function script HalloweenDebug {
if(debug)
goto L_Debug;
goto L_Live;
L_Live:
menu
"Debug Time", L_DebugTime,
"Set Old Event Flag.", L_LastReset,
"Halloween Time Key Change.", L_HalloweenTimeKey,
"Reset NPC's mask memory", L_ResetMask,
"Nothing.", L_close;
L_Debug:
menu
"Debug Time", L_DebugTime,
"Set Old Event Flag.", L_LastReset,
"Halloween Time Key Change.", L_HalloweenTimeKey,
"Quest State", L_QuestState,
"Set NPC trick or treat flag", L_SetTrickOrTreats,
"Reset my quest state", L_ResetMe,
"Reset NPC's mask memory", L_ResetMask,
"Nothing.", L_close;
L_DebugTime:
mes "--Sever--";
mes "Event State: " + $@halloween_time;
mes "Event Start" + $HALLOWEEN_TIME_KEY[0] + "/1";
mes "Reward Start: " + $HALLOWEEN_TIME_KEY[1] + "/" + $HALLOWEEN_TIME_KEY[3];
mes "Event End: " + $HALLOWEEN_TIME_KEY[2] + "/" + $HALLOWEEN_TIME_KEY[4];
mes "Event Time Key (year (CCYY)): " + $HALLOWEEN_TIME_KEY[5];
next;
goto L_Debug;
L_LastReset:
HALLOWEENTIME = 255;
HALLOWEENYEAR = 2012;
goto L_Debug;
L_HalloweenTimeKey:
mes "Halloween Time Key Change.";
mes "Start Month?";
input @halloween_time_key_smonth;
if((@halloween_time_key_smonth == 0) || (@halloween_time_key_smonth > 12))
goto L_HalloweenError;
mes "Reward Start Month?";
input @halloween_time_key_srmonth;
if((@halloween_time_key_srmonth == 0) || (@halloween_time_key_srmonth > 12))
goto L_HalloweenError;
mes "End Month?";
input @halloween_time_key_emonth;
if((@halloween_time_key_emonth == 0) || (@halloween_time_key_emonth > 12))
goto L_HalloweenError;
mes "Reward Start Day?";
input @halloween_time_key_rsday;
if((@halloween_time_key_rsday == 0) || (@halloween_time_key_rsday > 31))
goto L_HalloweenError;
mes "Reward End Day?";
input @halloween_time_key_reday;
if((@halloween_time_key_reday == 0) || (@halloween_time_key_reday > 31))
goto L_HalloweenError;
mes "Time Key (CCYY) ";
input @halloween_time_key_year;
goto L_SetNewKey;
L_HalloweenError:
mes "Incorrect Entry. Try again.";
next;
goto L_Debug;
L_SetNewKey:
setarray $HALLOWEEN_TIME_KEY, @halloween_time_key_smonth, @halloween_time_key_srmonth, @halloween_time_key_emonth, @halloween_time_key_rsday, @halloween_time_key_reday, @halloween_time_key_year;
donpcevent "#HalloweenConfig::OnCommandRestartQuest";
goto L_Debug;
L_QuestState:
mes "Karma: " + (HALLOWEENTIME & 65535);
@big_reward_status$ = " No.";
if (HALLOWEENTIME & $@halloween_got_big_reward)
@big_reward_status$ = " Yes.";
mes "Big Reward: " + @big_reward_status$;
@charm_reward_status$ = " No.";
if (HALLOWEENTIME & $@halloween_got_charm_reward)
@charm_reward_status$ = " Yes.";
mes "Charm Reward:" + @charm_reward_status$;
@npc_check_loop = 0;
goto L_NpcCheckLoop;
L_NpcCheckLoop:
@display_mes$ = "NPC ID " + @npc_check_loop + ":" + $@halloween_npc_names$[@npc_check_loop];
@npc_status$ = " Needed";
if (HALLOWEENTIME & (1 << (31 - @npc_check_loop)))
@npc_status$ = " Complete";
@display_mes$ = @display_mes$ + @npc_status$;
mes @display_mes$;
@display_mes$ = "";
goto L_NpcCheckInc;
L_NpcCheckInc:
@npc_check_loop = (@npc_check_loop + 1);
if (@npc_check_loop >= getarraysize($@halloween_npc_names$))
goto L_TrickOrTreatCount;
goto L_NpcCheckLoop;
L_TrickOrTreatCount:
callfunc "TrickOrTreatTally";
mes @npc_tally + " out of 14";
next;
goto L_Debug;
L_SetTrickOrTreats:
mes "Enter NPC to set";
input @halloween_npc_id;
HALLOWEENTIME = HALLOWEENTIME | (1 << (31 - @halloween_npc_id));
goto L_Debug;
L_ResetMe:
HALLOWEENTIME = 0;
HALLOWEENYEAR = $HALLOWEEN_TIME_KEY[5];
goto L_Debug;
L_ResetMask:
mes "Enter NPC to reset:";
input @halloween_npc_id;
$@halloween_maskmemory[8 * @halloween_npc_id] = 0;
goto L_Debug;
L_close:
@tmp = 0;
@Mask = 0;
@karma = 0;
@loop = 0;
@menu = 0;
@halloween_npc_id = 0;
close2;
return;
}