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function script CheckLauncher {
if (getequipid(equip_arrow) == -1)
@LauncherType = 0;
return;
}
function script CheckAmmo {
if ((@LauncherType == @AmmoType) || (!@LauncherType))
goto L_Return;
callfunc "UnequipLater";
goto L_Return;
L_Return:
@LauncherType = 0;
@AmmoType = 0;
return;
}
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