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path: root/world/map/npc/magic/level2-barrier.txt
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-|script|magic-barrier|32767
{
    if(call("magic_checks")) end; // << I wish we had functions that could return >>
    if (Sp < 15) end;
    set .@level, getskilllv(.school);
    if (.@level < .level) end;
    if (getskilllv(SKILL_MAGIC) < .level) end;
    if (.@level <= 3 && countitem("SmallMushroom") >= 1) delitem "SmallMushroom", 1;
    elif (.@level <= 3) end;
    set @target_id, getcharid(3, @args$);
    if (@target_id < 1 || !(isloggedin(@target_id))) set @target_id, BL_ID; // fallback to self

    set @asorm_caster, BL_ID, @target_id;
    if (attachrid(@target_id) != 1) end;
    set @target_hat, getequipid(equip_head), @asorm_caster;
    if (attachrid(@asorm_caster) != 1) end;
    if (@target_hat == 888) end; // FIXME: this whole 5 line block could be done with only one line if we modify getequipid

    set MAGIC_CAST_TICK, gettimetick(2) + 1; // set the new debuff
    callfunc "adjust_spellpower";
    set Sp, Sp - 15;
    misceffect FX_MAGIC_BLUE, strcharinfo(0);
    callfunc "magic_exp";

    if (distance(BL_ID, @target_id) >= (@spellpower/30)+2) set @target_id, BL_ID;
    if (BL_ID == @target_id) set @args$, strcharinfo(0);
    if (BL_ID != @target_id) misceffect FX_MAGIC_DEFAULT, @args$;
    set .@time, (@spellpower*200)+2000;
    set @asorm_time, .@time, @target_id;
    sc_start SC_MBARRIER, .@time, max(30,(@spellpower/8))+20, @target_id;
    message @args$, "Barrier : You are surrounded by a magical barrier.";
    if (attachrid(@target_id) != 1) end;
    addtimer @asorm_time, strnpcinfo(0)+"::OnEnd";
    end;

OnEnd:
    message strcharinfo(0), "Barrier : Your magical barrier dissipates.";
    misceffect FX_MAGIC_DEFAULT, strcharinfo(0);
    end;

OnInit:
    set .school, SKILL_MAGIC_ASTRAL;
    set .invocation$, chr(MAGIC_SYMBOL) + "asorm"; // used in npcs that refer to this spell
    void call("magic_register");
    set .level, 2;
    set .exp_gain, 3;
    end;
}