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033-1.gat,72,27,0	script	Birrod	217, {

	set @Q_Barbarians_MASK, NIBBLE_0_MASK;
	set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;

	set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);

//TODO: think about amount
	set @candy, 25;
	set @chocolate, 20;
	set @candycane, 15;
	set @sweet_exp, 10000;

	if (@state >= 6) goto L_Impressed;
	if (@state == 5) goto L_Questions;
	if (@state == 4) goto L_Warrior;
	if (@state == 3) goto L_Sweets;
	if (@state == 2) goto L_Kimarr;
	if (@state == 1) goto L_Fluffy;

	mes "[Barbarian]";
	mes "\"Welcome. My name is Birrod, warrior of the Mangarr.\"";
	next;
	mes "\"We usually live high up in the snowy mountains, but we need to solve a problem, so we came down here.\"";
	next;
	mes "\"But this shouldn't concern you.\"";
	close;

L_Fluffy:
	mes "[Birrod]";
	mes "\"Kimarr asked you to perform the fluffy hunting? I'm curious how you're going to do it.\"";
	mes "He grins.";
	close;

L_Kimarr:
	mes "[Birrod]";
	mes "\"Great! Very well done! Welcome to our tribe.\"";
	next;
	mes "\"But I think, Kimarr has something for you.\"";
	close;

L_Sweets:
	mes "Birrod speaks with a lowered voice.";
	mes "[Birrod]";
	mes "\"" + strcharinfo(0) + ", can I ask you for a favor?\"";
	next;
	mes "\"I noticed those slime things with the funny hats. And they have so tasty stuff with them!\"";
	next;
	mes "He blushes.";
	mes "[Birrod]";
	mes "\"A warrior shouldn't get excited about sweets, so ahm, it would be great if you don't tell Yerrnk and Kimarr about it.\"";
	next;
	mes "\"Do you have " + @candy + " Candys, " + @chocolate + " Chocolate Bars and " + @candycane + " Candy Canes for me?\"";
	menu
		"Sure.",-,
		"I'll see what I can do.",L_Close,
		"I'm a great warrior, I don't have sweets with me!",L_Close;

	if ((countitem("Candy") < @candy) || (countitem("ChocolateBar") < @chocolate) || (countitem("CandyCane") < @candycane)) goto L_No_Items;
	delitem "Candy", @candy;
	delitem "ChocolateBar", @chocolate;
	delitem "CandyCane", @candycane;
	getexp @sweet_exp, 0;
	set @state, 4;
	callsub S_Update_Mask;
	close;

L_Warrior:
//TODO: player can show his fighting abilities by bringing some drop of wolve monsters
// wolve monsters are more dangerous and harder to hunt than fluffies -> harder task
// reason to hunt them: there unusual aggressive and are a danger for the people living in that area
// also use of the items the drop (e.g. fur -> clothes)
	mes "TODO: add story about hunting the wolf monsters here.";
	menu
		"Debug: succes",-,
		"Debug: no succes",L_Close;
	set @state, 5;
	callsub S_Update_Mask;
	close;

L_Questions:
//TODO: minigame idea: barbarian asks some questions with three possible answers, player needs to always choose the right answer
//question are about how the player would act in certain situations and about his attitude
// give raging skill if successfull
	mes "TODO: minigame and skill";
	menu
		"Debug: succes",-,
		"Debug: no succes",L_Close;
	set @state, 6;
	callsub S_Update_Mask;
	close;

L_Impressed:
	mes "\"I'm very proud of you being a member of the tribe.\"";
	close;

L_No_Items:
	mes "\"" + strcharinfo(0) + ", remember that a member of our tribe is candid and honest.\"";
	close;

L_Close:
	close;

S_Update_Mask:
        set QUEST_Barbarians,
        	(QUEST_Barbarians & ~(@Q_Barbarians_MASK))
                | (@state << @Q_Barbarians_SHIFT);
        return;
}