- script #ValonConfig NPC32767,{
end;
OnInit:
setarray $@ValonMob, Maggot, HouseMaggot, TameScorpion, Scorpion;
setarray $@ValonMobCnt, 10,5,3,1;
end;
}
029-1,74,86,0 script ValonDebug NPC156,{
mes "[Valon Debug]";
mes "Reset?";
if (askyesno() == ASK_YES) {
setq CandorQuest_Valon, 0;
STARTAREA = (STARTAREA & ~(NIBBLE_2_MASK) | (0 << NIBBLE_2_SHIFT));
mes "";
mes "Reset!";
}
close;
OnInit:
if (!debug)
disablenpc "ValonDebug";
end;
}
029-1,72,86,0 script Valon NPC156,{
callfunc "PCtoNPCRange";
if(@npc_check) end;
ValonCount();
.@q=getq(CandorQuest_Valon);
if (.@q >= 6)
goto L_QuestComplete;
if (.@q == 1)
goto L_QuestAskAgain;
if (@valon_count >= $@ValonMobCnt[@valon_mob])
goto L_NextMob;
if ((.@q >= 2) && (.@q < 6))
goto L_QuestStarted;
goto L_QuestAsk;
L_QuestAskAgain:
mesn;
mesq l("Hello, Adventurer! Have you come back to help?");
menu
"Yes. I will help with the island beasts.", L_Accept,
"Maybe some other time.", -;
close;
L_QuestAsk:
mesn;
mes "\"Hello!";
mes "You're looking for adventures, right?\"";
mes "\"But you shouldn't underestimate this island, it is dangerous.\"";
mes "\"It's crawling with scorpions, and the heat has overcome adventurers tougher than you are.\"";
mes "\"I should know I guard this gate from all manner of island beasts.\"";
mes "\"Maybe you would like help and earn your stripes?\"";
mes "\"The Council of Wizard's does offer a reward for helping...\"";
setq CandorQuest_Valon, 1;
ResetValonCntMask();
menu
"YES!!! let me at them!", L_Accept,
"Maybe some other time.", -;
close;
L_Accept:
setq CandorQuest_Valon, 2;
ValonCount();
goto L_NewMob;
L_NextMob:
getexp 40, 0;
mesq l("I see you killed all the %s needed.", getmonsterlink(@valon_mob));
mesq l("The Wizard's thank thee as well.");
Zeny += 25;
setq CandorQuest_Valon, (.@q + 1);
ResetValonCntMask();
ValonCount();
if (@valon_mob == getarraysize($@ValonMob))
goto L_QuestOver;
goto L_NewMob;
L_NewMob:
mesq l("Let's see whats on the list. Ah ok, I need you to kill me %d %s.", $@ValonMobCnt[@valon_mob], getmonsterlink($@ValonMob[@valon_mob]));
mesq l("I'll be waiting here, come back and see after you've killed those mobs.");
close;
L_QuestStarted:
mesn;
mesq l("Hail adventurer! You are well on your way to mastering the beasts of the island.");
mesq l("You need to kill %s: %d/%d.", getmonsterlink($@ValonMob[@valon_mob]), @valon_count, $@ValonMobCnt[@valon_mob]);
mesq l("\"Come back and see me when the job is done.\"");
close;
L_QuestOver:
mesn;
mesq l("Thanks once again for helping with the monsters in the island.");
getexp 50, 0;
setq CandorQuest_Valon, (.@q + 1);
close;
L_QuestComplete:
mesn;
mesq l("Thanks once again for helping with the monsters in the island.");
close;
}