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path: root/src/map/mercenary.c
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2006-08-21- Homun saving won't cap hp/sp to max hp/sp since a homun can have higher hp/...skotlex1-4/+5
2006-08-21Fixed AM_RESURRECTION, thanks to RockmanEXE for %HP valuestoms1-1/+3
2006-08-21- Removed config setting "muting_players", and expanded the manner_system con...skotlex1-2/+2
2006-08-19- Updated NJ_BAKUENRYU skill treetoms1-0/+1
2006-08-19Fixed homunculus intimacy on feedingtoms1-1/+1
2006-08-19Added homunculus_friendly_rate battle configtoms1-0/+3
2006-08-19Some compilation warnings fixedtoms1-0/+3
2006-08-18- Little code cleanuptoms1-11/+19
2006-08-18- Changed unit_free so that it receives which cleartype should be used when t...skotlex1-3/+3
2006-08-18- Vaporize will no fail when the homun is dead.skotlex1-9/+11
2006-08-18- Applied use of structure regen_data for a unified regen module. Natural and...skotlex1-83/+7
2006-08-17- Corrected map_random_dir algorithmtoms1-80/+6
2006-08-16- Fixed null-pointer crash on Evolving a homunculus.skotlex1-1/+1
2006-08-16- Now arrow-consuming skills where your main weapon is a whip or musical inst...skotlex1-9/+2
2006-08-15- Moved the deletion of timers from unit_remove_map to the homun vaporize/dea...skotlex1-1/+7
2006-08-15- Applied multiple fixes which should take care of making homun save/load wor...skotlex1-7/+0
2006-08-15Homunc Timers should be disabled when the homunc is vaporized or dead an re-e...toms1-13/+17
2006-08-15- Updated the char save structure for char-TXT servers so that the homun id w...skotlex1-3/+3
2006-08-15- Asura Strike now moves you to the target on fail always (unless the target ...skotlex1-27/+45
2006-08-14- Sacrifice no longer shows damage to self.skotlex1-80/+77
2006-08-10Code cleanup on homunc, they stay in memory until player disconnect or homunc...toms1-63/+93
2006-08-09Fixed homunc skill up bugtoms1-1/+1
2006-08-06Updated item_db.sql to latest.toms1-20/+17
2006-08-03- GAHH, I am sick tired of typing TBL_HOMUNCULUS/BL_HOMUNCULUS all over the p...skotlex1-1/+1
2006-08-02- Recoded the GuildAura code to use val3 & val4, allowing much greater stat b...skotlex1-1/+1
2006-08-02- Updated battle_check_target so that all alchemist summoned mobs can be targ...skotlex1-69/+31
2006-07-27* Fix homunc & code cleanup [Toms] toms1-39/+68
2006-07-24Random Homunculus cleanupDracoRPG1-29/+27
2006-07-21- Corrected the @follow timer not being deleted on logout.skotlex1-8/+11
2006-07-18- Corrected Venom splasher's splash damageskotlex1-45/+3
2006-07-18- Added a proper check to make aggressive mobs never override homun targets r...skotlex1-18/+8
2006-07-17Orn's and Albator's Homunculus system, finally, YAY!!DracoRPG1-197/+1020
2006-06-22- Tested and fixed resolve_hostbyname.skotlex1-1/+0
2006-06-13- Added HM_SKILLBASE, MAX_HOMUNSKILL to specify the skill level range of Homu...skotlex1-3/+3
2006-06-02[Fixed] Lance1-1/+1
2006-05-30* [Fixed]: Lance1-2/+2
2006-05-30- Removed the on-die specific code from unit_remove_map and placed it on the ...skotlex1-7/+1
2006-05-30- Fixed sql compilation of mercenary.cskotlex1-17/+22
2006-05-30- Small optimization in battle_check_targetskotlex1-261/+83
2006-05-28- Added functions status_revive, pc_revive and mob_revive to handle revival (...skotlex1-4/+4
2006-05-27Fix possible compile mistakes in there. >_>blackhole891-4/+494
2006-01-29AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES ...Valaris1-0/+11