diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/map/battle.c | 2 | ||||
-rw-r--r-- | src/map/npc.h | 2 | ||||
-rw-r--r-- | src/map/status.c | 8 |
3 files changed, 10 insertions, 2 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index bded771e7..2fca9ef9c 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -1133,7 +1133,7 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li if( wflag&BF_SHORT ) cardfix = cardfix * (100 - tsd->bonus.near_attack_def_rate) / 100; else // BF_LONG (there's no other choice) - cardfix = cardfix * (100 - tsd->bonus.near_attack_def_rate) / 100; + cardfix = cardfix * (100 - tsd->bonus.long_attack_def_rate) / 100; if( tsd->sc.data[SC_PROTECT_DEF] ) cardfix = cardfix * (100 - tsd->sc.data[SC_PROTECT_DEF]->val1) / 100; diff --git a/src/map/npc.h b/src/map/npc.h index 16e6fe74c..48c27b297 100644 --- a/src/map/npc.h +++ b/src/map/npc.h @@ -99,7 +99,7 @@ enum actor_classes //Checks if a given id is a valid npc id. [Skotlex] //Since new npcs are added all the time, the max valid value is the one before the first mob (Scorpion = 1001) -#define npcdb_checkid(id) ( ( (id) >= 46 && (id) <= 125) || (id) == HIDDEN_WARP_CLASS || ( (id) > 400 && (id) < MAX_NPC_CLASS ) || (id) == INVISIBLE_CLASS || ( (id) > 10000 && (id) < 10049 ) ) +#define npcdb_checkid(id) ( ( (id) >= 46 && (id) <= 125) || (id) == HIDDEN_WARP_CLASS || ( (id) > 400 && (id) < MAX_NPC_CLASS ) || (id) == INVISIBLE_CLASS || ( (id) > MAX_NPC_CLASS2_START && (id) < MAX_NPC_CLASS2_END ) ) #ifdef PCRE_SUPPORT void npc_chat_finalize(struct npc_data* nd); diff --git a/src/map/status.c b/src/map/status.c index 0d8bedc5e..58e844529 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -6940,6 +6940,14 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC_ELECTRICSHOCKER: case SC_MAGNETICFIELD: + // Masquerades + case SC__ENERVATION: + case SC__GROOMY: + case SC__LAZINESS: + case SC__UNLUCKY: + case SC__WEAKNESS: + case SC__IGNORANCE: + return 0; } } |