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// TMW2 Scripts
// Author: Crazyfefe
// Jesusalva
// Desc: Mob Points for Aidan & Ishi. You will gain MONSTER-LEVEL mob points.
// fix_mobkill(mobID) → Manual fix for scripted mobs
function script fix_mobkill {
killedrid=getarg(0);
doevent "#GlobalHandler::OnNPCKillEvent";
return;
}
function script MobPoints {
$MONSTERS_KILLED+=1;
MONSTERS_KILLED+=1;
@mobId=killedrid;
if (MPQUEST) {
.@moblv=strmobinfo(3,killedrid);
// You get MobLv + 20% as MobPoints.
// So a level 100 monster gives you 120 MobPt. Slimes gives no bonus.
if (compare("slime", strtolower(strmobinfo(1, killedrid))))
.@addval=.@moblv;
else
.@addval=.@moblv*12/10;
// Penalty/Bonus
.@base=(.@moblv-BaseLevel);
if (BaseLevel < .@moblv) {
// Target is stronger, +3% per monster level, capped at +75%
.@addval = .@addval * limit(100, 100+(.@base*3), 175) / 100;
} else if (BaseLevel > .@moblv) {
// Target is weaker, -1% per monster level, capped at -50%
.@addval = .@addval * limit(50, 101+.@base, 100) / 100;
}
// Sanitization
.@addval=max(0, .@addval);
// Grant you the Monster Points
Mobpt+=.@addval;
}
callfunc "ValonCount";
if (((QL_VALON >= 2) && (QL_VALON < 6)) && (@mobId == $@ValonMob[@valon_mob]))
callfunc("AddValonCntMask");
// Attitude adjustment for Sagatha
switch (@mobId) {
case 1018:
case 1020:
case 1027:
case 1094:
case 1112:
case 1113:
QuestSagathaAnnoy(3); break;
case 1028:
QuestSagathaAnnoy(4); break;
case 1038:
QuestSagathaAnnoy(2); break;
case 1003:
case 1004:
case 1009:
case 1057:
case 1104:
case 1105:
case 1106:
case 1107:
QuestSagathaHappy(1); break;
}
if (QL_CELESTIA >= 5 && QL_CELESTIA < 205 && @mobId == Yeti) {
QL_CELESTIA = QL_CELESTIA + 1;
if (QL_CELESTIA == 205)
message strcharinfo(0), "Yeti : ##3This should be enough yetis killed to please Celestia.";
}
return;
}
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