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function script CheckReagents {
@xmas_reagent_loop = 0;
if((@xmas_reagent_done_state) || !(@xmas_reagent_start_state))
goto L_Return;
if(@xmas_side)
goto L_OneLoop;
goto L_ZeroLoop;
L_ZeroLoop:
if(countitem($@xmas_zero_reagents$[@xmas_reagent_loop]) >= $@xmas_zero_reagents_amounts[@xmas_reagent_loop])
goto L_ZeroLoopAgain;
goto L_Return;
L_ZeroLoopAgain:
if((@xmas_reagent_loop + 1) == getarraysize($@xmas_zero_reagents$))
goto L_AllReagents;
@xmas_reagent_loop = (@xmas_reagent_loop + 1);
goto L_ZeroLoop;
L_OneLoop:
if(countitem($@xmas_one_reagents$[@xmas_reagent_loop]) >= $@xmas_one_reagents_amounts[@xmas_reagent_loop])
goto L_OneLoopAgain;
goto L_Return;
L_OneLoopAgain:
if((@xmas_reagent_loop + 1) == getarraysize($@xmas_one_reagents$))
goto L_AllReagents;
@xmas_reagent_loop = (@xmas_reagent_loop + 1);
goto L_OneLoop;
L_AllReagents:
@xmas_state = $@xmas_reagents_done;
callfunc "XmasSetState";
goto L_Return;
L_Return:
return;
}
function script DeleteReagents {
@xmas_reagent_loop = 0;
if(@xmas_side)
goto L_OneLoop;
goto L_ZeroLoop;
L_ZeroLoop:
delitem $@xmas_zero_reagents$[@xmas_reagent_loop], $@xmas_zero_reagents_amounts[@xmas_reagent_loop];
goto L_ZeroLoopAgain;
L_ZeroLoopAgain:
if((@xmas_reagent_loop + 1) == getarraysize($@xmas_zero_reagents$))
goto L_Return;
@xmas_reagent_loop = (@xmas_reagent_loop + 1);
goto L_ZeroLoop;
L_OneLoop:
delitem $@xmas_one_reagents$[@xmas_reagent_loop], $@xmas_one_reagents_amounts[@xmas_reagent_loop];
goto L_OneLoopAgain;
L_OneLoopAgain:
if((@xmas_reagent_loop + 1) == getarraysize($@xmas_one_reagents$))
goto L_Return;
@xmas_reagent_loop = (@xmas_reagent_loop + 1);
goto L_OneLoop;
L_Return:
return;
}
function script ListReagents {
@xmas_reagent_loop = 0;
mes "\"I'm going to need \"";
next;
if(@xmas_side)
goto L_OneLoop;
goto L_ZeroLoop;
L_ZeroLoop:
mes "\"" + $@xmas_zero_reagents_amounts[@xmas_reagent_loop] + " " + $@xmas_zero_reagents_names$[@xmas_reagent_loop] + "\"";
next;
goto L_ZeroLoopAgain;
L_ZeroLoopAgain:
if((@xmas_reagent_loop + 1) == getarraysize($@xmas_zero_reagents$))
goto L_AllReagents;
@xmas_reagent_loop = (@xmas_reagent_loop + 1);
goto L_ZeroLoop;
L_OneLoop:
mes "\"" + $@xmas_one_reagents_amounts[@xmas_reagent_loop] + " " + $@xmas_one_reagents_names$[@xmas_reagent_loop] + "\"";
next;
goto L_OneLoopAgain;
L_OneLoopAgain:
if((@xmas_reagent_loop + 1) == getarraysize($@xmas_one_reagents$))
goto L_AllReagents;
@xmas_reagent_loop = (@xmas_reagent_loop + 1);
goto L_OneLoop;
L_AllReagents:
return;
}
function script BadPowderMake {
if(countitem("PileOfAsh") < ($@xmas_red_amount + $@xmas_yellow_amount))
goto L_NotEnough;
if(countitem("RedDye") < $@xmas_red_amount)
goto L_NotEnough;
if(countitem("YellowDye") < $@xmas_yellow_amount)
goto L_NotEnough;
getinventorylist;
if (@inventorylist_count > 100)
goto L_FullInv;
goto L_MakePowder;
L_MakePowder:
delitem "PileOfAsh", ($@xmas_red_amount + $@xmas_yellow_amount);
delitem "RedDye", $@xmas_red_amount;
delitem "YellowDye", $@xmas_yellow_amount;
getitem "RedPowder", $@xmas_red_amount;
getitem "YellowPowder", $@xmas_yellow_amount;
mes "\"Here is your powder, now move!\"";
goto L_Return;
L_FullInv:
mes "\"... Excuse me but where did you expect you were going to hold these powders...\"";
mes "\"WAIT! no, I don't want to know. Just come back when you have some room.\"";
goto L_Return;
L_NotEnough:
mes "\"You don't have enough of eagents to make the powders.\"";
mes "\"To replace the glitter we will need get " + ($@xmas_red_amount + $@xmas_yellow_amount) + " Piles of Ash, " + $@xmas_red_amount + " Red Dyes and " + $@xmas_yellow_amount + " Yellow Dyes\"";
goto L_Return;
L_Return:
return;
}
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