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009-2,29,98,0	script	Trader	NPC115,{
    @ironprice = 1000;
    @Sulphurprice = 1200;
    @Potionprice = 500;
    if (BaseLevel >= 25) goto L_Trade;

    mes "[Trader]";
    mes "\"Hello. I came here to trade wares with the people of Hurnscald. Unfortunately for you, I've traded everything I had.\"";
    next;
    menu
        "Oh. I'll go then.", L_close,
        "You don't have anything?", L_More;

L_More:
    mes "[Trader]";
    mes "\"No. I have nothing for you. Except...\"";
    next;
    menu
        "Yes?", L_Except,
        "Ok then.",  L_close;

L_Except:
    mes "[Trader]";
    mes "\"I could teach you how to trade. It'll cost you 2GP.\"";
    next;
    menu
        "Sure.", L_Teach,
        "No thank you.", L_close;

L_Teach:
    if (Zeny < 2) goto L_NotEnoughMoney;
    Zeny = Zeny - 2;
    mes "[Trader]";
    mes "\"You can initiate trade with someone by right-clicking on them and choosing trade.";
    mes "You'll both add the items and set the GP you're putting up then press propose trade.";
    mes "After both parties have proposed their side, you can both review the trade, and then accept or reject by closing the window.\"";
    next;
    mes "[Trader]";
    mes "\"Items added to the trade cannot be removed, and so mistakes have to be dealt with by canceling the trade.";
    mes "You need to press the change button to let the other person know about GP changes.\"";
    next;
    goto L_Later;

L_Later:
    mes "[Trader]";
    mes "\"Please feel free to check back later. I'm expecting a large shipment of goods to trade.\"";
    goto L_close;

L_Trade:
    mes "[Trader]";
    mes "\"Welcome back!  My shipment came in and I have a bunch of things that I can trade now. What would you like?\"";
    goto L_Trademenu;

L_Trademenu:
    menu
        "Do you have Iron Powder?", L_Iron,
        "How about Sulphur Powder?", L_Sulphur,
        "I need Medium Healing Potions.", L_Healpots,
        "I think I have everything I need, thanks.", L_close;

L_Iron:
    mes "[Trader]";
    mes "\"I do have a few of those. I will give you 4 Iron Powders for 1 Iron Ore and " + @ironprice + "gp.\"";
    menu
        "Sure.", L_Ipowder,
        "What a ripoff!  No way!", L_close;

L_Sulphur:
    mes "[Trader]";
    mes "\"I can trade you 5 Sulphur Powders for 1 Pile of Ash and " + @Sulphurprice + "gp.\"";
    menu
        "Here you go.", L_Spowder,
        "Are you nuts?! Forget it!", L_close;

L_Healpots:
    mes "[Trader]";
    mes "\"Healing potions are always useful, but I rarely need anything larger than the small ones. I will happily trade you 1 Medium Healing Potion for 3 Small Healing Potions and " + @Potionprice + "gp.\"";
    menu
        "Alright.", L_Pots,
        "Whoa, that's way too much.", L_close;

L_Ipowder:
    if (countitem("IronOre") < 1) goto L_Missing;
    if (Zeny < @ironprice) goto L_NotEnoughMoney;
    getinventorylist;
    if (@inventorylist_count == 100 && countitem("IronOre") > 1 && countitem("IronPowder") < 1) goto L_Full;
    delitem "IronOre", 1;
    Zeny = Zeny - @ironprice;
    getitem "IronPowder", 4;
    mes "[Trader]";
    mes "\"There you go. Would you like to trade anything else?\"";
    menu
        "Yes.", L_Trademenu,
        "No.", L_No;

L_Spowder:
    if (countitem("PileOfAsh") < 1) goto L_Missing;
    if (Zeny < @Sulphurprice) goto L_NotEnoughMoney;
    getinventorylist;
    if (@inventorylist_count == 100 && countitem("PileOfAsh") > 1 && countitem("SulphurPowder") < 1) goto L_Full;
    delitem "PileOfAsh", 1;
    Zeny = Zeny - @Sulphurprice;
    getitem "SulphurPowder", 5;
    mes "[Trader]";
    mes "\"There you go. Would you like to trade anything else?\"";
    menu
        "Yes.", L_Trademenu,
        "No.", L_No;

L_Pots:
    if (countitem("SmallHealingPotion") < 3) goto L_Missing;
    if (Zeny < @Potionprice) goto L_NotEnoughMoney;
    getinventorylist;
    if (@inventorylist_count == 100 && countitem("SmallHealingPotion") > 3 && countitem("MediumHealingPotion") < 1) goto L_Full;
    delitem "SmallHealingPotion", 3;
    Zeny = Zeny - @Potionprice;
    getitem "MediumHealingPotion", 1;
    mes "[Trader]";
    mes "\"There you go. Would you like to trade anything else?\"";
    menu
        "Yes.", L_Trademenu,
        "No.", L_No;

L_Full:
    mes "[Trader]";
    mes "\"You must have been making a lot of trades...your bag is completely full!  Come back after you've made some room.\"";
    goto L_close;

L_Missing:
    mes "[Trader]";
    mes "\"It looks like you're missing some items. Please come back when you have enough to trade.\"";
    goto L_close;

L_NotEnoughMoney:
    mes "[Trader]";
    mes "\"You don't have enough money.\"";
    goto L_close;

L_No:
    mes "[Trader]";
    mes "\"Have a great day!\"";
    goto L_close;

L_close:
    @ironprice = 0;
    @Sulphurprice = 0;
    @Potionprice = 0;
    close;
}