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path: root/npc/functions/evil_obelisk.txt
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function	script	EvilObelisk	{
    mes "[Evil Obelisk]";
    mes "(A mystical aura surrounds this stone. It seems to crave money.)";
    next;

    @Cost_jacko = 6500;
    @Cost_gy1 = 4000;
    @Cost_gy2 = 3000;
    @Cost_skull = 2800;
    @Cost_snake = 2500;

    menu
        "Don't pay it anything.", L_close,
        "Pay it " + @Cost_jacko + " gold.", L_JACKO,
        "Pay it " + @Cost_gy1 + " gold.", L_GRAVEYARD1,
        "Pay it " + @Cost_gy2 + " gold.", L_GRAVEYARD2,
        "Pay it " + @Cost_skull + " gold.", L_SKULL,
        "Pay it " + @Cost_snake + " gold.", L_SNAKE;

L_JACKO:
    if (Zeny < @Cost_jacko)
        goto L_NotEnough;
    Zeny = Zeny - @Cost_jacko;
    @mob_id = 1022;
    @mob_count = rand(1,2);
    goto L_Summon;

L_GRAVEYARD1:
    if (Zeny < @Cost_gy1)
        goto L_NotEnough;
    @temp = rand(2);
    if(@temp == 0)
        set @mob_id, 1036;  // Zombie
    if(@temp == 1)
        set @mob_id, 1045;  // Fallen
    @mob_count = rand(1,2);
    Zeny = Zeny - @Cost_gy1;
    goto L_Summon;

L_GRAVEYARD2:
    if (Zeny < @Cost_gy2)
        goto L_NotEnough;
    @temp = rand(2);
    if(@temp == 0)
        set @mob_id, 1044;  // Lady Skelly
    if(@temp == 1)
        set @mob_id, 1043;  // Normal Skelly
    @mob_count = rand(1,2);
    Zeny = Zeny - @Cost_gy2;
    goto L_Summon;

L_SKULL:
    if (Zeny < @Cost_skull)
        goto L_NotEnough;
    @temp = rand(2);
    if(@temp == 0)
        set @mob_id, 1024;  // Poison
    if(@temp == 1)
        set @mob_id, 1023;  // Fire
    @mob_count = rand(1,4);
    Zeny = Zeny - @Cost_skull;
    goto L_Summon;

L_SNAKE:
    if (Zeny < @Cost_snake)
        goto L_NotEnough;
    @temp = rand(4);
    if(@temp == 0)
        set @mob_id, 1034;  // Grass
    if(@temp == 1)
        set @mob_id, 1026;  // Mnt.
    if(@temp == 2)
        set @mob_id, 1010;  // Normal
    if(@temp == 3)
        set @mob_id, 1021;  // Cave
    @mob_count = rand(1,4);
    Zeny = Zeny - @Cost_snake;
    goto L_Summon;

L_Summon:
    areamonster @map$, @x0, @y0, @x1, @y1, "Evil", @mob_id, @mob_count;
    goto L_close;

L_NotEnough:
    mes "You don't have that much money";
    goto L_close;

L_close:
    @Cost_jacko = 0;
    @Cost_gy1 = 0;
    @Cost_gy2 = 0;
    @Cost_skull = 0;
    @Cost_snake = 0;
    return;

}