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Some minor changes.
I'll be committing a script.c change to reflect these documentation changes within the next few minutes.
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Special Thanks to Kyeme~!
http://hercules.ws/board/tracker/issue-7064-item-scroll/
Signed-off-by: shennetsind <ind@henn.et>
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http://hercules.ws/board/topic/549-introducing-hercules-plugin-manager/
Signed-off-by: shennetsind <ind@henn.et>
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http://hercules.ws/board/tracker/issue-7193-monsterhp/
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Follow up 0f4a50d13538c3e5d3ca4d3822f92217c8da0479 re-introduced mob_max_skilllvl
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Updated some packet intro dates (special thanks to yommy! <33)
Signed-off-by: shennetsind <ind@henn.et>
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http://hercules.ws/board/topic/512-skill-id-processing-overhaul/
Signed-off-by: shennetsind <ind@henn.et>
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* Removed some forgotten references to rAthena.
* Updated script_commands.txt for an upcoming script command modification by @shennetsind.
* Corrected a typo in is_upper script command example.
* Updated doc/sample/npc_test_skill.txt to reflect the type 3 flag.
Signed-off-by: jaBote <j@bot.e>
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http://hercules.ws/board/topic/485-hanbok-costumes-update/
Signed-off-by: shennetsind <ind@henn.et>
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http://hercules.ws/board/topic/470-hercules-april-22-patch/
Signed-off-by: shennetsind <ind@henn.et>
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when creating a new character).
Signed-off-by: Matheus Macabu <mkbu95@gmail.com>
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flagged as non-droppable and your inventory is full and you try to return the pet to the egg, the egg would drop; now you won't be able to return the pet to the egg.
* Fix for @item, if you use an egg id it would create it regardless of your inventory limit, dropping the item if your inventory is full; now it won't create the egg.
Signed-off-by: Matheus Macabu <mkbu95@gmail.com>
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http://hercules.ws/board/topic/316-introducing-hercules-channel-system/?p=2716
Signed-off-by: shennetsind <ind@henn.et>
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to apply official formulas and make sure the checks are applied in the correct order
- In the process, fixed the effect of luk on status changes and removed the static 3% resistance that has been proven to not exist (97 vit, 1 luk can get stunned on officials)
- As there is no general luk resistance as it depends on each status change, removed the luk_status_def configurations
- Updated the success chance of Decrease Agi to the formula that was extracted from Aegis (blevel/5 + int/5 + skill_lv*3 + 50)
Note: I tested all the status changes thoroughly, but as this is a quite large update, it would be nice if someone could cross-check it.
Note2: Renewal status resistances (for pre-renewal status changes) are currently not implemented in rAthena at all. They need to be added in another update.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17201 54d463be-8e91-2dee-dedb-b68131a5f0ec
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http://hercules.ws/board/topic/302-introducing-hercules-map-zone-database/
Signed-off-by: shennetsind <ind@henn.et>
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Feature Design by GreenBox
Special Thanks to mkbu95 for bringing this topic up! (packet db)
http://hercules.ws/board/topic/353-packetdb-overhaul/
Signed-off-by: shennetsind <ind@henn.et>
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Special Thanks to unleashed, Judas and everyone who contributed to the 2013 client.
Also introducing into the packet table the current 2013-03-20 Special Thanks to Judas!
Signed-off-by: shennetsind <ind@henn.et>
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Added existent Hybrid GIT/SVN support to @version.
Special Thanks to Zopokx for pointing it out.
Signed-off-by: shennetsind <ind@henn.et>
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details in http://hercules.ws/board/topic/302-introducing-hercules-map-zone-database/?p=2295
Signed-off-by: shennetsind <ind@henn.et>
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removing debug leftover. shameee.
Signed-off-by: shennetsind <ind@henn.et>
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They're:
- weapon_damage_rate
- magic_damage_rate
- misc_damage_rate
- long_damage_rate
- short_damage_rate
Dropped 15 battle settings that became pointless with this upgrade.
Updated battleground zone damage reductions, skill damage from -30% to -20% and weapon damage from -40% to -30%.
Special Thanks to Muad_Dib.
Signed-off-by: shennetsind <ind@henn.et>
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Updated config description
Signed-off-by: shennetsind <ind@henn.et>
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It became pointless, since 0241d0195558b7e57d2181f2f097cf774a1ef463 introduced a more accurate way to control the amount of characters in an account.
This update also reduced the amount of mysql queries used on char creation by 2.
Signed-off-by: shennetsind <ind@henn.et>
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Added the last missing functions into the interface, all functions in clif.c are now wired to the interface.
http://hercules.ws/board/topic/237-hercules-renewal/
Also shortened clif->displaymessage to clif->message, removed the old clif->message and merged its functionality with clif->disp_overhead (both use the same packet and do the same thing :P)
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and a gazillion other stuff:
http://hercules.ws/board/topic/316-introducing-hercules-channel-system/
Signed-off-by: shennetsind <ind@henn.et>
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Click the link for full info~!
http://hercules.ws/board/topic/302-introducing-hercules-map-zone-database/
Signed-off-by: shennetsind <ind@henn.et>
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Dropping the not-used setting from the previous implementation.
http://hercules.ws/board/topic/272-re-introducing-console-input/
Signed-off-by: shennetsind <ind@henn.et>
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Now cross-platform, and stable ( after fixing I tested it a couple dozen times ).
Special Thanks to Yommy for providing me with his packet list, without it I would have never figured what was wrong with it.
Special Thanks to Jeroen who reported a inconsistency on the feature when used on windows.
Signed-off-by: shennetsind <ind@henn.et>
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Feature is not, I repeat, NOT complete. the decryption is not fully functional which leads to dial values different from the ones the player used.
Credits:
lemongrass3110 for the base
yommy for the packets
LightFighter for the decrypt function (altho its not stable :P)
Signed-off-by: shennetsind <ind@henn.et>
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-revised/added 'npc_isnear' where it checks if an NPC is nearby when making chat rooms or using vending.
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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-Where all NPC don't allow changing of equipments by default and now can be set in 'items.conf'.
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-Updated Izlude
-Added Fly Wing to Lunatic & Poring
-Added new Quests (Thanks Flaid)
--Expanded MAX_QUEST_DB for the newly added quests
Signed-off-by: Streusel
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As suggested by Streusel and backed by the development team, @skillid now supports partial search.
Signed-off-by: shennetsind <ind@henn.et>
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- These two new mapflags correspond to recent commits to New Mapflag
adjust_skill_damage and New Mapflag adjust_unit_duration
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This reverts commit abd09b2583a6d72c0012e0d5e0c4051b274dd3d9.
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- Removed maps that are no longer supported in the cache
- Added new maps into the cache
- Removed duplicate entries
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- Removed maps that are no longer supported in the cache
- Added new maps into the cache
- Removed duplicate entries
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- Added checkidle() command that was present in rAthena since r17126
- Documented checkidle() function
- More clearly defined variables in eA Job System documentation
- Added missing 'stopnpctimer' in custom Cluckers script
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The effect of the config is now restricted to GvG.
http://hercules.ws/board/tracker/issue-4832-hunter-ht-anklesnare-serious-bug/
Signed-off-by: shennetsind <ind@henn.et>
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Added new item bonuses bFixedCast, bVariableCast & bFixedCastrate. (see
'doc/item_bonus.txt' for info)
Added new conf for max walk path.(Bug Report # 7042)
http://hercules.ws/board/tracker/issue-7049-do-we-need-new-bonus/?gopid=16578#entry16578
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Items are no longer unequipped when disabled by item_noequip.txt, instead their effects are nullified -- however cards in them, unless also disabled, wont have its effect nullified.
Consumables will be consumed even while disabled, unless you modify the new config item_restricted_consumption_type
http://hercules.ws/board/tracker/issue-7048-requestreport-regarding-to-item-noequiptxt/
Signed-off-by: shennetsind <ind@henn.et>
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