001-2,77,78,0 script Pauline NPC208,{
@Pauline_MASK = NIBBLE_4_MASK;
@Pauline_SHIFT = NIBBLE_4_SHIFT;
@pauline_state = ((QUEST_MAGIC2 & @Pauline_MASK) >> @Pauline_SHIFT);
@pauline_REWARD = 10000;
if (@pauline_state == 4) goto L_MoreMagic;
if (@pauline_state == 3) goto L_KnowIngredientsPinkie;
if (@pauline_state == 2) goto L_Ingredients;
if (@pauline_state == 1) goto L_Back;
if (getskilllv(SKILL_MAGIC_ASTRAL) > 0)
goto L_Magic;
mesn;
mes "\"I've mastered several schools of magic and fought the Yeti in Kaizei.\"";
next;
mes "\"The path of magic is a long and difficult one.\"";
goto L_close;
L_Magic:
mesn;
mes "\"Ah. I see you are skilled in the Art of Astral Magic.\"";
mes "\"Who taught you?\"";
menu
"I learnt it myself!", L_Next,
"Sagatha is my teacher.", L_Sagatha,
"You must be mistaken.", L_close;
L_Next:
mes "\"You did? Not bad. I guess then there is nothing I can teach you. Or are you interested in sharing knowledge?\"";
menu
"Yes, please.", L_Spells,
"No, thanks.", L_close;
L_Sagatha:
mesn;
mes "\"Ah, that Witch!\"";
mes "\"Very well.\"";
next;
mes "\"Do you want me to teach you things Sagatha doesn't know yet?\"";
next;
menu
"Yes.", L_Spells,
"No.", L_close;
L_Back:
mesn;
mes "\"So, you're back. Are you ready to share knowledge now?\"";
menu
"Yes.", L_Spells,
"No.", L_close;
L_Spells:
@pauline_state = 1;
callsub S_Update_Mask;
mesn;
mes "\"Okay.\"";
mes "\"Not long ago I discovered some new caves near Tulimshar. In an abandond chamber I found some paintings on the wall.\"";
next;
mes "\"They weren't typical for this region, so I examined them closely. I found some invocations I have never heard before.\"";
mes "\"I thought that they would fit better into the Woodland area. I could only decipher two invocations so far. Those are two spells used to summon creatures.\"";
next;
mes "\"One was for summoning Mouboos and the other one was for summoning Pinkies.\"";
mes "\"Have you ever heared about those?\"";
next;
menu
"Yes. I thought you had something new to tell. [Walk Away]", L_close,
"No, tell me more.", L_Next1;
L_Next1:
mesn;
mes "\"Well I could only read the invocations. So I don't exactly know what kind of ingredients you are going to need.\"";
mesq l("\"The first one for the mouboo was %s and the one for the pinkie was %s.", b("Kalboo"), b("Kalgina"));
next;
mes "\"For the pinkie spell my suggestion is to try similar ingredients to the other Astral spells. Try a root and some item typical for pinkies.\"";
mes "\"The mouboo spell might be more complicated. From what I could translate, one of the spell components is crafted by magic.\"";
next;
mes "\"When you find the right ingredients, come back and bring them to me to try those spells out.\"";
next;
mesq l("Goodbye.");
@pauline_state = 2;
callsub S_Update_Mask;
goto L_close;
L_Ingredients:
mesn;
mes "\"Hello, have you found out what ingredients to use yet?\"";
menu
"Yes.", L_KnowIngredientsMouboo,
"No.", L_Next2;
L_Next2:
mes "\"Okay. Come back as soon as you know.\"";
goto L_close;
L_KnowIngredientsMouboo:
mes "\"Did you bring them?\"";
menu
"Yes." , L_Next3,
"No.", L_ComeBackLater;
L_Next3:
mesq l("Then tell me the ingredients for the mouboo summoning spell and give them to me. Start with the first ingredient and then tell me the second one separately.");
mes "##B" + l("Drag and drop an item from your inventory.") + "##b";
next;
.@it1 = requestitem();
mes l("Next ingredient.");
mes "##B" + l("Drag and drop an item from your inventory.") + "##b";
.@it2 = requestitem();
if (.@it1 < 1 || .@it2 < 1)
goto L_Wrong;
if (countitem(.@it1) < 1 || countitem(.@it2) < 1)
goto L_NotEnough;
mesq l("Do you want to give me these items?");
menu
l("No."), L_ComeBackLater,
l("Yes."), L_Next4;
L_Next4:
delitem .@it1, 1;
delitem .@it2, 1;
mesq l("Okay let me try this.");
if ((.@it1 == Root && .@it2 == MoubooFigurine) ||
(.@it1 == MoubooFigurine && .@it2 == Root))
goto L_TrySpellMouboo;
mesc l("The Witch takes %s and %s and put them togheter calling %s.", getitemlink(.@it1), getitemlink(.@it2), b("kalboo"));
mesc l("Nothing happens.");
mesn;
mesq l("It seems you did not tell me the correct ingredients. Come back when you find the correct ones.");
goto L_close;
L_TrySpellMouboo:
mesc l("The Witch takes %s and %s and put them togheter calling %s.", getitemlink(.@it1), getitemlink(.@it2), b("kalboo"));
monster "001-1", 55,68, "Good", Mouboo, 1;
mesn;
mesq l("It worked!");
@pauline_state = 3;
callsub S_Update_Mask;
getexp @pauline_REWARD, 0;
goto L_close;
L_KnowIngredientsPinkie:
mes "##B" + l("Drag and drop an item from your inventory.") + "##b";
next;
.@it1 = requestitem();
mes l("Next ingredient.");
mes "##B" + l("Drag and drop an item from your inventory.") + "##b";
.@it2 = requestitem();
if (.@it1 < 1 || .@it2 < 1)
goto L_Wrong;
if (countitem(.@it1) < 1 || countitem(.@it2) < 1)
goto L_NotEnough;
mesq l("Do you want to give me these items?");
menu
"No.", L_ComeBackLater,
"Yes.", L_Next5;
L_Next5:
delitem .@it1, 1;
delitem .@it2, 1;
mesq l("Okay let me try this.");
if ((.@it1 == Root && .@it2 == PinkAntenna) ||
(.@it1 == PinkAntenna && .@it2 == Root))
goto L_TrySpellPinkie;
mesc l("The Witch takes %s and %s and put them togheter calling %s.", getitemlink(.@it1), getitemlink(.@it2), b("kalgina"));
mesc l("Nothing happens.");
mesn;
mesq l("It seems you did not tell me the correct ingredients. Come back when you find the correct ones.");
goto L_close;
L_TrySpellPinkie:
mesc l("The Witch takes %s and %s and put them togheter calling %s.", getitemlink(.@it1), getitemlink(.@it2), b("kalgina"));
monster "001-1", 54,68, "Good", Pinkie, 1;
mesn;
mesq l("It worked!");
@pauline_state = 4;
callsub S_Update_Mask;
getexp @pauline_REWARD, 0;
goto L_close;
L_MoreMagic:
mesn;
mes "\"Thanks for telling me the ingredients. As soon as I find out more about those wall paintings I will let you know.\"";
goto L_close;
L_Wrong:
mes "The Witch looks at you and snorts.";
mesn;
mes "\"You told me the wrong ingredients. Come back as soon as you know the correct ones.\"";
goto L_close;
L_NotEnough:
mesn;
mes "\"Hey, you don't have this with you!\"";
mes "\"Come back when you have the right ingredients.\"";
goto L_close;
L_ComeBackLater:
mesn;
mes "\"Then come back later.\"";
goto L_close;
L_close:
@pauline_ingredient1$ = "";
@pauline_ingredient2$ = "";
cleararray @items$, "", getarraysize(@items$);
cleararray @item_names$, "", getarraysize(@item_names$);
@pauline_state = 0;
@pauline_REWARD = 0;
close;
S_Update_Mask:
QUEST_MAGIC2 = (QUEST_MAGIC2 & ~(@Pauline_MASK)) | (@pauline_state << @Pauline_SHIFT);
return;
}
001-2,79,74,0 script PaulineDebug NPC208,{
@Pauline_MASK = NIBBLE_4_MASK;
@Pauline_SHIFT = NIBBLE_4_SHIFT;
@pauline_state = ((QUEST_MAGIC2 & @Pauline_MASK) >> @Pauline_SHIFT);
mes "Reset Quest State";
mes @pauline_state;
menu
"Yes.", L_Next,
"No.", L_close;
L_Next:
@pauline_state = 0;
callsub S_Update_Mask;
mes "Done";
close;
L_close:
@pauline_state = 0;
close;
S_Update_Mask:
QUEST_MAGIC2 = (QUEST_MAGIC2 & ~(@Pauline_MASK)) | (@pauline_state << @Pauline_SHIFT);
return;
OnInit:
if (!debug)
disablenpc "PaulineDebug";
end;
}