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path: root/npc/annuals/xmas/2021.txt
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// TMW Script.
// Author:
//    Jesusalva
// Notes:
//    Christmas 2021 - Configuration Files

function	script	X21ID	{
    return (getcharid(1) > 0 ? getcharid(1) : getcharid(3));
}

function	script	X21ID2	{
    return (getcharid(1) > 0 ? getcharid(1) : getcharid(0));
}

function	script	X21TYPE	{
    return (getcharid(1) > 0 ? IOT_PARTY : IOT_CHAR);
}

function	script	X21BC1_CLEAR	{
    return (XMAS2021 & X21_BOSSDEFEAT);
}

function	script	X21BC1_DOCLEAR	{
    XMAS2021 = (XMAS2021 | X21_BOSSDEFEAT);
    return;
}
function	script	X21ED1_CLEAR	{
    return (XMAS2021 & X21_ALYSSARESCUE);
}

function	script	X21ED1_DOCLEAR	{
    XMAS2021 = (XMAS2021 | X21_ALYSSARESCUE);
    return;
}

function	script	X21CANDLE_CHECK	{
    if ('XMAS21CANDLE) return false;
    // NOTE: We could check here if player already finished this
    // And skip the challenge after litting one candle?
    if ('X21_CANDLE[0] != 'COLORCODE[0]) return false;
    if ('X21_CANDLE[1] != 'COLORCODE[1]) return false;
    if ('X21_CANDLE[2] != 'COLORCODE[2]) return false;
    if ('X21_CANDLE[3] != 'COLORCODE[3]) return false;
    if ('X21_CANDLE[4] != 'COLORCODE[4]) return false;
    if ('X21_CANDLE[5] != 'COLORCODE[5]) return false;
    // This instance challenge is over
    'XMAS21CANDLE = true;
    // Record on player as well, just to be safe.
    if (XMAS2021 & X21_CANDLES) return true;
    getitem AquaTicket, 5;
    XMAS2021 = (XMAS2021 | X21_CANDLES);
    return true;
}

function	script	X21SEED_CHECK	{
    /* Protip: You don't have to fill all spots
     * 
     * If you plant a "L" it also works
     * This is because "L" is the first letter of "Lazy"
     * And I was particularly lazy to make a proper script
     */
    if ('XMAS21TREE) return false;
    // NOTE: We could check here if player already finished this
    // And skip the challenge after planting one tree?
    if (!'XMAS21TREE_X[116]) return false;
    if (!'XMAS21TREE_X[117]) return false;
    if (!'XMAS21TREE_X[118]) return false;
    if (!'XMAS21TREE_X[119]) return false;
    if (!'XMAS21TREE_X[120]) return false;
    if (!'XMAS21TREE_Y[168]) return false;
    if (!'XMAS21TREE_Y[169]) return false;
    if (!'XMAS21TREE_Y[170]) return false;
    // This instance challenge is over
    'XMAS21TREE = true;
    // Record on player as well, just to be safe.
    if (XMAS2021 & X21_PLANTPUZZLE) return true;
    getitem AquaTicket, 5;
    XMAS2021 = (XMAS2021 | X21_PLANTPUZZLE);
    return true;
}

function	script	X21_SEEDS	{
    getmapxy(.@m$, .@x, .@y, 0);
    // If planted in the wrong region, vanish without effect
    if (.@m$ != "0812@"+X21ID2())
        return;
    if (.@x < 107 || .@x > 126)
        return;
    if (.@y < 159 || .@y > 177)
        return;
    // Should never happen, so nuke everything
    if (instance_id() < 0) end;
    // Already planted this spot
    if ('XMAS21TREE_X[.@x] && 'XMAS21TREE_Y[.@y]) return;
    // Record the success planting it
    'XMAS21TREE_X[.@x] = true;
    'XMAS21TREE_Y[.@y] = true;
    // Sprout a Christmas Tree IF position was not already filled
    monster(.@m$, .@x, .@y, strmobinfo(1, ChristmasTree), ChristmasTree, 1, "#XMAS21Core::OnX1164");
    // Unlock the gate once the puzzle is complete
    if (X21SEED_CHECK()) {
        delcells("X21L2@"+X21ID());
        specialeffect(FX_MAGIC_WICKED_SPAWN, AREA, getcharid(3));
    }
    return;
}

function	script	X21QUESTON	{
    // Create and setup the challenge. Allow to reset quest.
    XMAS2021 = X21_ACCEPTED;
    /* Prepare something */
    return;
}

function	script	X21INIT	{
    .@inst = instance_create("Northern Lights", X21ID(), X21TYPE());
    // Instance must be created
    if (.@inst >= 0) {
        // We... Could use base name, actually, but whatever
        .@mapa$ = "0812@"+X21ID2(); // Northern Lights
        .@mapb$ = "0813@"+X21ID2(); // Existential Frontier
        .@mapc$ = "0803@"+X21ID2(); // Forgotten/Mystic/Peaceful Glade
        .@mapd$ = "0801@"+X21ID2(); // Peaceful Glade (Present)

        instance_attachmap("081-2", .@inst, false, .@mapa$);
        instance_attachmap("081-3", .@inst, false, .@mapb$);
        instance_attachmap("080-3", .@inst, false, .@mapc$);
        instance_attachmap("080-1", .@inst, false, .@mapd$);

		instance_set_timeout(1800, 1800, .@inst);
		instance_init(.@inst);

        /* Create locks */
        setcells .@mapa$, 103, 211, 107, 212, 1, "X21L1@"+X21ID();
        setcells .@mapa$, 124, 127, 131, 128, 1, "X21L2@"+X21ID();
        setcells .@mapa$,  47,  71,  51,  72, 1, "X21L3@"+X21ID();

        /* Spawn Special Monsters */
        "#XMAS21Core"::spawn(Grinchboo, 5, .@mapa$);
        "#XMAS21Core"::spawn(Grinchboo, 3, .@mapc$);
        "#XMAS21Core"::spawn2(Koyntety, 70, 250, 99, 265, 1, .@mapa$);
        "#XMAS21Core"::spawn2(BlueSpark, 47, 191, 65, 212, 2, .@mapa$);
        "#XMAS21Core"::spawn2(RedSpark, 47, 191, 65, 212, 2, .@mapa$);

        /* Northern Lights Dungeon */
        "#XMAS21Core"::spawn(WhiteSlime, 37, .@mapa$);
        "#XMAS21Core"::spawn(Archant, 7, .@mapa$);
        //"#XMAS21Core"::spawn(BlueSpark, 1, .@mapa$); //?
        //"#XMAS21Core"::spawn(RedSpark, 1, .@mapa$); //?
        "#XMAS21Core"::spawn(AzulSlime, 20, .@mapa$);
        "#XMAS21Core"::spawn(SantaSlime, 24, .@mapa$);
        "#XMAS21Core"::spawn(Moggun, 30, .@mapa$);
        "#XMAS21Core"::spawn(Yeti, 4, .@mapa$);
        "#XMAS21Core"::spawn(Wisp, 5, .@mapa$);
        "#XMAS21Core"::spawn(Poltergeist, 12, .@mapa$);
        "#XMAS21Core"::spawn(Spectre, 5, .@mapa$);
        "#XMAS21Core"::spawn(ManaGhost, 14, .@mapa$);
        "#XMAS21Core"::spawn(IceElement, 3, .@mapa$);
        "#XMAS21Core"::spawn(IceSkull, 2, .@mapa$);
        "#XMAS21Core"::spawn(Nutcracker, 6, .@mapa$);
        "#XMAS21Core"::spawn(Fluffy, 16, .@mapa$);

        /* Peaceful/Mystic/Forgotten Glade (Past) */
        "#XMAS21Core"::spawn(CrotcherScorpion, 14, .@mapc$);
        "#XMAS21Core"::spawn(Snail, 22, .@mapc$);
        "#XMAS21Core"::spawn(Bee, 9, .@mapc$);
        "#XMAS21Core"::spawn(Butterfly, 27, .@mapc$);
        "#XMAS21Core"::spawn(PinkFlower, 42, .@mapc$);
        "#XMAS21Core"::spawn(Pinkie, 36, .@mapc$);
        "#XMAS21Core"::spawn(Hyvern, 6, .@mapc$);
        "#XMAS21Core"::spawn(WitchGuard, 8, .@mapc$);

        /* Peaceful/Mystic/Forgotten Glade (Present) */
        "#XMAS21Core"::spawn(Fluffy, 9, .@mapd$);
        "#XMAS21Core"::spawn(Snail, 11, .@mapd$);
        "#XMAS21Core"::spawn(Bee, 5, .@mapd$);
        "#XMAS21Core"::spawn(Butterfly, 15, .@mapd$);
        "#XMAS21Core"::spawn(PinkFlower, 24, .@mapd$);
        "#XMAS21Core"::spawn(Pinkie, 18, .@mapd$);
        "#XMAS21Core"::spawn(Hyvern, 3, .@mapd$);

    }
    if (instance_id() >= 0)
		instance_set_timeout(1800, 1800);
    return;
}

/* You cannot fiddle with party in this region */
080-1	mapflag	partylock
080-3	mapflag	partylock
//081-1	mapflag	partylock
081-2	mapflag	partylock
081-3	mapflag	partylock

081-2	mapflag	bexp	125
080-3	mapflag	bexp	125
080-1	mapflag	bexp	125

/* Secure regions */
081-3	mapflag	zone	MMO
081-3	mapflag	nosave	081-1,68,31

/* Script Core */
080-1,0,0,0	script	#XMAS21Core	NPC_HIDDEN,{
    end;

// "#XMAS21Core"::spawn(MonsterID, {Amount=1, {Map=this}})
public function spawn {
    if (playerattached())
        .@m$=getarg(2, getmap());
    else
        .@m$=getarg(2);
    .@n$="#XMAS21Core::On"+getarg(0);
    if (mobcount(.@m$, .@n$) < 200)
        areamonster .@m$, 20, 20, getmapinfo(MAPINFO_SIZE_X, .@m$)-20, getmapinfo(MAPINFO_SIZE_Y, .@m$)-20, strmobinfo(1, getarg(0)), getarg(0), getarg(1, 1), .@n$;

    /* Aqua Ticket Drops */
    if (playerattached()) {
        if (instance_id() < 0) return; // No drops outside instanced maps
        fix_mobkill(getarg(0));
    }
    return;
}

// "#XMAS21Core"::spawn2(MonsterID, X1, Y1, X2, Y2, {Amount=1, {Map=this}})
// Function Changes from On<ID> to OnX<ID>
public function spawn2 {
    .@m$=getarg(6, getmap());
    .@n$="#XMAS21Core::OnX"+getarg(0);
    .@x1=max(getarg(1), 20);
    .@y1=max(getarg(2), 20);
    .@x2=min(getarg(3), getmapinfo(MAPINFO_SIZE_X, .@m$)-20);
    .@y2=min(getarg(4), getmapinfo(MAPINFO_SIZE_Y, .@m$)-20);
    /*
    // Radius-based, was scrapped in favor of rectangles
    .@x1=max(getarg(1)-getarg(3), 20);
    .@y1=max(getarg(2)-getarg(3), 20);
    .@x2=min(getarg(1)+getarg(3), getmapinfo(MAPINFO_SIZE_X, .@m$)-20);
    .@y2=min(getarg(2)+getarg(3), getmapinfo(MAPINFO_SIZE_Y, .@m$)-20);
    */
    if (mobcount(.@m$, .@n$) < 200)
        areamonster .@m$, .@x1, .@y1, .@x2, .@y2, strmobinfo(1, getarg(0)), getarg(0), getarg(5, 1), .@n$;
    return;
}

/* Special */
// Sparkles Chamber, drops seeds
OnX1080:
OnX1081:
    spawn2(any(BlueSpark, RedSpark), 47, 191, 65, 212);
    /* Give player enough seeds */
    getmapxy(.@m$, .@x, .@y, 0);
    .@x1=.@x-1;
    .@y1=.@y-1;
    .@x2=.@x+1;
    .@y2=.@y+1;
    .@x=cap_value(rand2(.@x1, .@x2), 47, 65);
    .@y=cap_value(rand2(.@y1, .@y2), 191, 212);
    makeitem(XmasSeeds, rand2(1, 3), .@m$, .@x, .@y);
    end;
// Mini-Boss Chamberlain, drops candle
OnX1146:
OnX1147:
    spawn2(any(Flashmob, Koyntety), 70, 250, 99, 265);
    /* Give player enough fuel potions */
    getmapxy(.@m$, .@x, .@y, 0);
    .@x1=.@x-1;
    .@y1=.@y-1;
    .@x2=.@x+1;
    .@y2=.@y+1;
    .@x=cap_value(rand2(.@x1, .@x2), 70, 99);
    .@y=cap_value(rand2(.@y1, .@y2), 250, 265);
    makeitem(ThermalNapalm, rand2(3, 5), .@m$, .@x, .@y);
    end;
// Christmas Tree, spawns a (few?) gift boxes
OnX1164:
    getmapxy(.@m$, .@x, .@y, 0);
    .@x1=.@x-2;
    .@y1=.@y-2;
    .@x2=.@x+2;
    .@y2=.@y+2;
    .@x=cap_value(rand2(.@x1, .@x2), 47, 65);
    .@y=cap_value(rand2(.@y1, .@y2), 191, 212);
    spawn2(ChristmasGift, .@x1, .@y1, .@x2, .@y2, rand2(1, 3));
    end;
// Christmas Gift Box, gives you Tickets
OnX1165:
    getmapxy(.@m$, .@x, .@y, 0);
    .@x1=.@x-2;
    .@y1=.@y-2;
    .@x2=.@x+2;
    .@y2=.@y+2;
    .@x=cap_value(rand2(.@x1, .@x2), 47, 65);
    .@y=cap_value(rand2(.@y1, .@y2), 191, 212);
    makeitem(AquaTicket, any(1, 1, 2), .@m$, .@x, .@y);
    end;

/* Experimental */
On1162:
    spawn(Grinchboo, 2);
    end;

/* Ice Caves */
On1093:
    spawn(WhiteSlime);
    end;
On1060:
    spawn(Archant);
    end;
On1080:
    spawn(BlueSpark);
    end;
On1081:
    spawn(RedSpark);
    end;
On1100:
    spawn(AzulSlime);
    end;
On1015:
    spawn(SantaSlime);
    end;
On1061:
    spawn(Moggun);
    end;
On1072:
    spawn(Yeti);
    end;
On1040:
    spawn(Wisp);
    end;
On1047:
    spawn(Poltergeist);
    end;
On1042:
    spawn(Spectre);
    end;
On1125:
    spawn(ManaGhost);
    end;
On1071:
    spawn(IceElement);
    end;
On1085:
    spawn(IceSkull);
    end;
On1114:
    spawn(Nutcracker);
    end;
On1020:
    spawn(Fluffy);
    end;

/* Woodlands */
On1084:
    spawn(CrotcherScorpion);
    end;
On1041:
    spawn(Snail);
    end;
On1049:
    spawn(Bee);
    end;
On1055:
    spawn(Butterfly);
    end;
On1014:
    spawn(PinkFlower);
    end;
On1018:
    spawn(Pinkie);
    end;
On1088:
    spawn(Hyvern);
    end;
On1103:
    spawn(WitchGuard);
    end;

/* Ambush */
On1140:
    spawn(Tengu);
    end;
On1138:
    spawn(ManaGuardian);
    end;
On1143:
    spawn(ManaSlayer);
    end;
On1150:
    spawn(ManaTyrant);
    end;
On1147:
    spawn(Koyntety);
    end;
On1146:
    spawn(Flashmob);
    end;

/* Other Christmas settings */
OnInstanceInit:
    /* Prepare the color code */
    'COLORCODE[0] = rand2(0, 2);
    'COLORCODE[1] = rand2(0, 2);
    'COLORCODE[2] = rand2(0, 2);
    'COLORCODE[3] = rand2(0, 2);
    'COLORCODE[4] = rand2(0, 2);
    'COLORCODE[5] = rand2(0, 2);
    'OBSCURECOLOR = any(0, 1);
    end;

OnInit:
    /* Aethyra - Frontier Town */
    "#XMAS21Core"::spawn(Fluffy, 16, "081-1");
    "#XMAS21Core"::spawn(Poltergeist, 7, "081-1");
    "#XMAS21Core"::spawn(Wisp, 7, "081-1");
    "#XMAS21Core"::spawn(Spectre, 7, "081-1");
    "#XMAS21Core"::spawn(WhiteSlime, 12, "081-1");
    "#XMAS21Core"::spawn(SantaSlime, 3, "081-1");
    "#XMAS21Core"::spawn(Moggun, 18, "081-1");
    end;
}