sparks.";
+ close;
+
+L_Off:
+ mes "A reading says: At north a bright sparks.";
+ close;
+}
+
+
+
+027-3,118,73,0 script #KeshlamClue760 NPC400,{
+ if (!#CRYPT_PASSWORD) end;
+ if (#CRYPT_PASSWORD & 512) goto L_On;
+ goto L_Off;
+
+L_On:
+ mes "A reading says: At northeast a bright sparks.";
+ close;
+
+L_Off:
+ mes "A reading says: At southwest a bright sparks.";
+ close;
+}
+
+027-3,124,73,0 script #KeshlamClue761 NPC400,{
+ if (!#CRYPT_PASSWORD) end;
+ if (#CRYPT_PASSWORD & 512) goto L_On;
+ goto L_Off;
+
+L_On:
+ mes "A reading says: At south a bright sparks.";
+ close;
+
+L_Off:
+ mes "A reading says: At northeast a bright sparks.";
+ close;
+}
+
+
+
+027-3,117,59,0 script #KeshlamClue762 NPC400,{
+ if (!#CRYPT_PASSWORD) end;
+ if (#CRYPT_PASSWORD & 1024) goto L_On;
+ goto L_Off;
+
+L_On:
+ mes "A reading says: At south a bright sparks.";
+ close;
+
+L_Off:
+ mes "A reading says: At northeast a bright sparks.";
+ close;
+}
+
+027-3,122,59,0 script #KeshlamClue763 NPC400,{
+ if (!#CRYPT_PASSWORD) end;
+ if (#CRYPT_PASSWORD & 1024) goto L_On;
+ goto L_Off;
+
+L_On:
+ mes "A reading says: At southeast a bright sparks.";
+ close;
+
+L_Off:
+ mes "A reading says: At northwest a bright sparks.";
+ close;
+}
+
+
+
+027-3,117,54,0 script #KeshlamClue764 NPC400,{
+ if (!#CRYPT_PASSWORD) end;
+ if (#CRYPT_PASSWORD & 2048) goto L_On;
+ goto L_Off;
+
+L_On:
+ mes "A reading says: At south a bright sparks.";
+ close;
+
+L_Off:
+ mes "A reading says: At northeast a bright sparks.";
+ close;
+}
+
+027-3,122,54,0 script #KeshlamClue765 NPC400,{
+ if (!#CRYPT_PASSWORD) end;
+ if (#CRYPT_PASSWORD & 2048) goto L_On;
+ goto L_Off;
+
+L_On:
+ mes "A reading says: At southwest a bright sparks.";
+ close;
+
+L_Off:
+ mes "A reading says: At southeast a bright sparks.";
+ close;
+}
+
+027-5,68,94,0 script #KeshlamClue791 NPC400,{
+ if (!#CRYPT_PASSWORD) end;
+ mes "There's an inscription on the gate.";
+ next;
+ mes "\"Krukan reads from bottom up. Four clues.\"";
+ close;
+}
+
+027-5,68,87,0 script #KeshlamClue792 NPC400,{
+ if (!#CRYPT_PASSWORD) end;
+ mes "There's an inscription on the gate.";
+ next;
+ mes "\"The candle shall lit you, but if you mess up, a different light will show.";
+ mes "Alas did you knew, that Razha came before Krukan?\"";
+ close;
+}
+
+027-5,68,73,0 script #KeshlamClue793 NPC400,{
+ if (!#CRYPT_PASSWORD) end;
+ mes "There's an inscription on the gate.";
+ next;
+ mes "\"Razha likes to read from left to right. Two clues, Two clues.\"";
+ close;
+}
+
+027-5,68,59,0 script #KeshlamClue794 NPC400,{
+ if (!#CRYPT_PASSWORD) end;
+ mes "There's an inscription on the gate.";
+ next;
+ mes "\"The master's candlesticks are like the fingers of his hand.";
+ mes "And if it is not to kill, they will never move.\"";
+ close;
+}
+
+027-5,68,46,0 script #KeshlamClue795 NPC400,{
+ if (!#CRYPT_PASSWORD) end;
+ mes "There's a bloody inscription on the gate.";
+ next;
+ mes "\"##B"+get(.invocation$, "reapercry")+"##b\"";
+ next;
+ mes "##9You hear the sounds of battle. Candle lights shines in distance.";
+ next;
+ mes "##9However, when you turn towards the source - both the light as the sound have already stopped.";
+ next;
+ mes "##9Is this a clue of some sort?";
+ close;
+}
+
+099-7,75,49,0 script Engraving#Keshlam NPC400,{
+ mes "There's an engraving on this tree.";
+ next;
+ if (countitem("FlawedLens") < 1) goto L_Tools;
+ mes "Thanks to the lens on your inventory, you can read this:";
+ mes "";
+ mes "\"Nu'rem perished here, after the fight with Jande, Tal and Di'Tal.";
+ mes "For this very reason, this land is plagued forever. We shall give Nu'Rem a proper burrial.\"";
+ next;
+ mes "-- The Sparron";
+ close;
+
+L_Tools:
+ mes "It is too faint to read without some good lens, but you can make the following words out of the engraving:";
+ next;
+ mes "\"Nu'rem .... here .... fight .... Jande ....";
+ mes ".... land .... plagued forever. .... Nu'Rem .... proper burrial.\"";
+ next;
+ mes "-- The ....";
+ close;
+}
+
+
+- script Keshlam NPC32767,{
+ close;
+
+OnInit:
+ areamonster "099-7", 20, 20, 120, 120, "", 1148, 10, "Keshlam::OnDeath8";
+ areamonster "099-7", 20, 20, 120, 120, "", 1149, 10, "Keshlam::OnDeath9";
+ monster "099-7", 20, 105, "Grim Reaper", 1068, 1, "Keshlam::OnBoss";
+ end;
+
+OnDeath8:
+OnDeath9:
+OnDeath:
+ // TODO: Only fire this if timer not running. Set timer to 5min
+ initnpctimer;
+ end;
+
+OnBoss:
+ initnpctimer;
+ // If a player is attached, give them 20 Treasure Keys
+ getitem TreasureKey, 20;
+ end;
+
+OnTimer150000:
+ // 1148
+ $@KeshlamMc = mobcount("099-7", "Keshlam::OnDeath8");
+ if ($@KeshlamMc < 10)
+ areamonster "099-7", 20, 20, 120, 120, "", 1148, 10-$@KeshlamMc, "Keshlam::OnDeath8";
+
+ // 1149
+ $@KeshlamMc = mobcount("099-7", "Keshlam::OnDeath9");
+ if ($@KeshlamMc < 10)
+ areamonster "099-7", 20, 20, 120, 120, "", 1149, 10-$@KeshlamMc, "Keshlam::OnDeath9";
+
+ // Boss (TODO maybe give boss their own timer with 5 minutes)
+ $@KeshlamMc = mobcount("099-7", "Keshlam::OnBoss");
+ if ($@KeshlamMc < 1)
+ monster "099-7", 20, 105, "Grim Reaper", 1068, 1, "Keshlam::OnBoss";
+
+ // Done
+ $@KeshlamMc = 0;
+ stopnpctimer;
+ end;
+}
+
+099-7,18,110,0 script Chest#keshlam NPC111,{
+ if (FLAGS & FLAG_KESHLAM_RAREDROP) goto L_Finished;
+ mes "[Chest]";
+ mes "Would you try to open it?";
+ mes "##1Cost: 1000 Treasure Keys##0";
+ next;
+ menu
+ "Yes.", L_Yes,
+ "No.", L_close;
+
+L_Yes:
+ if (ispcdead())
+ goto L_Not_Enough;
+ if(countitem(TreasureKey) < 1000)
+ goto L_Not_Enough;
+ getinventorylist;
+ if (@inventorylist_count == 100
+ && countitem(TreasureKey) > 1000)
+ goto L_TooMany;
+ delitem TreasureKey, 1000;
+ if (FLAGS & FLAG_KESHLAM_FLAWEDLENS) goto L_Rare;
+ goto L_FlawedLens;
+
+L_FlawedLens:
+ getitem FlawedLens, 1;
+ getexp 20000000, 0;
+ FLAGS = FLAGS | FLAG_KESHLAM_FLAWEDLENS;
+ mes "[Chest]";
+ mes "You opened it and found...! Some flawed lens?! Meh.";
+ next;
+ mes "[Chest]";
+ mes "You notice this chest has a hidden section with another lock.";
+ mes "You might want try that again later.";
+ close;
+
+L_Rare:
+ getexp 10000000, 0;
+ FLAGS = FLAGS | FLAG_KESHLAM_RAREDROP;
+ if (rand(4) == 1) goto L_Amulet; // 25% chance
+ goto L_Ring; // 75% chance
+
+L_Amulet:
+ getitem EnchantersAmulet, 1;
+ mes "[Chest]";
+ mes "You opened it and found...! An Enchanter's Amulet! Lucky!";
+ close;
+
+L_Ring:
+ getitem MageRing, 1;
+ mes "[Chest]";
+ mes "You opened it and found...! A Mage Ring! Lucky!";
+ close;
+
+L_Not_Enough:
+ mes "It seems that this is not the right key...";
+ close;
+
+L_Finished:
+ mes "[Chest]";
+ mes "You already opened this chest.";
+ close;
+
+L_TooMany:
+ mes "[Chest]";
+ mes "You don't have room for what ever is inside. Maybe you should try again later.";
+ close;
+
+L_close:
+ close;
+}
+
+099-7,95,117,0 script Knowledgeable Tree NPC400,{
+ mes "If you kill every monster, this tree can warp you back.";
+ mes "You will receive experience points for cleaning the map.";
+ mes "";
+ mes "But be warned, monsters respawn on their own every five minutes.";
+ mes "The boss must also be defeated.";
+ next;
+ @KeshlamMc = mobcount("099-7", "Keshlam::OnDeath8");
+ @KeshlamMc = @KeshlamMc+mobcount("099-7", "Keshlam::OnDeath9");
+ @KeshlamMc = @KeshlamMc+mobcount("099-7", "Keshlam::OnBoss");
+ if (@KeshlamMc <= 0) goto L_Done;
+ mes "There is ##B"+@KeshlamMc+" monsters##b alive.";
+ close;
+
+L_Done:
+ mes l("Go back?");
+ if (askyesno() == ASK_NO)
+ close;
+ mes "";
+ getexp 1000000, 0;
+ warp "027-2", 50, 29;
+ close;
+}
+
+027-4,107,61,0 script #NoobJesusalva01 NPC400,{
+ if (!#CRYPT_PASSWORD) end;
+ mes "(The memorial is at right, behind the column.)";
+ close;
+}
+027-4,109,61,0 script #NoobJesusalva02 NPC400,{
+ if (!#CRYPT_PASSWORD) end;
+ mes "(The memorial is at left, behind the column.)";
+ close;
+}
+099-7,73,20,0 script #NoobKytty01 NPC400,0,0,{
+ warp "099-7", 72, 17;
+ end;
+}
+099-7,73,17,0 script #NoobKytty02 NPC400,0,0,{
+ warp "099-7", 72, 20;
+ end;
+}
+