- script shear NPC32767,{
if(call("magic_checks")) end;
if (Sp < 23) end;
if (getskilllv(SKILL_MAGIC) < .level) end;
if (getskilllv(.school) < .level) end;
set @_M_BLOCK, 1; // block casting, until the timer clears it
addtimer 1000, "Magic Timer::OnClear"; // set the new debuff
callfunc "adjust_spellpower";
Sp = Sp - 23;
misceffect FX_MAGIC_GREEN, strcharinfo(0);
setarray @chipchipspell[0],
@spellpower,
(((200 - Agi) * 2000) / 200); //delay
callfunc "magic_exp";
goto L_FreeRecast;
OnAttack:
if (isloggedin(@target_id)) goto L_FreeRecast; // can not shear a player
if (sc_check(SC_SHEARED, @target_id)) goto L_FreeRecast; // mob already sheared
if (target(BL_ID, @target_id, 22) != 22) goto L_FreeRecast; // 0x10 | 0x02 | 0x04
sc_start SC_SHEARED, 600000, 0, @target_id;
.@score = rand(1000 - rand(@chipchipspell[0]));
set .@id, get(Class, @target_id); // get the mob ID
@chipchipspell[2] = 0;
if (.@id == 1020 && .@score < 300) set .@item$, "WhiteFur"; // Fluffy
elif (.@id == 1027 && .@score < 300) set .@item$, "WhiteFur"; // EasterFluffy
elif (.@id == 1019 && .@score < 250) set .@item$, "HardSpike"; // SpikyMushroom
elif (.@id == 1028 && .@score < 175) set .@item$, "CottonCloth"; // Mouboo
elif (.@id == 1029 && .@score < 700) set .@item$, "MauveHerb"; // MauvePlant
elif (.@id == 1030 && .@score < 700) set .@item$, "CobaltHerb"; // CobaltPlant
elif (.@id == 1031 && .@score < 700) set .@item$, "GambogeHerb"; // GambogePlant
elif (.@id == 1032 && .@score < 700) set .@item$, "AlizarinHerb"; // AlizarinPlant
elif (.@id == 1035 && .@score < 300) set .@item$, "SilkCocoon"; // SilkWorm
elif (.@id == 1018 && .@score < 180) set .@item$, "PinkAntenna"; // Pinkie
else end;
makeitem .@item$, 1, getmapname(), rand(POS_X - 1, POS_X + 1), rand(POS_Y - 1, POS_Y + 1);
if (.@id != 1020 && .@id != 1028 && .@id != 1018 && rand(2) != 1) end;
@value = 1;
callfunc "QuestSagathaHappy";
end;
L_FreeRecast:
@chipchipspell[2] = 1;
addtimer 0, strnpcinfo(0) + "::OnSetRecast"; // we can't do it while already overridden, until it reaches a script terminator
end;
OnDischarge:
if (@chipchipspell[2] < 1) end;
@chipchipspell[2] = 0;
misceffect FX_FIRE_BURST, strcharinfo(0);
overrideattack;
end;
OnSetRecast:
overrideattack @chipchipspell[1], 1, ATTACK_ICON_SHEARING, 30, strnpcinfo(0)+"::OnAttack";
end;
OnInit:
.school = SKILL_MAGIC_NATURE;
set .invocation$, chr(MAGIC_SYMBOL) + "chipchip"; // used in npcs that refer to this spell
void call("magic_register");
.level = 2;
.exp_gain = 0;
end;
}