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// Moubootaur Legends functions.
// Author:
//    Jesusalva
// Description:
//    Random Treasure Box Utils

function	script	TreasureBox	{
    .@id=getnpcid();
    if (RNGTREASURE_DATE[.@id] > gettimetick(2)) {
        mesc l("The chest is unlocked and empty.");
        close;
    }

    mesc l("Open the chest?");
    mesc l("Cost: 1 %s", getitemlink(TreasureKey)), 1;
    if (!countitem(TreasureKey))
        close;
    next;
    if (askyesno() == ASK_NO)
        close;

    delitem TreasureKey, 1;
    mesc l("You open the chest!");
    RNGTREASURE_DATE[.@id]=gettimetick(2)+CHEST_WAITTIME; // Minimum 15 minutes

    .@empty=getvariableofnpc(.empty, strnpcinfo(0));
    if (!.@empty) {
        TREASURE_OPEN=TREASURE_OPEN+1;
        .@t=TREASURE_OPEN;
        .@r=rand(0,10000)-(readbattleparam(getcharid(3), UDT_LUK)*2);

        // Select treasure list
        // You're warranted a rare (5%) every 25 open chests
        // There's also uncommons (20%) and commons (75%)
        if (.@t == 1)
            .@loot=WoodenBow;
        else if (.@t % 25 == 0 || .@r < 500) // Rare: 5%
            .@loot=any(AtroposMixture, ElixirOfLife, BigHealing, BigMana, DeathPotion, MagicFeather);
        else if (.@r < 2500) // Uncommon: 20%
            .@loot=any(FatesPotion, ClothoLiquor, LachesisBrew, RedPlushWine, TreasureMap, MediumHealing, MediumMana);
        else // Common: 75%
            .@loot=any(Bread, Fungus, Cheese, Aquada, Croconut, PiberriesInfusion, Carrot, SmallHealing, SmallMana);


        inventoryplace .@loot, 1;
        mesc l("You find %s inside!", getitemlink(.@loot));
        getitem .@loot, 1;
    } else {
        mesc l("You find %s inside!", l("nothing"));
    }
    return;
}

// Animation code by Evol Team
// 4144, gumi, Hal9000, Reid
// (Random) Treasure Chest
//  Authored by Jesusalva
// Regenerates every 6 hours
001-3-0,0,0,0	script	#chest_001-3-0	NPC_CHEST,{
    /*
    // Extract the map name - Seems unused
    explode(.@ni$, .name$, "_");
    .@map$=.@ni$[1];
    //if (.@map$ == "") debugmes "Error";
    */

    // Conditionals
    if (!.busy) {
        TreasureBox();

        specialeffect(.dir == 0 ? 24 : 25, AREA, getnpcid()); // closed ? opening : closing
        .dir = .dir == 0 ? 2 : 6; // closed ? opening : closing
        .busy = true; // lock until available again
        initnpctimer;
    } else {
        mesc l("Someone looted this treasure box already...");
    }
    close;

OnTimer160:
    .dir = .dir == 6 ? 0 : 4; // closing ? closed : open
    end;

OnTimer500:
    // It's closed: Make available and stop timer
    if (.dir == 0) {
        .busy = false;
        stopnpctimer;
    }
    end;

// Autoclose
OnTimer60000:
    .dir = 6; // closing
    specialeffect(25, AREA, getnpcid()); // closing
    setnpctimer 0;
    end;

OnInit:
    .busy = false;
    .distance = 2;

OnClock0156:
OnClock0756:
OnClock1356:
OnClock1956:
    // Try to warp randomly to a walkable spot, up to 20 attempts
    // Otherwise, it'll stay where it already is (but will close and refill).
    .@e=0; .@x=0; .@y=0;
   while (!checkcell(.map$, .@x, .@y, cell_chkpass))
    {
        if (.@e == 20) {
            .@x=.x;
            .@y=.y;
            break;
        }
        // Remember the +20 -20 margin adjustment
        .@x = rand2(20, getmapinfo(MAPINFO_SIZE_X, .map$)-20);
        .@y = rand2(20, getmapinfo(MAPINFO_SIZE_X, .map$)-20);
        ++.@e;
    }
    .busy=false;
    movenpc .name$, .@x, .@y, 0;
    end;
}

// Lets bring some treasure to The Mana World
008-3-4,0,0,0	duplicate(#chest_001-3-0)	#chest_008-3-4	NPC_TREASURE
008-3-5,0,0,0	duplicate(#chest_001-3-0)	#chest_008-3-5	NPC_TREASURE
008-3-6,0,0,0	duplicate(#chest_001-3-0)	#chest_008-3-6	NPC_TREASURE

012-3-1,0,0,0	duplicate(#chest_001-3-0)	#chest_012-3-1	NPC_TREASURE
012-3-3,0,0,0	duplicate(#chest_001-3-0)	#chest_012-3-3	NPC_TREASURE