Age | Commit message (Collapse) | Author | Files | Lines |
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Increased MAX_MOB_DB to 22000 to support new mobs/pets with IDs 20000+. (For example NIGHTMARE_TERROR_H (20373) and WANDER_MAN_H (20420).)
This also eliminates the conflict between job IDs and clone IDs. (Issue #303)
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(non-permanent monster spawns) [Issue #2530]
Mobs spawned by NPC will be removed on @reloadnpc, @unloadnpc, and @unloadnpcfile.
Additionally OnNPCUnload NPC label was added, to revert other changes made by NPC. For example set/removed mapflags or added mob drops.
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Signed-off-by: Haru <haru@dotalux.com>
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Add support for overriding default view data in mob database
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Cards are now blocked by item type rather than item drop slot position,
since cards no longer have a fixed position in the drop list (regression
in ed72a947a6c97804c1eef5b80bfa49d99f7d7586)
Signed-off-by: Haru <haru@dotalux.com>
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This fixes slaves not chasing after master's chase target,
when master was immobilized by an Ankle Snare for example midway.
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Update mob_db - DamageTakenRate field
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- adjust the damage taken by monster. (default = `100 = 1x`)
- ref: https://github.com/idathena/trunk/commit/e267d2e2dada6196b479a6f2f35e9d25291ef22b
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- fix living mobs aren't updated by latest mob_db upon updated.
from https://github.com/rathena/rathena/issues/3783
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For clients older than 2018-07-04 Re maximum supported and enabled id is 65535 (0xffff).
For newer clients miximum id is 2147483648. Enabled by default 131072 (0x20000)
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- Use `DEFAULT_MOB_NAME` instead of a literal "--en--"
- Use `DEFAULT_MOB_JNAME` instead of a literal "--ja--"
Signed-off-by: Haru <haru@dotalux.com>
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All official features work including the autokick for inactive members
And the system is completely customizable.
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also fix boss_monster flag for works as mvp and not like mini boss.
unhide boss flag if hp bar disabled.
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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- Separated load and validation logic.
- The load/validation functions now return the loaded mob ID
Signed-off-by: Haru <haru@dotalux.com>
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- Functions should always specify their arguments, even if they take
none. In C, not specifying arguments is different than specifying
(void).
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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- MOBID_ constant names now follow the Mob DB spritenames.
- The following names were changed:
* MOBID_EMPERIUM => MOBID_EMPELIUM
* MOBID_TREAS01 => MOBID_TREASURE_BOX1
* MOBID_TREAS40 => MOBID_TREASURE_BOX40
* MOBID_BARRICADE1 => MOBID_BARRICADE
* MOBID_BARRICADE2 => MOBID_BARRICADE_
* MOBID_GUARIDAN_STONE1 => MOBID_S_EMPEL_1
* MOBID_GUARIDAN_STONE2 => MOBID_S_EMPEL_2
* MOBID_FOOD_STOR => MOBID_OBJ_A
* MOBID_BLUE_CRYST => MOBID_OBJ_A2
* MOBID_PINK_CRYST => MOBID_OBJ_B2
* MOBID_TREAS41 => MOBID_TREASURE_BOX41
* MOBID_TREAS49 => MOBID_TREASURE_BOX49
- Added several missing items
Signed-off-by: Haru <haru@dotalux.com>
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- Rename BLUE_CRYST and PINK_CRYST to BLUE_CRYSTAL and PINK_CRYSTAL
- Rename FOOD_STOR to FOOD_STORAGE
- Rename TREAS01, TREAS40, TREAS41, TREAS49 to TREASURE_01, TREASURE_40, TREASURE_41, TREASURE_49
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Follow-up to 84e02ac28fbb15c58d0a0f8a916b49663198b05b
Signed-off-by: Haru <haru@dotalux.com>
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Follow-up to 3feef93 (thanks to kyeme)
Signed-off-by: Haru <haru@dotalux.com>
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- Changed the hplugin_data_store's array into a VECTOR.
Signed-off-by: Haru <haru@dotalux.com>
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- Several explicit casts are removed, to have a slightly better
type-checking at compile time.
- A destructor function is provided, to remove code duplication.
Signed-off-by: Haru <haru@dotalux.com>
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Improved compatibility, portability and standards conformance.
- Since it is not possible to portably and reliably re-use the core's
symbols in plugins, symbols are no longer exported unless explicitly
required, in the UNIX builds. This mimics the Windows behavior and
adds HPM compatibility to OSes such as FreeBSD. Credits to Andrei Karas
for making this possible.
- For convenience, it is no longer necessary to call GET_SYMBOL, since
the plugin will automatically import all the available symbols when
it's loaded, depending on the included headers.
- Plugins are now supposed to include the "common/hercules.h" header
before including anything else. Incluing common/HPMi.h,
common/cbasetypes.h or conf/core.h is no longer necessary, as those
are guaranteed to be automatically included by hercules.h.
- HPM API version bumped to 1.1.
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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- Include directives are now directory-independent.
- This will allow building plugins from other directories in future.
Signed-off-by: Haru <haru@dotalux.com>
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- Replaced several hardcoded values with the appropriate enums.
- Added documentation for some hardcoded values that haven't been
replaced by enums (yet)
- Minor code legibility improvements.
Signed-off-by: Haru <haru@dotalux.com>
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- Rather than failing at runtime, plugins that try to access
non-interfaced, unavailable functions or variables, will now show an
error at compile-time.
Signed-off-by: Haru <haru@dotalux.com>
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http://hercules.ws/board/topic/7161-plugin-missing-hook-to-struct-item-data-and-mob-data/
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- 1st Transcendent Spirit will now work as on official servers (#116)
* The max total stat that is granted by the skill is now BaseLevel-10 with a maximum of 50 instead of always 50
* It will now work as Marionette Control and calculate the bonus at cast time rather than overwrite all existing bonuses
* Agi Up and Blessing will now cancel the soul link
- Fixed various problems that caused position lags on the client (#118)
* Added a define ACTIVEPATHSEARCH in mob.c; if active (default and official), monsters will only grab targets if the walk path to the target is shorter or equal their search range; search range depends on whether the monster is moving or not (range2 for standing monsters and range3 for walking monsters); this requires a lot of CPU load, if it causes trouble, just comment the define for old behavior
* Fixed a bug that made monsters display "irregular movement with position lag" continuously when a status change ended that changed their walk speed
* OFFICIAL_WALKPATH now also applies to monsters
* If the path search fails while a unit is already moving, we will now issue of fixpos packet so that the unit does not only stop moving on the server, but also on the client
* Direction fixes
- Updated the config setting attack_direction_change from 15 to 0 (official value); that means that a unit's direction will no longer change when it attacks; knock-back effects from e.g. Firewall will depend on the last direction the target walked into instead (bugreport:1322)
- Ensured that the default direction of a monster is always "north", so that immobile monsters will now always be knocked back to the south by e.g. Firewall on default settings, unless a skill like e.g. Backstab changes their direction (bugreport:1322)
- Fixed a bug that stopped characters server-sided and caused position lag when closing a skill menu
* Magnum Break damage fixed
- Targets two cells away will now only take 100%+10%*level damage (#108)
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This includes, and is not limited to: mixed or wrong indentation, excess
whitespace (horizontal and vertical), misalignment, trailing spaces.
Signed-off-by: Haru <haru@dotalux.com>
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