// 013-1 Woodland hills mobs
013-1.gat,0,0,0,0 monster Flower 1014,13,0,100,Mob013-1::On1014
013-1.gat,0,0,0,0 monster SpikyMushroom 1019,12,0,100,Mob013-1::On1019
013-1.gat,0,0,0,0 monster Mouboo 1028,5,0,100,Mob013-1::On1028
013-1.gat,0,0,0,0 monster Mauve 1029,1,270,180,Mob013-1::On1029
013-1.gat,0,0,0,0 monster Mauve 1029,4,2700000,1800000,Mob013-1::On1029
013-1.gat,0,0,0,0 monster Cobalt 1030,1,270,180,Mob013-1::On1030
013-1.gat,0,0,0,0 monster Cobalt 1030,2,2700000,1800000,Mob013-1::On1030
013-1.gat,0,0,0,0 monster Gamboge 1031,1,270,180,Mob013-1::On1031
013-1.gat,0,0,0,0 monster Gamboge 1031,2,2700000,1800000,Mob013-1::On1031
013-1.gat,0,0,0,0 monster Alizarin 1032,1,270,180,Mob013-1::On1032
013-1.gat,0,0,0,0 monster Alizarin 1032,2,2700000,1800000,Mob013-1::On1032
013-1.gat,0,0,0,0 monster SilkWorm 1035,4,60000,30000,Mob013-1::On1035
013-1.gat,0,0,0,0 monster Clover 1037,2,0,1000,Mob013-1::On1037
013-1.gat,0,0,0,0 monster Squirrel 1038,25,30,20,Mob013-1::On1038
013-1.gat,0,0,0 script Mob013-1 -1,{
On1014:
set @mobID, 1014;
callfunc "MobPoints";
break;
On1019:
set @mobID, 1019;
callfunc "MobPoints";
break;
On1028:
set @mobID, 1028;
callfunc "MobPoints";
break;
On1029:
set @mobID, 1029;
callfunc "MobPoints";
break;
On1030:
set @mobID, 1030;
callfunc "MobPoints";
break;
On1031:
set @mobID, 1031;
callfunc "MobPoints";
break;
On1032:
set @mobID, 1032;
callfunc "MobPoints";
break;
On1035:
set @mobID, 1035;
callfunc "MobPoints";
break;
On1037:
set @mobID, 1037;
callfunc "MobPoints";
break;
On1038:
set @mobID, 1038;
callfunc "MobPoints";
break;
end;
}