- script detect-players NPC32767,{
if(call("magic_checks")) end;
if (Sp < 7) end;
if (getskilllv(.school) < .level) end;
set @_M_BLOCK, 1; // block casting, until the timer clears it
addtimer 300, "Magic Timer::OnClear";
callfunc "adjust_spellpower";
Sp = Sp - 7;
misceffect FX_MAGIC_GENERIC, strcharinfo(0);
callfunc "magic_exp";
@inwilt$ = "";
.@d = @spellpower/2;
foreach 0, getmapname(), POS_X - .@d, POS_Y - .@d, POS_X + .@d, POS_Y + .@d, strnpcinfo(0)+"::OnPC";
message strcharinfo(0), if_then_else(@inwilt$=="", "You sense no-one else nearby.", "You sense the following: "+@inwilt$);
end;
OnPC:
if (@target_id == BL_ID) end; // do not count the caster
if (sc_check(SC_HIDE, @target_id)) end; // do not count players with anwiltyp
if (getpvpflag(1, @target_id)) end; // do not count hidden GMs
if (get(INVISIBLE, @target_id) == 1) end; // do not count invisible GMs
if (@inwilt$ != "") set @inwilt$, @inwilt$ + ", ";
@inwilt$ = @inwilt$ + strcharinfo(0, @target_id) + if_then_else(@spellpower > 99, "("+get(BaseLevel, @target_id)+")", "");
end;
OnInit:
.school = SKILL_MAGIC;
set .invocation$, chr(MAGIC_SYMBOL) + "inwilt"; // used in npcs that refer to this spell
void call("magic_register");
.level = 2;
.exp_gain = 0;
end;
}