summaryrefslogblamecommitdiff
path: root/npc/002-3_Desert_mines/mine_triggerone.txt
blob: d182609b557d570c24ece48dc7166cb6bd5048a4 (plain) (tree)
1
2
3
4
5
6
7
8
9







                                                    
                                                                                        


                  
                                                                                        
            

                                                               













                                           
                                                                                        
            

                                                         




                                           
                                                                                    







                                     
                                          


              
//Sandstorm mine trigger 1 Trigger 002-3 35,43 (127)

002-3.gat,30,47,0	script	Button	127,0,0,{

	if (TMW_Quest == 36) goto L_Trigger_Wrong_1;
	if (TMW_Quest == 35) goto L_Trigger_Wrong_1;
	if (TMW_Quest == 34) goto L_Trigger_1;

	mes "There is a large button on the ground.  A key hole appears on the button.";
	close;

L_Trigger_Wrong_1:
	mes "There is a large button on the ground.  A key hole appears on the button.";
	menu
		"Put the key in, turn right.", L_Right_Wrong_1,
		"Put the key in, turn left.", L_Left_Wrong_1,
		"Do nothing.", L_Nothing_1;
	close;

L_Right_Wrong_1:
	set TMW_Quest, 34;
	mes "You turn the key right.";
	close;

L_Left_Wrong_1:
	set TMW_Quest, 34;
	mes "You turn the key left.";
	close;

L_Trigger_1:
	mes "There is a large button on the ground.  A key hole appears on the button.";
	menu
		"Put the key in, turn right.", L_Right_1,
		"Put the key in, turn left.", L_Left_1,
		"Do nothing.", L_Nothing_1;
	close;

L_Right_1:
	set TMW_Quest, 35;
	mes "You turn the key right.  A clicking sound echoes throughout the mine.";
	close;

L_Left_1:
	set TMW_Quest, 34;
	mes "You turn the key left.";
	close;

L_Nothing_1:
	mes "You leave the button alone.";
	close;

}