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authorJesusaves <cpntb1@ymail.com>2021-05-27 04:16:26 -0300
committerJesusaves <cpntb1@ymail.com>2021-05-27 04:16:26 -0300
commit93fd0fff03385a7d7e2e9d72adbeddb219ad5146 (patch)
treee68f49a60d63ad09baec41a8595248313bf6373f
parent2cf8204a7f231e323d930fd7a5bc814c9fd0e21e (diff)
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Rewrite Cindy Quest to quest system, with ID 140
-rw-r--r--db/quest_db.conf4
-rw-r--r--npc/009-1/milly.txt6
-rw-r--r--npc/031-1/angelaOutside.txt50
-rw-r--r--npc/031-1/house.txt12
-rw-r--r--npc/031-2/angelaHouse.txt9
-rw-r--r--npc/031-2/cindyHouse.txt2
-rw-r--r--npc/031-4/cindyCave.txt49
7 files changed, 62 insertions, 70 deletions
diff --git a/db/quest_db.conf b/db/quest_db.conf
index 18e0818c..f2c17956 100644
--- a/db/quest_db.conf
+++ b/db/quest_db.conf
@@ -53,6 +53,10 @@ quest_db: (
// Argaes Quests (100~139)
// Kaizei Quests (140~179)
+{
+ Id: 140
+ Name: "KaizeiQuest_Cindy"
+},
// Magic Quests (180~219)
{
diff --git a/npc/009-1/milly.txt b/npc/009-1/milly.txt
index b0c88c7a..38bf8b36 100644
--- a/npc/009-1/milly.txt
+++ b/npc/009-1/milly.txt
@@ -5,7 +5,7 @@
@got_boneknife = ((QUEST_Forestbow_state & NIBBLE_2_MASK) >> NIBBLE_2_SHIFT) >= 4;
@got_setzer = ((QUEST_Forestbow_state & NIBBLE_3_MASK) >> NIBBLE_3_SHIFT) >= 8;
@saved_rossy = (FLAGS & FLAG_ROSSI_COMPLETED);
- @saved_cindy = QL_CINDY == 4;
+ @saved_cindy = (getq(KaizeiQuest_Cindy) > 4);
if (FLAGS & FLAG_GOT_BEANIEHAT) goto L_FinishedGood;
if (FLAGS & FLAG_DECLINED_BEANIEHAT) goto L_FinishedBad;
@@ -407,7 +407,7 @@ L_DRossy:
close;
L_DCindy:
- QL_CINDY = 4;
+ setq(KaizeiQuest_Cindy, 5);
mes "Cindy quest set to completed.";
close;
@@ -433,7 +433,7 @@ L_NRossy:
close;
L_NCindy:
- QL_CINDY = 0;
+ setq(KaizeiQuest_Cindy, 0);
mes "Cindy quest set to not completed.";
close;
diff --git a/npc/031-1/angelaOutside.txt b/npc/031-1/angelaOutside.txt
index 92bb502a..dbacd7c3 100644
--- a/npc/031-1/angelaOutside.txt
+++ b/npc/031-1/angelaOutside.txt
@@ -1,26 +1,22 @@
031-1,81,24,0 script Debug#Angela NPC195,{
- mes "Current state: " + QL_CINDY;
+ mes "Current state: " + getq(KaizeiQuest_Cindy);
mes "---";
mes "Available states:";
- mes "0 - can not do the quest.";
- mes "5 - does not have the quest.";
- mes "6 - got the quest.";
- mes "1 - can go rescue cindy.";
- mes "2 - rescued cindy.";
- mes "3 - got reward from cindy.";
- mes "4 - got reward from angela.";
+ mes "0 - can not do the quest or does not have the quest.";
+ mes "1 - got the quest.";
+ mes "2 - can go rescue cindy.";
+ mes "3 - rescued cindy.";
+ mes "4 - got reward from cindy.";
+ mes "5 - got reward from angela.";
menu
"set state", L_Set,
- "close", L_close;
+ "close", -;
+ close;
L_Set:
- input @state;
- if(@state < 0 || @state > 6) set @state, 0;
- QL_CINDY = @state;
- goto L_close;
-
-L_close:
+ input .@state, 0, 6;
+ setq(KaizeiQuest_Cindy, .@state);
close;
OnInit:
@@ -29,27 +25,23 @@ OnInit:
}
031-1,79,24,0 script Angela NPC195,15,15,{
- if (QL_CINDY == 3) goto L_Please_Visit_Again;
- if (QL_CINDY > 1 && QL_CINDY < 5) goto L_Please_Visit;
- if (QL_CINDY == 1) goto L_Please_Help;
+ .@q = getq(KaizeiQuest_Cindy);
+ if (.@q == 4) goto L_Please_Visit_Again;
+ if (.@q > 2 && .@q < 6) goto L_Please_Visit;
+ if (.@q == 2) goto L_Please_Help;
mes "[Angela]";
mes "\"Please, I need help! My little daughter!\"";
next;
mes "\"It's terrible, oh my dear child!\"";
next;
- if (countitem("ConcentrationPotion") > 0 && BaseLevel >= .minlevel && QL_CINDY == 6)
+ if (countitem("ConcentrationPotion") > 0 && BaseLevel >= .minlevel && .@q == 1)
goto L_Menu_Potion;
menu
"\"Please calm down and tell me what happened.\"", L_Whining,
"Leave", L_close;
-OnTouch:
- if(BaseLevel >= .minlevel && QL_CINDY < 1)
- QL_CINDY = 5;
- end;
-
L_Whining:
mes "[Angela]";
mes "\"My poor little daughter, please! Oh no, oh no...\"";
@@ -76,8 +68,8 @@ L_Whining:
L_GetQuest:
next;
- QL_CINDY = 6;
- mes "Perhaps you could give her something to help concentrate ?";
+ setq(KaizeiQuest_Cindy, 1);
+ mes "Perhaps you could give her something to help concentrate?";
goto L_close;
L_Menu_Potion:
@@ -87,9 +79,9 @@ L_Menu_Potion:
"Leave", L_close;
L_Calm_Down:
- if (countitem("ConcentrationPotion") == 0)
+ if (countitem(ConcentrationPotion) == 0)
goto L_No_Potion;
- delitem "ConcentrationPotion", 1;
+ delitem ConcentrationPotion, 1;
mes "She drinks the concentration potions and calms down.";
mes "[Angela]";
mes "\"Thank you, this was helpful.\"";
@@ -103,7 +95,7 @@ L_Calm_Down:
mes "\"Oh my poor little girl. I'm so worried - what might they do with her? Oh no!\"";
next;
mes "\"You look like an adventurer! Please, can you go in that cave and rescue my little Cindy? I beg you for help!\"";
- QL_CINDY = 1;
+ setq(KaizeiQuest_Cindy, 2);
goto L_close;
L_No_Potion:
diff --git a/npc/031-1/house.txt b/npc/031-1/house.txt
index 690d6da0..642be608 100644
--- a/npc/031-1/house.txt
+++ b/npc/031-1/house.txt
@@ -1,11 +1,9 @@
031-1,95,80,0 script #Door NPC45,0,0,{
- if (QL_CINDY == 3 || QL_CINDY == 4)
- goto L_Warp;
- message strcharinfo(0), "Door : ##BThe door is locked.";
- end;
-
-L_Warp:
- warp "031-2", 23, 28;
+ if (getq(KaizeiQuest_Cindy) > 3)
+ warp "031-2", 23, 28;
+ else
+ message strcharinfo(0), l("Door : ##BThe door is locked.");
end;
}
+
diff --git a/npc/031-2/angelaHouse.txt b/npc/031-2/angelaHouse.txt
index 37cb82cc..55c2c7df 100644
--- a/npc/031-2/angelaHouse.txt
+++ b/npc/031-2/angelaHouse.txt
@@ -1,7 +1,8 @@
031-2,29,28,0 script Angela#house NPC196,{
- if (QL_CINDY == 4) goto L_Hello_Again;
- if (QL_CINDY == 3) goto L_Reward;
+ .@q= getq(KaizeiQuest_Cindy);
+ if (.@q > 4) goto L_Hello_Again;
+ if (.@q == 4) goto L_Reward;
mes "...";
goto L_close;
@@ -19,8 +20,8 @@ L_Reward:
getinventorylist;
if (@inventorylist_count == 100)
goto L_Full_Inv;
- getitem "RockKnife", 1;
- QL_CINDY = 4;
+ getitem RockKnife, 1;
+ setq(KaizeiQuest_Cindy, 5);
next;
mes "\"I hope this will be useful for you.\"";
diff --git a/npc/031-2/cindyHouse.txt b/npc/031-2/cindyHouse.txt
index dcda8cd2..798d4037 100644
--- a/npc/031-2/cindyHouse.txt
+++ b/npc/031-2/cindyHouse.txt
@@ -1,6 +1,6 @@
031-2,27,26,0 script Cindy#house NPC197,{
- if (QL_CINDY == 3 || QL_CINDY == 4) goto L_Happy_Random;
+ if (getq(KaizeiQuest_Cindy) > 3) goto L_Happy_Random;
mes "...";
goto L_close;
diff --git a/npc/031-4/cindyCave.txt b/npc/031-4/cindyCave.txt
index d30b7281..39ff62e4 100644
--- a/npc/031-4/cindyCave.txt
+++ b/npc/031-4/cindyCave.txt
@@ -1,13 +1,11 @@
031-4,42,42,0 script Cindy NPC198,{
+ .@q = getq(KaizeiQuest_Cindy);
if ($@FIGHT_YETI_STATUS != 0) goto L_Yeti;
- @KEYS_AMOUNT = 10;
- @minLevel = 70;
-
- if (QL_CINDY == 4) goto L_Please_Visit;
- if (QL_CINDY == 2) goto L_Reward;
- if (QL_CINDY == 1) goto L_Please_Help;
+ if (.@q > 4) goto L_Please_Visit;
+ if (.@q == 3) goto L_Reward;
+ if (.@q == 2) goto L_Please_Help;
mes "There is a little girl in a cage. As you come near, she starts to shiver and back off from you as far as she can in that small cage.";
next;
@@ -34,11 +32,11 @@ L_Next:
"Leave", L_close;
L_Try_Cage:
- if (BaseLevel < @minLevel)
+ if (BaseLevel < .minLevel)
goto L_To_Weak;
- if (countitem(TreasureKey) < @KEYS_AMOUNT)
+ if (countitem(TreasureKey) < .KEYS_AMOUNT)
goto L_Not_Enough_Keys;
- delitem TreasureKey, @KEYS_AMOUNT;
+ delitem TreasureKey, .KEYS_AMOUNT;
mes "As you try to open the door of the cage, there is a loud squeaking noise.";
next;
mes "You get an uncomfortable feeling and Cindy starts to shiver.";
@@ -71,18 +69,17 @@ L_Reward:
if (@inventorylist_count == 100)
goto L_Full_Inv;
- @reward = rand(15);
- if (@reward < 10)
+ .@reward = rand2(15);
+ if (.@reward < 10)
goto L_Wizard_Hat;
- getitem "WoodenStaff", 1;
- QL_CINDY = 3;
+ getitem WoodenStaff, 1;
+ setq(KaizeiQuest_Cindy, 4);
goto L_Visit;
L_Wizard_Hat:
// get a wizard hat in one of the ten colors - no white
- setarray @wizardhats[0], 2200, 2201, 2202, 2203, 2204, 2205, 2206, 2207, 2208, 2209;
- getitem @wizardhats[@reward], 1;
- QL_CINDY = 3;
+ getitem any(2200, 2201, 2202, 2203, 2204, 2205, 2206, 2207, 2208, 2209), 1;
+ setq(KaizeiQuest_Cindy, 4);
goto L_Visit;
L_Visit:
@@ -95,16 +92,16 @@ L_Please_Visit:
mesn;
mes "\"Thank you, thank you! You're a hero! Please come home with me to our house at the beach!\"";
next;
- mesc l("You can relive the memories for %d %s, however, the rewards cannot be obtained again.", @KEYS_AMOUNT*2, getitemlink(TreasureKey));
- if (countitem(TreasureKey) < @KEYS_AMOUNT*2)
+ mesc l("You can relive the memories for %d %s, however, the rewards cannot be obtained again.", .KEYS_AMOUNT*2, getitemlink(TreasureKey));
+ if (countitem(TreasureKey) < .KEYS_AMOUNT*2)
goto L_close;
mesc l("Do you want to?");
next;
if (askyesno() == ASK_YES &&
!$@FIGHT_YETI_STATUS &&
- BaseLevel >= @minLevel)
+ BaseLevel >= .minLevel)
{
- delitem TreasureKey, @KEYS_AMOUNT;
+ delitem TreasureKey, .KEYS_AMOUNT;
goto L_Try_Cage;
}
goto L_close;
@@ -122,11 +119,7 @@ L_Full_Inv:
goto L_close;
L_close:
- @KEYS_AMOUNT = 0;
- @minLevel = 0;
@inventorylist_count = 0;
- cleararray @wizardhats, 0, 10;
- @reward = 0;
close;
OnTimer5000:
@@ -207,9 +200,9 @@ OnReward:
@bonus = (BaseLevel/2);
DailyQuestBonus = DailyQuestBonus + @bonus;
message strcharinfo(0), "You feel a temporary rush of power and zest for action. " + @bonus + " daily bonus gained." ;
- if (QL_CINDY != 1 )
+ if (getq(KaizeiQuest_Cindy) != 2)
goto L_End;
- QL_CINDY = 2;
+ setq(KaizeiQuest_Cindy, 3);
message strcharinfo(0), "Cindy looks relieved and as if she wants to talk with you.";
BOSS_POINTS = BOSS_POINTS + 70;
message strcharinfo(0), "You gain 70 Boss Points giving you a total of " + BOSS_POINTS + ".";
@@ -233,5 +226,9 @@ OnInit:
"Cindy : There are coming more and more!",
"Cindy : Watch your back! There are so many of them!",
"Cindy : This seems to be their final attack! I believe in you!";
+
+ .KEYS_AMOUNT = 10;
+ .minLevel = 70;
+ .distance = 5;
end;
}