Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2020-02-09 | Applied code style and added some minor code improvements to ↵ | Kenpachi Developer | 3 | -20/+77 | |
src/map/atcommands.c. * Applied code style to touched @commands. * Added file path validation where fopen() is used to make sure a TXT file is passed. * Added new messages for file name validation to conf/messages.conf. * increased MAX_MSG to be able to use the new messages. | |||||
2020-02-09 | Applied code style and some minor improvements. | Kenpachi Developer | 4 | -123/+145 | |
* Added new message 1517 (Script could not be unloaded.) * Applied code style to several functions I touched. * Added some minor improments to the function where I applied code style. | |||||
2020-02-09 | Added missing changes to HPMHooking.Defs.inc. | Kenpachi Developer | 1 | -14/+16 | |
2020-02-09 | Change unload NPC behavior to kill mobs that were spawned by unloaded NPC ↵ | Kenpachi Developer | 16 | -114/+214 | |
(non-permanent monster spawns) [Issue #2530] Mobs spawned by NPC will be removed on @reloadnpc, @unloadnpc, and @unloadnpcfile. Additionally OnNPCUnload NPC label was added, to revert other changes made by NPC. For example set/removed mapflags or added mob drops. | |||||
2020-02-09 | Constants Documentation Sync | Hercules.ws | 1 | -0/+1 | |
Signed-off-by: HerculesWSAPI <dev@herc.ws> | |||||
2020-02-09 | HPM Hooks Update | Hercules.ws | 5 | -0/+300 | |
Signed-off-by: HerculesWSAPI <dev@herc.ws> | |||||
2020-02-09 | Merge pull request #2625 from 4144/updatepackets | Haru | 32 | -88/+5986 | |
Update packets up to 2020-02-06 | |||||
2020-02-09 | Enable packet ZC_SE_CASHSHOP_OPEN for main and re clients | Andrei Karas | 2 | -2/+2 | |
2020-02-09 | Dont save barter and expanded barter entries into db if amount is -1 | Andrei Karas | 1 | -1/+4 | |
2020-02-09 | Add expanded barter shop sql scripts | Andrei Karas | 3 | -0/+108 | |
2020-02-09 | Add docs for expanded barter shop commands | Andrei Karas | 1 | -2/+35 | |
2020-02-09 | Add expanded barter shop sample script | Andrei Karas | 2 | -0/+64 | |
For enable, uncomment line: //"npc/custom/expandedbartershop.txt", | |||||
2020-02-09 | Add script commands for expanded barter shops | Andrei Karas | 2 | -27/+295 | |
2020-02-09 | Add expanded barter shop packets | Andrei Karas | 4 | -1/+168 | |
2020-02-09 | Add npc functions for expanded barter shops | Andrei Karas | 5 | -7/+366 | |
2020-02-09 | Add expanded barter shop constant | Andrei Karas | 2 | -0/+2 | |
2020-02-09 | Add packet CZ_NPC_EXPANDED_BARTER_CLOSE | Andrei Karas | 4 | -0/+18 | |
2020-02-09 | Update travis to build latest packet version | Andrei Karas | 1 | -8/+8 | |
2020-02-09 | Update keys and shuffle packets | Andrei Karas | 5 | -20/+36 | |
2020-02-09 | Update messages table | Andrei Karas | 3 | -11/+194 | |
2020-02-09 | Update packets table | Andrei Karas | 6 | -11/+4688 | |
2020-02-09 | Merge pull request #2248 from guilherme-gm/201810-asurafix | Haru | 1 | -10/+24 | |
Minor fixes to Asura Strike | |||||
2020-02-09 | Merge pull request #1495 from Emistry/dual_cooldown | Haru | 9 | -46/+33 | |
Update Duel System Cooldown | |||||
2020-02-09 | HPM Hooks Update | Haru | 4 | -18/+18 | |
Signed-off-by: Haru <haru@dotalux.com> | |||||
2020-02-09 | Update Duel System Cooldown | Emistry Haoyan | 5 | -28/+15 | |
- Able to set cooldown in "seconds" format. - New `duel_time_interval` value will be applied to any existing cooldown if new value is reloaded in-game using `@reloadbattleconf`. - Display the cooldown tick before can create new duel. | |||||
2020-02-09 | HPM Hooks Update | Hercules.ws | 4 | -0/+68 | |
Signed-off-by: HerculesWSAPI <dev@herc.ws> | |||||
2020-02-09 | Merge pull request #2601 from Kenpachi2k13/int_party_c_warning | Haru | 5 | -214/+311 | |
Fix C4018 compiler warning in src\char\int_party.c. | |||||
2020-02-09 | Constants Documentation Sync | Hercules.ws | 1 | -1108/+1108 | |
Signed-off-by: HerculesWSAPI <dev@herc.ws> | |||||
2020-02-09 | Merge pull request #2596 from dastgirp/skill_idx_refactor | Haru | 3 | -44/+50 | |
Changed logic of skill_get_index | |||||
2020-02-09 | Apply code style to npc_scriptcont() function | Kenpachi Developer | 1 | -23/+32 | |
2020-02-08 | Fixed the number of cells that 'Asura Strike' caster walks when it fails | Guilherme G. Menaldo | 1 | -8/+18 | |
2020-02-08 | Makes Asura Strike caster not change look direction at the end of the skill | Guilherme G. Menaldo | 1 | -1/+4 | |
2020-02-08 | Fixed duplicated 'Skill Failed' message on Asura Strike | Guilherme G. Menaldo | 1 | -1/+2 | |
2020-02-08 | Change NPC ID validation in npc_scriptcont() | Kenpachi Developer | 1 | -7/+13 | |
npc_scriptcont() will now validate the NPC ID - if SECURE_NPCTIMEOUT is _not_ defined or - if SECURE_NPCTIMEOUT is defined and the charcters idle timer is still running. | |||||
2020-02-08 | Fix Homunculi being partially vaporized. | skyleo | 1 | -1/+1 | |
Vanilmirth for example would get incompletely vaporized when using HVAN_EXPLOSION, if the owner died due to it, and then it would be killed at the end of it. This produced a bug which made it not ressurectable but callable, once it was called it would be dead though and you'd be unable to control it, requiring you to ressurect it after that. This bug got introduced by 0eca88efc69becc591428fbb6b9fddd9237afd3d . | |||||
2020-02-06 | Merge pre-RE/RE case SP_VARCASTRATE in pc_readparam() function | Kenpachi Developer | 1 | -2/+5 | |
2020-02-06 | Fix W_RIFLE damage calculation being too low than intended | skyleo | 1 | -0/+1 | |
Rifle type weapons had a broken call to battle_calc_base_damage2 since they were passing the flag value 18 and flag&16 != 0 as stated by the documentation shall only be the case when no gun or bow is equipped. This bug existed since 2006 and got introduced by the commit e24d467f1ae47475e3441d7453f549e22f46f541 . | |||||
2020-02-05 | Added inter_party_del_nonexistent_party() function. | Kenpachi Developer | 2 | -7/+48 | |
2020-02-05 | Applied code style to all modified functions in src/char/int_party.c. | Kenpachi Developer | 1 | -143/+169 | |
2020-02-05 | Replaced various inter_party_check_lv() calls with inter_party_calc_state() ↵ | Kenpachi Developer | 1 | -27/+8 | |
calls, to ensure that family state gets updated correctly. | |||||
2020-02-05 | Added inter_party_is_family_party() function. | Kenpachi Developer | 2 | -16/+82 | |
* This should fix the issue where family share don't work if the family members don't occupy the first slots of the party. * Additionally made inter_party_check_exp_share() function also returning true, if party is in family state, since this state wasn't checked anywhere else and thus may caused misbehaviour, too. | |||||
2020-02-05 | Updated inter_party_calc_state() function. | Kenpachi Developer | 1 | -17/+1 | |
* inter_party_calc_state() function now calls inter_party_check_lv() function, instead of doing the same things on its own. | |||||
2020-02-05 | Updated inter_party_check_lv() function. | Kenpachi Developer | 1 | -6/+4 | |
* Improved assignment of p->min_lv and p->max_lv. * Removed unnecessary lv variable. | |||||
2020-02-05 | Changed some data types from unsigned to signed. | Kenpachi Developer | 5 | -12/+13 | |
* Changed all unsigned fields in struct party_data to signed int. * Changed data type of struct party_member->lv to signed int. * Changed parameter lv in inter_party_change_map() function to signed int. * Changed signature of inter_party_change_map() function in HPMHooking files. | |||||
2020-02-02 | Changed logic of skill_get_index | Dastgir | 3 | -44/+50 | |
skill_get_index can be edited easily to add custom skills | |||||
2020-02-02 | Added Rebellion Job Quest | Dastgir | 2 | -0/+1036 | |
2020-02-02 | Applied code style to PR_STRECOVERY. | Kenpachi Developer | 1 | -11/+14 | |
2020-02-02 | Updated PR_STRECOVERY to only cure status effects if target's defence ↵ | Kenpachi Developer | 1 | -7/+11 | |
element is not Undead. | |||||
2020-02-01 | Updated documentation of default value for mob DB field ViewData->HairStyleId. | Kenpachi Developer | 3 | -4/+5 | |
Additionally fixed reference to monster modes deocumentation in doc/mob_db.txt. | |||||
2020-02-01 | Make mob DB field ViewData->HairStyleId defaulting to 1 instead of 0. | Kenpachi Developer | 1 | -0/+4 | |