Age | Commit message (Collapse) | Author | Files | Lines |
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- Now including GPL-compliant license/copyright info
- Restored some missing copyrights
- Quest scripts folders
Signed-off-by: Haru <haru@dotalux.com>
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- Follow-up to 3bd77ffc0daca508352834add828766490075aee
- The names were too generic (not namespaced), and were easily clashing
with custom (and potential future official) constants or variables.
- Constants are now prefixed with a 'GETTIME_' namespace:
- GETTIME_SECOND
- GETTIME_MINUTE
- GETTIME_HOUR
- GETTIME_WEEKDAY
- GETTIME_DAYOFMONTH
- GETTIME_MONTH
- GETTIME_YEAR
- GETTIME_DAYOFYEAR
- Fixed some excessive (and some times incorrect) parentheses in
various scripts using gettime().
- Updated documentation.
Signed-off-by: Haru <haru@dotalux.com>
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constant for gettime( <type> )
constant for Weekday and Month.
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Changed NPC id->constant in eden_iro.txt
Fixed case warning errors on may_hats.txt and mushroom_event.txt
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Signed-off-by: Haru <haru@dotalux.com>
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Added missing Energy Crystal Book item_db.
Removed wrong equipments list for exchange.
Based on http://irowiki.org/wiki/Eden_Group_Crystal_Synthesis
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- Replaced leftover sprite IDs with constants
- Corrected some NPC facing directions (in modulo 8)
- Follow-up to 7b50fce0f62961b0228e6919562efcfe33e7fbca
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- Replaced leftover sprite IDs with constants
- Corrected some NPC facing directions (in modulo 8)
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https://github.com/HerculesWS/Hercules/issues/595
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Based on the rAthena version, improved and cleaned up.
Signed-off-by: Haru <haru@dotalux.com>
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Credits:rAthena
Signed-off-by: Haru <haru@dotalux.com>
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Fixes #538
Signed-off-by: Haru <haru@dotalux.com>
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This reverts commit 9f9ec84fda9124d0927e99ca52a423a2b468c722.
Signed-off-by: Haru <haru@dotalux.com>
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Eden Mace I and Eden Staff I
Signed-off-by: zackdreaver <zackdreaver@gmail.com>
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Signed-off-by: zackdreaver <zackdreaver@gmail.com>
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121-140
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rate of success. Bug Report#8511
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I think the quest progress check is incorrect.
should be these 4 quests I believe.
```
7423,0,0,0,0,0,0,0,"A rumor about the King 1"
7424,0,0,0,0,0,0,0,"A rumor about the King 2"
7425,0,0,0,0,0,0,0,"A rumor about the King 3"
7426,0,0,0,0,0,0,0,"A rumor about the King 4"
```
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- Follow-up to bba3e690. Issue caused by an improper fix in commit 46f88c20.
- Fixes bug 8425, special thanks to Ink, Michieru
http://hercules.ws/board/tracker/issue-8425-dohas-secret-orders-bug-since-the-new-questprogress-command/
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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- Fixed files with mixed character set or invalid CP949 characters.
- Uncommented '#music' script in the_sign_quest.txt (now the
soundeffect filename should be fixed).
- Added a note to the header of CP949 files not to read or save them as
UTF8, since it'd break their encoding. It should be safe enough to
read them as EUC-KR if your text editor doesn't offer CP949 as an
option.
- Added FIXME notes about untranslated strings in assassin_skills.txt
and WolfchevLaboratory.txt.
Signed-off-by: Haru <haru@dotalux.com>
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http://hercules.ws/board/tracker/issue-8140-toucan-npc-error-message/
That error usually happens when the player clicked on a NPC that has the view id
of a mob, to activate this kind of npc it's needed to be in a 2,2 range
from it. If the OnTouch area of a npc, coincides with the 2,2 range of
another it's expected that the OnTouch event be put first in stack, because
unit_walktoxy_timer is executed before any other function in this case.
So it's best practice to put an 'end;' before OnTouch events in npcs that
have view ids of mobs to avoid this kind of error.
Also updated script_commands.txt to add this recomendation.
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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Some_Of_Report item.
Update malaya quest, added item Lost_Belongings to Tiyanak mob & fix wrong item id and change headers to Masao original.
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- Fixes bugreport:7860, thanks to SSky
http://hercules.ws/board/tracker/issue-7860-eden-mission-board-npc-name/
- Follow-up to 6309eba
Signed-off-by: Haru <haru@dotalux.com>
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Cleaned up Zeny manipulation in scripts.
- It is now finally safe to re-commit.
- Removed some unwanted parts of the original commit, that broke the
character set in some scripts. [Haru]
- Corrected spacing in some edited lines. [Haru]
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Reverted due to a serious regression.
I'll commit this again once I fixed the issue in the script engine.
Sorry for the inconvenience.
This reverts commit 4faa0ec9df7067cee3eb1c1953fccc6c2f842179.
Signed-off-by: Haru <haru@dotalux.com>
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- Replaced some leftover numeric IDs
Signed-off-by: Haru <haru@dotalux.com>
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- Consolidated case in variables, labels, constants.
Signed-off-by: Haru <haru@dotalux.com>
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- Added a note about variables and command scripts case sensitivity.
Even though the engine still accepts variable, function and command
names in a case insensitive way, it is discouraged to rely on such
behavior. Please update your custom scripts as soon as possible.
Signed-off-by: Haru <haru@dotalux.com>
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- Follow-up to 124ab2a1cdb344f24170a4d91f7000ebabf39b40
- Replaced last leftover numeric sprite ID with the appropriate constant
- Special thanks to Ind
Signed-off-by: Haru <haru@dotalux.com>
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