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// Unequip if stat not enough
// callfunc "RequireStat", bDex, 80, EQI_HAND_R;
function script RequireStat {
// If you can equip *anything*, this restriction is moot
if (has_permission(PERM_USE_ALL_EQUIPMENT, getcharid(3)))
return;
// Load stat requisites
.@stat = getarg(0);
.@min = getarg(1);
.@me = getarg(2);
.@val = readparam(.@stat);
// If the requirement isn't met, we set an unequip trigger.
// The item is now removed.
if (.@val < .@min)
unequip(.@me);
return;
}
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