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path: root/npc/magic/level1-aggravate.txt
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-	script	spell-aggravate	NPC32767,{
    if(call("magic_checks")) end;
    if (Sp < 3) end;
    if (getskilllv(SKILL_MAGIC) < .level) end;
    set @_M_BLOCK, 1; // block casting, until the timer clears it
    addtimer 1000, "Magic Timer::OnClear"; // set the new debuff
    set @args$, ""; callfunc "adjust_spellpower"; // we reset @args$ because this spell should not have a target
    @distance = (2 + (@spellpower / 50));
    Sp = Sp - 3;
    misceffect FX_MAGIC_GREEN, strcharinfo(0);
    callfunc "magic_exp";
    foreach 2, getmapname(), (POS_X - @distance), (POS_Y - @distance), (POS_X + @distance), (POS_Y + @distance), strnpcinfo(0) + "::OnMob";
    end;

OnMob:
    if (target(BL_ID, @target_id, 0x20) != 0x20) end; // line of sight
    aggravate @target_id;
    misceffect SFX_DEFAULT, @target_id;
    end;

OnInit:
    .school = SKILL_MAGIC_NATURE;
    set .invocation$, chr(MAGIC_SYMBOL) + "itenplz"; // used in npcs that refer to this spell
    void call("magic_register");
    .level = 1;
    .exp_gain = 0;
    end;
}