015-1,97,97,0 script #MagicSword#_M NPC400,{
if (getskilllv(SKILL_MAGIC))
goto L_message;
mes l("It appears to be an ordinary sword.");
close;
L_message:
@Q_MASK = (NIBBLE_6_MASK | NIBBLE_7_MASK);
@Q_SHIFT = NIBBLE_6_SHIFT;
@Q_status = (QUEST_MAGIC & @Q_MASK) >> @Q_SHIFT;
// Set up SkillUp function
@SUP_id = SKILL_MAGIC_WAR;
@SUP_name$ = "War Magic";
@STATUS_INITIAL = 0;
@STATUS_LEARNED_FLAREDART = 1;
@STATUS_LEARNED_MAGICBLADE = 2;
@STATUS_LEVEL2 = 3;
@STATUS_W11 = 4;
@STATUS_W12 = 5;
@STATUS_W11_12 = 6;
@STATUS_L2_ALLSPELLS = 7;
if (@Q_status == @STATUS_INITIAL) goto L_Initial;
if (@Q_status == @STATUS_LEARNED_FLAREDART) goto L_FlareStage;
if (@Q_status == @STATUS_LEARNED_MAGICBLADE) goto L_MagicBladeStage;
if (@Q_status == @STATUS_LEVEL2) goto L_L2_W12;
if (@Q_status == @STATUS_W11) goto L_L2_W12;
if (@Q_status == @STATUS_W12) goto L_L2_almost_done;
if (@Q_status == @STATUS_W11_12) goto L_L2_W10;
mesn l("Mystic Sword");
mesq l("I have taught thee all I can teach for now.");
close;
L_Initial:
mesn l("Mystic Sword");
mes l("At this point, the river deepens, slowing down to a leisurely pace. In its center you notice an unusual stone, waves breaking around it.");
mes l("Sticking out of the rock is a sword hilt.");
next;
mesn l("Mystic Sword");
mesc l("Suddenly, you hear a strange, metallic voice in your head, the voice of a woman.");
mesq l("A blissful day to thee, mortal!");
next;
mesn l("Mystic Sword");
mesq l("What is it is that brings thee to this place?");
next;
menu
"Who are you?", L_Noq,
"Nothing in particular.", L_Initial_nothing,
"I was just exploring...", L_Initial_nothing,
"I am trying to learn magic!", L_Initial_learn;
L_Noq:
mesn l("Mystic Sword");
mesc l("The voice sounds slightly amused.");
mesq l("How sad to hear how manners have degenerated in recent centuries. Farewell for now, dear mortal.");
close;
L_Initial_nothing:
mesn l("Mystic Sword");
mesq l("Then I wish thee well in thy travels, wanderer!");
close;
L_Initial_learn:
mesn l("Mystic Sword");
mes "\"Magic? Unless I am very mistaken thou already possessest some magic. Yet perhaps I can grant thee some slight aid by providing a magical invocation?\"";
next;
mesn l("Mystic Sword");
mes "\"Alas, my nature is not quite conductive for spells of healing or protection, though I can bestow upon thee the powers for a rather more martial kind of power.\"";
next;
menu
"I am not interested in that.", L_Farewell,
"It might be good for me to learn that.", L_Next,
"I am quite interested.", L_Next;
L_Next:
mesn l("Mystic Sword");
mes "\"Why is it that thou seekest this power?\"";
next;
menu
"Never mind.", L_Farewell,
"To become stronger!", L_Initial_selfish,
"To kill!", L_Initial_selfish,
"I don't know yet...", L_Initial_dontknow,
"To protect the ones I love!", L_Initial_protect;
L_Initial_selfish:
mesn l("Mystic Sword");
mes "\"Please return when thou art taking thy quest for magic a little more seriously.\"";
close;
L_Initial_dontknow:
mesn l("Mystic Sword");
mes "\"A fair and honest thought at so early a point in thine quest.\"";
goto L_Initial_ok;
L_Initial_protect:
mesn l("Mystic Sword");
mes "\"Quite a high and laundable goal thou hast chosen for thyself! I do hope that thou canst live up to it.\"";
goto L_Initial_ok;
L_Initial_ok:
mes "\"Hark, then, mortal! For I shall bestow upon thee the secret of the flare dart spell!\"";
next;
mesn l("Mystic Sword");
mes "\"Oh, my apologies – that was a little overly dramatic. But I do not get to talk to thy kin anymore all that often.\"";
next;
mesn l("Mystic Sword");
mes "\"For the flare dart spell throw a handful of sulphur powder up into the air, and say, '" + b("flar") + "'.\"";
learnskill SKILL_FLAR;
@Q_status = @STATUS_LEARNED_FLAREDART;
callsub S_Update_Var;
next;
mesn l("Mystic Sword");
mes "\"From then on, thou canst shoot fiery missiles from thy fingers, for a limited time.\"";
next;
mesn l("Mystic Sword");
mes "\"Use it wisely, mortal!.\"";
next;
goto L_Farewell;
L_FlareStage:
menu
"Uhm... Hello, Sword?", L_FlareStage_hello,
"Can you teach me more magic?", L_FlareStage_impolite,
"Where can I get sulphur powder?", L_FlareStage_impolite;
L_FlareStage_impolite:
mesn l("Mystic Sword");
mes "You hear a metallic chime in your head. After a second, you come to the conclusion that it was probably the sword sighing.";
mes "\"Greetings to thee, too, mortal, and farewell until thou hast learned some proper manners.\"";
close;
L_FlareStage_hello:
mesn l("Mystic Sword");
mes "\"Well met once more, mortal! What brings thee here?\"";
next;
menu
"Can you teach me more magic?", L_FlareStage_moremagic,
"Where can I find sulphur powder?", L_FlareStage_sulphur,
"Farewell!", L_Farewell;
L_FlareStage_moremagic:
mesn l("Mystic Sword");
mes "\"I can indeed! But first I must see if thou art worthy. Find my brother, and talk to him! If thou canst find him, he shall teach thee another spell.\"";
next;
goto L_Farewell;
L_FlareStage_sulphur:
mesn l("Mystic Sword");
mesq l("I do not know, though I suggest to seek out a local alchemist, if there is any.");
next;
goto L_Farewell;
L_MagicBladeStage:
mesn l("Mystic Sword");
mes "\"Welcome back! Thou hast now learned two basic spells of War magic.\"";
next;
mesn l("Mystic Sword");
mes "\"Dost thou wish to continue thy pursuits of this school of magic?\"";
next;
menu
"No.", L_Farewell,
"Yes.", L_Levelup2_yes;
L_Levelup2_yes:
mesn l("Mystic Sword");
mesq l("Beware of what thou wishest for, mortal...");
next;
if (!MPQUEST)
goto L_Lvl2_must_reg;
if (MPQUEST && (Mobpt < 1000))
goto L_Lvl2_must_practice;
mesn l("Mystic Sword");
mesq l("Thou hast collected %s Monster Points. For one thousand of them, I shall admit thee to the school of war magic.", fnum(Mobpt));
next;
menu
"OK!", L_Next1,
"No... never mind.", L_Farewell;
L_Next1:
Mobpt = Mobpt - 1000;
mesn l("Mystic Sword");
mes "The sword begins to chant in your head!";
mes "\"Lords of Thunder, Fire, Rage!\"";
mes "\"Grant thy powers to this mage,\"";
mes "\"Rising with thy dreadful roar,\"";
mes "\"Answer to their call to War!\"";
next;
mesn l("Mystic Sword");
mes "Your heart starts pounding, and suddenly you can hear the sound of drums in your head.";
mes "You smell something metallic...";
next;
mesn l("Mystic Sword");
mes "The sensation and the noises vanish as quickly as they came.";
@Q_status = @STATUS_LEVEL2;
callsub S_Update_Var;
@SUP_xp = 5000;
@SUP_lvl = 2;
callfunc "SkillUp";
next;
mesn l("Mystic Sword");
mes "\"Thou hast now taken thy first true step down the path of war magic.\"";
if (getskilllv(SKILL_MAGIC) < 2)
mes "\"When thou returnest, I shall teach thee another spell, but beware: thou must increase thy overall grasp of magic before thou canst wield it!\"";
next;
goto L_Farewell;
L_Lvl2_must_reg:
mesn l("Mystic Sword");
mes "\"To learn further magic, thou must advance in the school of war magic. I shall grant thee this advance if thou provest thy worthiness as a warrior.\"";
next;
mesn l("Mystic Sword");
mes "\"Travel to the city of Tulimshar, and talk to Aidan. Then, collect one thousand Monster Points and return to me.\"";
next;
goto L_Farewell;
L_Lvl2_must_practice:
mesn l("Mystic Sword");
mes "\"To advance thy magical powers, I must admit thee to the school of war magic. Prove to me that thou art a worthy warrior by collecting one thousand Monster Points, and return.\"";
next;
goto L_Farewell;
L_L2_W12:
mesn l("Mystic Sword");
mes "\"Welcome back, traveler! Hast thou returned to advance in thy quest for magic?\"";
next;
menu
"No.", L_Farewell,
"Yes.", L_Next2;
L_Next2:
mesn l("Mystic Sword");
if (getskilllv(SKILL_MAGIC) < 2) {
mesq l("But alas, thou need more magical power for that.");
next;
goto L_Farewell;
}
mes "\"Very well. I shall teach thee another spell, if thou provest thy progress by sacrificing another five thousand monster points.\"";
next;
menu
"No, I don't want that.", L_Farewell,
"So be it.", L_Next3;
L_Next3:
if (Mobpt < 5000)
goto L_lacking_mobpoints;
mesn l("Mystic Sword");
mes "\"Indeed thou art worthy. The next spell I shall teach thee will enchant thy knuckles to turn them into powerful weapons; the component is a mere beer.\"";
mes "[1000 experience points]";
Mobpt = Mobpt - 5000;
getexp 1000, 0;
@Q_status = @Q_status + 2;
callsub S_Update_Var;
next;
mesn l("Mystic Sword");
mesq l("Speak '%s' and take a glass of beer and drink it, without ever taking it off thy lips. This will harden and enchant thy fists, turning them into powerful weapons.", b("Upmarmu"));
learnskill SKILL_UPMARMU;
close;
L_L2_almost_done:
mesn l("Mystic Sword");
mes "\"Greetings once more, traveler! I have another spell I wish to teach thee, but first thou must learn my brother's arrow spell.\"";
close;
L_L2_W10:
mesn l("Mystic Sword");
mes "\"Welcome back!\"";
next;
mesn l("Mystic Sword");
mes "\"I shall now teach thee the final spell of this level of war magic. For further spells thou wilt have to increase thy magical powers more.\"";
next;
mesn l("Mystic Sword");
mes "\"For this spell, I ask that thou bringest a lump of iron ore. Thou must also sacrifice ten thousand monster points.\"";
next;
menu
"OK.", L_Next4,
"No way.", L_Farewell;
L_Next4:
if (countitem("IronOre") < 1)
goto L_No_ore;
if (MPQUEST && (Mobpt < 10000))
goto L_lacking_mobpoints;
mesn l("Mystic Sword");
mes "\"Raise up the ore, mortal!\"";
mes "As you do so, the ore begins to crumble, leaving only iron powder behind.";
mes "[1000 experience points]";
Mobpt = Mobpt - 10000;
getexp 1000, 0;
delitem "IronOre", 1;
getitem "IronPowder", 5;
@Q_status = @STATUS_L2_ALLSPELLS;
callsub S_Update_Var;
next;
mesn l("Mystic Sword");
mesq l("This powder thou shalst need to cast the lightning spell. Throw it up into the air and shout '%s', and smite thine enemies with lightning.", b("Ingrav"));
learnskill SKILL_INGRAV;
next;
goto L_Farewell;
L_No_ore:
mesn l("Mystic Sword");
mes "\"Thou dost appear to lack ore. We cannot continue; please fare well and return swiftly!\"";
close;
L_Farewell:
mesn l("Mystic Sword");
mes "\"Then I bid thee farewell for now!\"";
close;
L_lacking_mobpoints:
mesn l("Mystic Sword");
mes "\"Thou dost not have enough monster points to prove thy worthiness. Return when thou hast slain more monsters!\"";
close;
S_Update_Var:
set QUEST_MAGIC,
(QUEST_MAGIC & ~(@Q_MASK)
| (@Q_status << @Q_SHIFT));
return;
}