function script PCtoNPCRange {
@npc_check = 0;
if(!@npc_distance) set @npc_distance, 4; // <== default distance
if(@npc_distance < 0) set @npc_distance, ATTACKRANGE;
.@x=getvariableofnpc(.x, strnpcinfo(0));
.@y=getvariableofnpc(.y, strnpcinfo(0));
if (isin(getmap(), .@x, .@y, @npc_distance))
goto L_Return;
@npc_check = 1;
if(@distance_handler) goto L_Return;
@dnpc_name$ = strnpcinfo(1);
if(@dnpc_name$ != "") goto L_Named;
message strcharinfo(0), "Server : ##BYou need to move closer to interact with this npc.";
goto L_Return;
L_Named:
npctalk3 l(b("Please move closer."));
goto L_Return;
L_Return:
@dnpc_name$ = "";
@distance_handler = 0;
@npc_distance = 0;
return;
}
function script CheckInventory {
@del_loop = 0;
@get_loop = 0;
@delitem_loop = 0;
@getitem_loop = 0;
@check_fail = 0;
@msg_loop = 0;
if (getarraysize(@delitem_ids))
goto L_DelItemsLoop;
goto L_CheckGet;
L_DelItemsLoop:
if(countitem(@delitem_ids[@delitem_loop]) >= @delitem_counts[@delitem_loop])
goto L_DelLoopAgain;
goto L_ReturnMissing;
L_DelLoopAgain:
@delitem_loop = (@delitem_loop + 1);
if(@delitem_loop == getarraysize(@delitem_ids))
goto L_CheckGet;
goto L_DelItemsLoop;
L_CheckGet:
if (getarraysize(@getitem_ids))
goto L_CheckWeight;
goto L_DelCheck;
L_CheckWeight:
getinventorylist;
if (100 < (@inventorylist_count + getarraysize(@getitem_ids)))
goto L_ReturnSpace;
goto L_GetItemsLoop;
L_GetItemsLoop:
if (checkweight(@getitem_ids[@getitem_loop], @getitem_counts[@getitem_loop]))
goto L_GetLoopAgain;
goto L_ReturnWeight;
L_GetLoopAgain:
@getitem_loop = (@getitem_loop + 1);
if(@getitem_loop == getarraysize(@getitem_ids))
goto L_DelCheck;
goto L_GetItemsLoop;
L_DelCheck:
if (getarraysize(@delitem_ids))
goto L_DelLoop;
goto L_CheckGet2;
L_DelLoop:
delitem @delitem_ids[@del_loop], @delitem_counts[@del_loop];
goto L_DelAgain;
L_DelAgain:
@del_loop = (@del_loop + 1);
if(@del_loop == getarraysize(@delitem_ids))
goto L_GetLoop;
goto L_DelLoop;
L_CheckGet2:
if (getarraysize(@getitem_ids))
goto L_GetLoop;
goto L_Return;
L_GetLoop:
misceffect FX_GETITEM, strcharinfo(0);
getitem @getitem_ids[@get_loop], @getitem_counts[@get_loop];
goto L_GetAgain;
L_GetAgain:
@get_loop = (@get_loop + 1);
if(@get_loop == getarraysize(@getitem_ids))
goto L_Return;
goto L_GetLoop;
L_ReturnMissing:
@check_fail = 1;
mesq l("You are missing required items.");
goto L_MissingMsg;
L_MissingMsg:
mes "[@@"+@delitem_ids[@msg_loop]+"|"+getitemlink(@delitem_ids[@msg_loop])+"@@] "+countitem(getitemlink(@delitem_ids[@msg_loop]))+"/"+@delitem_counts[@msg_loop];
goto L_NextMsgCheck;
L_NextMsgCheck:
@msg_loop = (@msg_loop + 1);
if(@msg_loop == getarraysize(@delitem_ids))
goto L_Return;
goto L_MissingMsg;
L_ReturnWeight:
mesq l("You need to be carrying less weight.");
next;
@check_fail = 1;
goto L_Return;
L_ReturnSpace:
mesq l("You need more room in your inventory.");
next;
@check_fail = 1;
goto L_Return;
L_Return:
cleararray @delitem_ids, "", getarraysize(@delitem_ids);
cleararray @delitem_counts, "", getarraysize(@delitem_counts);
cleararray @getitem_ids, "", getarraysize(@getitem_ids);
cleararray @getitem_counts, "", getarraysize(@getitem_counts);
return;
}