027-4,39,84,38,22 monster Fallen 1045,3,60000,8000,specialMob027-4::On1045
027-4,27,57,15,22 monster Zombie 1036,2,60000,8000,specialMob027-4::On1036
027-4,108,77,39,14 monster Fallen 1045,3,60000,8000,specialMob027-4::On1045
027-4,61,37,38,30 monster Zombie 1036,2,60000,8000,specialMob027-4::On1036
027-4,101,36,38,30 monster Zombie 1036,2,60000,8000,specialMob027-4::On1036
027-4,0,0,0 script specialMob027-4 NPC32767,{
end;
On1036:
@mobId = 1036;
callsub S_MOBCOUNT_ZOMBIES;
callfunc "MobPoints";
end;
On1045:
@mobId = 1045;
callsub S_MOBCOUNT_FALLENS;
callfunc "MobPoints";
end;
S_MOBCOUNT_ZOMBIES:
@Graveyard_Inn_MASK = NIBBLE_2_MASK;
@Graveyard_Inn_SHIFT = NIBBLE_2_SHIFT;
@state = ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT);
if (@state != 1)
goto L_Return;
@ring = @ring + 1;
if (@ring < 10)
goto L_Return;
if (rand(8) != 0)
goto L_Return;
message strcharinfo(0), "You found a ring hidden in the zombie's rotten rags. Maybe this is what Aldred was looking for...";
@state = 2;
callsub S_Update_Mask;
return;
S_MOBCOUNT_FALLENS:
@Graveyard_Inn_MASK = NIBBLE_2_MASK;
@Graveyard_Inn_SHIFT = NIBBLE_2_SHIFT;
@state = ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT);
if (@state != 1)
goto L_Return;
@ring = @ring + 1;
if (@ring < 10)
goto L_Return;
if (rand(8) != 0)
goto L_Return;
message strcharinfo(0), "You found a ring inside the fallen's broken helmet. Maybe this is what Aldred was looking for...";
@state = 2;
callsub S_Update_Mask;
return;
L_Return:
return;
S_Update_Mask:
QUEST_Graveyard_Inn = (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK)) | (@state << @Graveyard_Inn_SHIFT);
return;
}