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- script spell-aggravate NPC32767,{
if(call("magic_checks")) end;
if (Sp < 3) end;
if (getskilllv(SKILL_MAGIC) < .level) end;
set @_M_BLOCK, 1; // block casting, until the timer clears it
addtimer 1000, "Magic Timer::OnClear"; // set the new debuff
set @args$, ""; callfunc "adjust_spellpower"; // we reset @args$ because this spell should not have a target
@distance = (2 + (@spellpower / 50));
Sp = Sp - 3;
misceffect FX_MAGIC_GREEN, strcharinfo(0);
callfunc "magic_exp";
foreach 2, getmapname(), (POS_X - @distance), (POS_Y - @distance), (POS_X + @distance), (POS_Y + @distance), strnpcinfo(0) + "::OnMob";
end;
OnMob:
if (target(BL_ID, @target_id, 0x20) != 0x20) end; // line of sight
aggravate @target_id;
misceffect SFX_DEFAULT, @target_id;
end;
OnInit:
.school = SKILL_MAGIC_NATURE;
set .invocation$, chr(MAGIC_SYMBOL) + "itenplz"; // used in npcs that refer to this spell
void call("magic_register");
.level = 1;
.exp_gain = 0;
end;
}
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