// Evol Script
// Authors: Gumi, Jesusalva
// areatimer("<map>", <x1>, <y1>, <x2>, <y2>, <tick>, "<npc>::<event>")
function script areatimer {
// Legacy
if (getargcount() > 7)
.@ox=1;
// Variables
.@m$=getarg(.@ox); .@ox+=1;
.@x1=getarg(.@ox); .@ox+=1;
.@y1=getarg(.@ox); .@ox+=1;
.@x2=getarg(.@ox); .@ox+=1;
.@y2=getarg(.@ox); .@ox+=1;
.@tk=getarg(.@ox); .@ox+=1;
.@e$=getarg(.@ox); .@ox+=1;
.@c = getunits(BL_PC, .@players, false, .@m$, .@x1, .@y1, .@x2, .@y2);
for (.@i = 0; .@i < .@c; .@i++) {
addtimer(.@tk, .@e$, .@players[.@i]);
}
return .@i;
}
// areadeltimer("<map>", <x1>, <y1>, <x2>, <y2>, "<npc>::<event>")
function script areadeltimer {
.@c = getunits(BL_PC, .@players, false, getarg(0), getarg(1), getarg(2), getarg(3), getarg(4));
for (.@i = 0; .@i < .@c; .@i++) {
deltimer(getarg(5), .@players[.@i]);
}
return .@i;
}
// areatimer2("<map>", <x1>, <y1>, <x2>, <y2>, <tick>, "<npc>::<event>")
function script areatimer2 {
.@c = getunits(BL_PC, .@players, false, getarg(0), getarg(1), getarg(2), getarg(3), getarg(4));
for (.@i = 0; .@i < .@c; .@i++) {
deltimer(getarg(6), .@players[.@i]);
addtimer(getarg(5), getarg(6), .@players[.@i]);
}
return .@i;
}
// addtimer2(<tick>, "<npc>::<event>")
function script addtimer2 {
deltimer(getarg(1));
addtimer(getarg(0), getarg(1));
return;
}
// maptimer("<map>", <tick>, "<npc>::<event>")
function script maptimer {
.@c = getunits(BL_PC, .@players, false, getarg(0));
for (.@i = 0; .@i < .@c; .@i++) {
addtimer(getarg(1), getarg(2), .@players[.@i]);
}
return .@i;
}
// Same as maptimer() but deletes any previously running timer
// maptimer2("<map>", <tick>, "<npc>::<event>")
function script maptimer2 {
.@c = getunits(BL_PC, .@players, false, getarg(0));
for (.@i = 0; .@i < .@c; .@i++) {
deltimer(getarg(2), .@players[.@i]);
addtimer(getarg(1), getarg(2), .@players[.@i]);
}
return .@i;
}
// mapdeltimer("<map>", "<npc>::<event>")
function script mapdeltimer {
.@c = getunits(BL_PC, .@players, false, getarg(0));
for (.@i = 0; .@i < .@c; .@i++) {
deltimer(getarg(1), .@players[.@i]);
}
return .@i;
}
// partytimer("<map>", <tick>, "<npc>::<event>", partyid)
function script partytimer {
.@c = getunits(BL_PC, .@players, false, getarg(0));
for (.@i = 0; .@i < .@c; .@i++) {
if (getcharid(2, strcharinfo(0,"",.@players[.@i]) ) == getarg(3))
addtimer(getarg(1), getarg(2), .@players[.@i]);
}
return .@i;
}