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Signed-off-by: Haru <haru@dotalux.com>
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- avoid potential hacks for old scripts that use `input()` script
commands.
Signed-off-by: Haru <haru@dotalux.com>
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This removes the remaining unsupported symbols (despite they being
official names) in AegisNames: The apostrophe (`'`) sign is suppressed.
The full replacement rules (cumulative with the step 1 commit) are thus:
- Any apostrophe is suppressed.
- Any non-`[A-Za-z0-9_]` character is replaced with an underscore (`_`).
- If the replaced symbol is at a word boundary (beginning or end of the
string, or next to another underscore), it is suppressed instead.
- If the replacement causes an AegisName conflict, underscores are
appended appropriately.
Signed-off-by: Haru <haru@dotalux.com>
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- Now including GPL-compliant license/copyright info
- Restored some missing copyrights
- Quest scripts folders
Signed-off-by: Haru <haru@dotalux.com>
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Dialog with rolled rock/paper/scissors didn't appear because of variable typo.
An ancient one. Discovered by Aafemt.
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Always results "0" in dialog.
An ancient one. Discovered by Aafemt.
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Update lvl4_weapon_quest.txt
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you can change the "npchand == 1" to "npchand1 == 1" or simply change the "npchand1 = random(1,3)" to "npchand = random(1,3)"
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if (.@shobu > 1) {
mes "[Kayron]";
mes "Let's see...";
mes "You won " + shobu + " times.";
mes "You must be really";
mes "Without a doubt, you've";
mes "got some pretty good luck~";
next;
mes "[Kayron]";
mes "Alright, I'll keep my end of the bargain. Give me the materials";
mes "and some time to finish preparing. I'll talk to you later, okay?";
close;
}
mes "You won " + shobu + " times.";
should be:
mes "You won " + .@shobu + " times.";
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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npcs to use this.
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Fix some typos
change sc_bleeding to -> sc_blooding
Updated RE EXP for quests_brasilis.txt
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- Follow up to 80510a0 { Corrected name placeholders }
- Vas cleanup on name placeholders
- Small change in /doc/permissions.txt
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-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
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