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path: root/npc/annuals/halloween/debug.txt
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function	script	HalloweenDebug	{
    if(debug)
        goto L_Debug;
    goto L_Live;

L_Live:
    menu
        "Debug Time", L_DebugTime,
        "Set Old Event Flag.", L_LastReset,
        "Halloween Time Key Change.", L_HalloweenTimeKey,
        "Reset NPC's mask memory", L_ResetMask,
        "Nothing.", L_close;

L_Debug:
    menu
        "Debug Time", L_DebugTime,
        "Set Old Event Flag.", L_LastReset,
        "Halloween Time Key Change.", L_HalloweenTimeKey,
        "Quest State", L_QuestState,
        "Set NPC trick or treat flag", L_SetTrickOrTreats,
        "Reset my quest state", L_ResetMe,
        "Reset NPC's mask memory", L_ResetMask,
        "Nothing.", L_close;

L_DebugTime:
    mes "--Sever--";
    mes "Event State: " + $@halloween_time;
    mes "Event Start" + $HALLOWEEN_TIME_KEY[0] + "/1";
    mes "Reward Start: " + $HALLOWEEN_TIME_KEY[1] + "/" + $HALLOWEEN_TIME_KEY[3];
    mes "Event End: " + $HALLOWEEN_TIME_KEY[2] + "/" + $HALLOWEEN_TIME_KEY[4];
    mes "Event Time Key (year (CCYY)): " + $HALLOWEEN_TIME_KEY[5];
    next;
    goto L_Debug;

L_LastReset:
    HALLOWEENTIME = 255;
    HALLOWEENYEAR = 2012;
    goto L_Debug;

L_HalloweenTimeKey:
    mes "Halloween Time Key Change.";
    mes "Start Month?";
    input @halloween_time_key_smonth;
    if((@halloween_time_key_smonth == 0) || (@halloween_time_key_smonth > 12))
        goto L_HalloweenError;
    mes "Reward Start Month?";
    input @halloween_time_key_srmonth;
    if((@halloween_time_key_srmonth == 0) || (@halloween_time_key_srmonth > 12))
        goto L_HalloweenError;
    mes "End Month?";
    input @halloween_time_key_emonth;
    if((@halloween_time_key_emonth == 0) || (@halloween_time_key_emonth > 12))
        goto L_HalloweenError;
    mes "Reward Start Day?";
    input @halloween_time_key_rsday;
    if((@halloween_time_key_rsday == 0) || (@halloween_time_key_rsday > 31))
        goto L_HalloweenError;
    mes "Reward End Day?";
    input @halloween_time_key_reday;
    if((@halloween_time_key_reday == 0) || (@halloween_time_key_reday > 31))
        goto L_HalloweenError;
    mes "Time Key (CCYY) ";
    input @halloween_time_key_year;
    goto L_SetNewKey;

L_HalloweenError:
    mes "Incorrect Entry. Try again.";
    next;
    goto L_Debug;

L_SetNewKey:
    setarray $HALLOWEEN_TIME_KEY, @halloween_time_key_smonth, @halloween_time_key_srmonth, @halloween_time_key_emonth, @halloween_time_key_rsday, @halloween_time_key_reday, @halloween_time_key_year;
    donpcevent "#HalloweenConfig::OnCommandRestartQuest";
    goto L_Debug;

L_QuestState:
    mes "Karma: " + (HALLOWEENTIME & 65535);
    @big_reward_status$ = " No.";
    if (HALLOWEENTIME & $@halloween_got_big_reward)
        @big_reward_status$ = " Yes.";
    mes "Big Reward: " + @big_reward_status$;
    @charm_reward_status$ = " No.";
    if (HALLOWEENTIME & $@halloween_got_charm_reward)
        @charm_reward_status$ = " Yes.";
    mes "Charm Reward:" + @charm_reward_status$;
    @npc_check_loop = 0;
    goto L_NpcCheckLoop;

L_NpcCheckLoop:
    @display_mes$ = "NPC ID " + @npc_check_loop + ":" + $@halloween_npc_names$[@npc_check_loop];
    @npc_status$ = " Needed";
    if (HALLOWEENTIME & (1 << (31 - @npc_check_loop)))
        @npc_status$ = " Complete";
    @display_mes$ = @display_mes$ + @npc_status$;
    mes @display_mes$;
    @display_mes$ = "";
    goto L_NpcCheckInc;

L_NpcCheckInc:
    @npc_check_loop = (@npc_check_loop + 1);
    if (@npc_check_loop >= getarraysize($@halloween_npc_names$))
        goto L_TrickOrTreatCount;
    goto L_NpcCheckLoop;

L_TrickOrTreatCount:
    callfunc "TrickOrTreatTally";
    mes @npc_tally + " out of 14";
    next;
    goto L_Debug;

L_SetTrickOrTreats:
    mes "Enter NPC to set";
    input @halloween_npc_id;
    HALLOWEENTIME = HALLOWEENTIME | (1 << (31 - @halloween_npc_id));
    goto L_Debug;

L_ResetMe:
    HALLOWEENTIME = 0;
    HALLOWEENYEAR = $HALLOWEEN_TIME_KEY[5];
    goto L_Debug;

L_ResetMask:
    mes "Enter NPC to reset:";
    input @halloween_npc_id;
    $@halloween_maskmemory[8 * @halloween_npc_id] = 0;
    goto L_Debug;

L_close:
    @tmp = 0;
    @Mask = 0;
    @karma = 0;
    @loop = 0;
    @menu = 0;
    @halloween_npc_id = 0;
    close2;
    return;
}