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// The Mana World script
// Author: Jesusalva <jesusalva@themanaworld.org>
//
// Magic Script: SKILL_JOYPLIM (Level 1)
// School: General 2

function	script	SK_Joyplim	{
    if (getarg(0, true))
        delitem GingerBreadMan, 1;

    .@b=(BL_PC | BL_PET | BL_MER | BL_HOM); // | BL_MOB
    .@r=3+cap_value(getskilllv(SKILL_MAGIC)+(@skillLv/2), 1, 12); // Your radius
    .@s=AdjustSpellpower(100); // Your magical stamina
    .@c=cap_value(11-@skillLv, 1, 10)*2; // MATK stamina cost per char
    .@e=(getskilllv(SKILL_MAGIC_DARK) ? E_EVIL : E_HAPPY); // Emote

    getmapxy(.@m$, .@x, .@y, 0);

    // TODO: Maybe put this loop in a timer, etc? But... Do we want to?
    .@c=getunits(.@b, .@mbs, false, .@m$, .@x-.@r, .@y-.@r, .@x+.@r, .@y+.@r);
    for (.@i = 0; .@i < .@c; .@i++) {
        unitemote(.@mbs[.@i], E_HAPPY);
        // Stamina cost
        .@s-=.@c;
        if (.@s < 0)
            break;
    }
    specialeffect(FX_MAGIC_JOY_CAST, AREA, getcharid(3));
    GetManaExp(@skillId, 2);
    return;
}