- script #ValonConfig NPC32767,{
end;
OnInit:
setarray $@ValonMob, 1002,1050,1046,1003;
setarray $@ValonMobName$, "Maggots","House Maggots","Tame Scorpions","Scorpion";
setarray $@ValonMobCnt, 10,5,3,1;
end;
}
function script ValonCount {
@valon_mob = 0;
if (QL_VALON >= 2)
@valon_mob = (QL_VALON - 2);
@valon_count = ((STARTAREA & NIBBLE_2_MASK) >> NIBBLE_2_SHIFT);
return;
}
function script ResetValonCntMask {
STARTAREA = (STARTAREA & ~(NIBBLE_2_MASK) | (0 << NIBBLE_2_SHIFT));
return;
}
function script AddValonCntMask {
@valon_tmp = (@valon_count + 1);
if (@valon_tmp > $@ValonMobCnt[@valon_mob])
@valon_tmp = $@ValonMobCnt[@valon_mob];
STARTAREA = (STARTAREA & ~(NIBBLE_2_MASK) | (@valon_tmp << NIBBLE_2_SHIFT));
@valon_tmp = 0;
callfunc "ValonProgress";
return;
}
function script ValonProgress {
callfunc "ValonCount";
if ((QL_VALON > 1) && (QL_VALON < 6))
message strcharinfo(0), $@ValonMobName$[@valon_mob] + ": " + @valon_count + "/" + $@ValonMobCnt[@valon_mob];
return;
}
029-1,74,86,0 script ValonDebug NPC156,{
mes "[Valon Debug]";
mes "Reset?";
menu
"Yes.", L_Reset,
"No.", L_close;
L_Reset:
QL_VALON = 0;
STARTAREA = (STARTAREA & ~(NIBBLE_2_MASK) | (0 << NIBBLE_2_SHIFT));
mes "Reset!";
goto L_close;
L_close:
close;
OnInit:
if (!debug)
disablenpc "ValonDebug";
end;
}
029-1,72,86,0 script Valon NPC156,{
callfunc "PCtoNPCRange";
if(@npc_check) end;
callfunc "ValonCount";
if (QL_VALON >= 6)
goto L_QuestComplete;
if (QL_VALON == 1)
goto L_QuestAskAgain;
if (@valon_count >= $@ValonMobCnt[@valon_mob])
goto L_NextMob;
if ((QL_VALON >= 2) && (QL_VALON < 6))
goto L_QuestStarted;
goto L_QuestAsk;
L_QuestAskAgain:
mes "[Valon]";
mes "\"Hello, Adventurer! Have you come back to help?\"";
menu
"Yes. I will help with the island beasts.", L_Accept,
"Maybe some other time.", L_close;
L_QuestAsk:
mes "[Valon]";
mes "\"Hello!";
mes "You're looking for adventures, right?\"";
mes "\"But you shouldn't underestimate this island, it is dangerous.\"";
mes "\"It's crawling with scorpions, and the heat has overcome adventurers tougher than you are.\"";
mes "\"I should know I guard this gate from all manner of island beasts.\"";
mes "\"Maybe you would like help and earn your stripes?\"";
mes "\"The Council of Wizard's does offer a reward for helping...\"";
QL_VALON = 1;
callfunc "ResetValonCntMask";
menu
"YES!!! let me at them!", L_Accept,
"Maybe some other time.", L_close;
L_Accept:
QL_VALON = 2;
callfunc "ValonCount";
goto L_NewMob;
L_NextMob:
getexp 40, 0;
mes "\"I see you killed all the " + $@ValonMobName$[@valon_mob] + " needed.\"";
mes "\"The Wizard's thank thee as well.\"";
Zeny = Zeny + 25;
QL_VALON = (QL_VALON + 1);
callfunc "ResetValonCntMask";
callfunc "ValonCount";
if (@valon_mob == getarraysize($@ValonMob))
goto L_QuestOver;
goto L_NewMob;
L_NewMob:
mes "\"Let's see whats on the list. Ah ok, I need you to kill me " + $@ValonMobCnt[@valon_mob] + " " + $@ValonMobName$[@valon_mob] + "\"";
mes "\"I'll be waiting here, come back and see after you've killed those mobs.\"";
goto L_close;
L_QuestStarted:
mes "[Valon]";
mes "Hail adventurer! You are well on your way to mastering the beasts of the island.\"";
mes "\"You need to kill " + $@ValonMobName$[@valon_mob] + ": " + @valon_count + "/" + $@ValonMobCnt[@valon_mob] + "\"";
mes "\"Come back and see me when the job is done.\"";
goto L_close;
L_QuestOver:
mes "[Valon]";
mes "\"Thanks once again for helping with the monsters in the island.\"";
getexp 50, 0;
QL_VALON = (QL_VALON + 1);
goto L_close;
L_QuestComplete:
mes "[Valon]";
mes "\"Thanks once again for helping with the monsters in the island.\"";
goto L_close;
L_close:
close;
}