Age | Commit message (Collapse) | Author | Files | Lines |
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This mainly need for base and job exp, because now they using int64 type.
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`sd->status.shield` is renamed to `sd->status.look.shield` and only
holds ViewSprite IDs. Its previous other meaning is now transferred to
`sd->has_shield`, of boolean type (to detect the presence of a shield)
Signed-off-by: Haru <haru@dotalux.com>
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`sd->status.weapon` is renamed to `sd->status.look.weapon` and only
holds ViewSprite IDs. Its previous other meaning is now transferred to
`sd->weapontype` (holding the currently equipped weapon type,
considering both hands at once)
Signed-off-by: Haru <haru@dotalux.com>
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- The field was used both for sprite view IDs and for weapon or
ammunition subtypes. Now the fields 'ViewSprite' and 'Subtype' are
used respectively.
Signed-off-by: Haru <haru@dotalux.com>
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Fixed Chain Lighting animation was sent in wrong flow.
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Fixes #1676
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Normal Ores: http://ro.gnjoy.com/news/probability/View.asp?category=4&seq=1941553&curpage=1
Enriched Ores: http://ro.gnjoy.com/news/probability/View.asp?category=4&seq=1941565&curpage=1
Event Normal Ores: http://ro.gnjoy.com/news/probability/View.asp?category=4&seq=1941558&curpage=1
Event Enriched Ores: http://ro.gnjoy.com/news/probability/View.asp?category=4&seq=1941567&curpage=1
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Original PR #1148 by @SamuelHercules committed on 8 Feb 2016
* Monsters no longer have Vulture's Eye level 10 and Snake's Eye level 10 learned by default
* When you tank Cecil Damon from 10-14 cells away, she will no longer use her target skills
* Added a configuration with which you can set the level of Vulture's Eye and Snake's Eye that monsters have learned
Merged rAthena @ cccd1496f716fe02a3db20780b6e52b3c33391b4
Credit: Playtester
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- NPC_LICK now has a base chance of 20%*level and a base duration of 5s
- Excruciating Palm now has a base duration 5s
- Shield Press now has a base duration of 5s+0.5s*level
- Earth Shaker now has a base duration of 2s (level 2-3) and 3s (level
4-5)
- Sightless Mind now has a base duration of 30s in pre-re and 20s in
renewal
- Credit rathena/rathena@80e026433
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For consistency with `pc->addfame()`, the argument to pc->famerank() is
now an enum fame_list_type.
The function was renamed to `pc->fame_rank()` to avoid silently
compiling old non-compliant code.
Signed-off-by: Haru <haru@dotalux.com>
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The function now takes the rank type as argument, rather than guessing
it from the character's class. If the wrong fame point type for the
current character is requested, the request is ignored.
This fixes some (unofficial) edge cases where a Taekwon or an Alchemist
refined a signed item, they could obtain rank points.
Signed-off-by: Haru <haru@dotalux.com>
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This commit ensures that `sd->job` and related variables only contain
MapIDs (i.e. the serverside optimized values, where High Novice is
MAPID_NOVICE | JOBL_UPPER) and are never checked against the
client-based Job Class values.
As a rule of thumb, from now on, when a variable is named `job` or
`jobid`, it is intended to contain a MapID and not a Job Class ID. The
type of such variable shall be an unsigned `uint16` or `uint32`.
To ensure that related third party code is also verified when this
commit is merged, the variable `struct map_session_data::class_ (i.e.
`sd->class_`) is renamed to `job`.
Some issues in related lines are also fixed, including:
- The atcommand `@mount` would not check properly that the requesting
character is a 2nd class Swordsman type.
- `pc->addfame()` would silently accept invalid MapIDs, sending unknown
values to the client (more on this in a subsequent commit).
- `pc->famerank()` would not use the passed job as a bitmask, causing
the caller to have to mask it beforehand (more on this in a
subsequent commit).
- The Soul Linker check in TK_JUMPKICK wasn't future-proof (no harm
caused currently).
- Gunslingers would be able to be targeted by Spiritual Bestowment
(`MO_KITRANSLATION`) and Spiritual Sphere Absorption
(`MO_ABSORBSPIRITS`) due to a faulty check introduced when the
Rebellion class was implemented (causing unintended interaction with
Coins).
Signed-off-by: Haru <haru@dotalux.com>
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This commit ensures that `sd->status.class` and related variables only
contain Job Classes (i.e. the client-compatible values, where High
Novice 4001) and are never checked against the bitmask-based MapID
values.
As a rule of thumb, from now on, when a variable is named `class`, it
is intended to contain a Job Class ID and not a MapID. The type of such
variable shall be a signed `int16` or `int`.
To ensure that related third party code is also verified when this
commit is merged, the variable `struct mmo_charstatus::class_ (i.e.
`sd->status.class_`) is renamed to `class`.
Some issues in related lines are also fixed, including:
- A wrong check in the char server would prevent the correct detection
of babies in code related to the family exp sharing.
- Baby Arch Bishops would not be affected by Eucharistica.
- A wrong check would cause the `questinfo()` script command not to
display its information for most classes (except 1-1 classes).
- Map IDs and Job Classes were mixed up in `itemdb_jobid2mapid()` and
`itemdb_jobmask2mapid()` for 1-1 classes (causing currently no harm,
since they just happen to coincide).
- The Baby Sura class would not cause parties to be marked as
containing a monk type character (for SLS Team Up purposes).
- Baby Geneticists would bypass the cart check when trying to equip
ammunitions.
- Baby Mechanics would bypass the Mado Gear check when trying to equip
ammunitions.
- Transcendent Shadow Chasers would lose the Stalkers' ability to clone
transcendent skills.
Signed-off-by: Haru <haru@dotalux.com>
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Some missing items were copied to the pre-renewal database. In general,
when an item ID is hardcoded in source, it's preferable that the item
exists in both databases.
Signed-off-by: Haru <haru@dotalux.com>
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The issue was caused by an evident patch mishap in commit
5e04f472e1ef618d9201fd22e382dca829992b3b. The misplaced piece of code
has now been moved to the most likely place it was supposed to be in.
This commit also removes an extra 'break' introduced by accident in
commit f4e8189545642ee0bf87f3da546bddc918682935 (which caused no harm).
Related: http://herc.ws/board/topic/13672-heaven-driver/
Signed-off-by: Haru <haru@dotalux.com>
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Implemented SC_CATNIPPOWDER:
Increases WAtk%, MAtk% and Reduces Movement Speed.
Increases Natural Hp/Sp Recovery
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Cannot be reset by dispell.
Cannot be healed by item/NPC once in BITESCAR.
Heal Skill would end the BiteScar Effect.
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Lasts for (30+30*SkillLv) Seconds.
Consumes 1 Shrimp.
Increases ATK and MATK by 10% for limited time.
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Protects the target for 30 seconds.
Tuna's Defense Power: (10+(20*(SkillLv-1)))% of Caster's MaxHP
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Restores 10% MaxHP.
Additionally Restores 20*(SkillLv-1)% MaxHP
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Increases Heal Effect by 10%.
if >= 20 skill points are invested in seafood-based skills, Increases Heal
Effect by 20%.
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Atk +(200+100*SkillLv)%.
When 1 Carrot is consumed, Add's a chance to stun enemy.
Lv1-2: 3x3 AoE
Lv3-4: 5x5 AoE
Lv5: 7x7 AoE
Added Item Constants in itemdb.h
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For (50+10*SkillLv) Seconds, Atk +(15+5*SkillLv). Increases Movement
Speed.
If Target is Doram Race, Increases Range Physical attack by 10%.
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ATK + (200+100*SkillLv)%
Every 30 Base Levels, Adds an Additional Chance to reactivate the skill.
When the Enemy has Less than 50% HP Left, Damage is doubled.
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Heal,Cure,Clearance cancels the effect.
Atk + 100*SkillLv%.
Reduces Fixed Amount of MaxHP for 9 seconds.
For Every 30 Base Levels, Adds an Additional chance that skill will be
activated again.
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Duration: (5+(2*SkillLv)) seconds.
Cannot be used on Boss Monsters. Effect is cancelled when Heaven's Drive
or Trample is used.
Enemies trapped on roots receive poison property damage.
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Catnip Meteor:
Increases Matk by 200+100*SkillLevel%.
When 1 Catnip is consumed, Adds a Chance to curse target[Not Implemented].
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Consumes 1 Catnip Fruit.
Lv 1-2: 3x3 AoE
Lv 3-4: 5x5 AoE
Lv 5: 7x7 AoE
Lasts for (2+SkillLevel) Seconds
Increases Natural Recovery of HP/SP.
Reduces Atk and MAtk by 50%
Reduces Movement Speed.
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Silvervine Steam Spear:
10% Bleeding Chance, 700% Matk at all levels.
Lv 1: Earth Magic
Lv 2: Fire Magic
Lv 3: Water Magic
Lv 4: Wind Magic
Lv 5: Ghost Magic
Base Level 30: Chance to activate skill again.
Every 30 Base Level: Increases the chance to activate skill.
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Consumes Fresh Shrimp to recover HP for 2 Minutes.
Max Level 5:
Recovers Every (11-SkillLevel) Seconds.
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Skill Cannot be Used on GvG/Battlegrounds.
Cast time of Emergency Call doubles.
Moves to Another Position by performing High Jump:
Lv 1: Move 6 cells
Lv 2: Move 10 cells
Lv 3: Move 14 cells
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Reduces Incoming Damange by 90% for 6 seconds.
When Knock Back, the effect disappears.
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Max Level: 3
Attack Increases by 50+(50+Level)%
Base Level >= 30: Activates a Chance to cast skill again.
Every 30 Base Level: Increases the chance to cast skill again.
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Transforms into Bush.
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Lv.1: Atk+ 200%
BaseLevel 30: Adds a Chance to Reactive the skill.
Every 30 Base Levels: Increases the chance to reactive the skill.
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Some possible buffer overflows.
Add attribute for mark fallthrough cases.
Skipped libconfig warnings.
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Signed-off-by: Haru <haru@dotalux.com>
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Added skill_lv as parameter to *pc_steal_coin()
Closes #1395 as merged
Signed-off-by: Haru <haru@dotalux.com>
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New SkillInfo attributes:
FreeCastReduced - allow move while casting with slowdown
FreeCastNormal - allow move while casting with normal speed
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Fixes several -Wsign-compare issues
Signed-off-by: Haru <haru@dotalux.com>
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Also improve a bit cast end functions call.
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