diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/map/battle.c | 102 | ||||
-rw-r--r-- | src/map/clif.c | 10 | ||||
-rw-r--r-- | src/map/map.h | 3 | ||||
-rw-r--r-- | src/map/pc.c | 17 | ||||
-rw-r--r-- | src/map/skill.c | 2 |
5 files changed, 56 insertions, 78 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index bf79ff9b5..4aec803f7 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -899,14 +899,13 @@ static struct Damage battle_calc_weapon_attack( wd.blewcount += sd->skillblown[i].val; } } + //Set miscellaneous data that needs be filled regardless of hit/miss if( (sd && sd->state.arrow_atk) || (!sd && ((skill_num && skill_get_ammotype(skill_num)) || sstatus->rhw.range>3)) - ) { - wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG; + ) flag.arrow = 1; - } if(skill_num){ wd.flag=(wd.flag&~BF_SKILLMASK)|BF_SKILL; @@ -919,36 +918,15 @@ static struct Damage battle_calc_weapon_attack( else wd.div_ = sd->spiritball_old; } - wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG; break; case HT_PHANTASMIC: //Since these do not consume ammo, they need to be explicitly set as arrow attacks. flag.arrow = 1; - wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG; - break; - case GS_DESPERADO: - case GS_DUST: - //This one is the opposite, it consumes ammo, but should count as short range. - wd.flag=(wd.flag&~BF_RANGEMASK)|BF_SHORT; break; + case CR_SHIELDBOOMERANG: case PA_SHIELDCHAIN: flag.weapon = 0; - case AS_GRIMTOOTH: - case KN_SPEARBOOMERANG: - case NPC_RANGEATTACK: - case LK_SPIRALPIERCE: - case ASC_BREAKER: - case AM_ACIDTERROR: - case ITM_TOMAHAWK: //Tomahawk is a ranged attack! [Skotlex] - case CR_GRANDCROSS: - case NPC_GRANDDARKNESS: - case NJ_HUUMA: - case NJ_ISSEN: - case GS_TRIPLEACTION: - case GS_BULLSEYE: - case GS_MAGICALBULLET: - wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG; break; case KN_PIERCE: @@ -961,7 +939,6 @@ static struct Damage battle_calc_weapon_attack( break; case GS_GROUNDDRIFT: - wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG; case KN_SPEARSTAB: case KN_BOWLINGBASH: case MO_BALKYOUNG: @@ -969,12 +946,6 @@ static struct Damage battle_calc_weapon_attack( wd.blewcount=0; break; - case CR_SHIELDCHARGE: -// flag.weapon = 0; - case NPC_PIERCINGATT: - wd.flag=(wd.flag&~BF_RANGEMASK)|BF_SHORT; - break; - case KN_AUTOCOUNTER: wd.flag=(wd.flag&~BF_SKILLMASK)|BF_NORMAL; break; @@ -983,26 +954,24 @@ static struct Damage battle_calc_weapon_attack( flag.cri = 1; //Always critical skill. break; } - } - if (skill_num && battle_config.skillrange_by_distance && - (src->type&battle_config.skillrange_by_distance) - ) { //Skill range based on distance between src/target [Skotlex] - if (check_distance_bl(src, target, 3)) - wd.flag=(wd.flag&~BF_RANGEMASK)|BF_SHORT; - else - wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG; - } + //Skill Range Criteria + if (battle_config.skillrange_by_distance && + (src->type&battle_config.skillrange_by_distance) + ) { //based on distance between src/target [Skotlex] + if (check_distance_bl(src, target, 3)) + wd.flag=(wd.flag&~BF_RANGEMASK)|BF_SHORT; + else + wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG; + } else { //based on used skill's range + if (skill_get_range(skill_num, skill_lv) < 5) + wd.flag=(wd.flag&~BF_RANGEMASK)|BF_SHORT; + else + wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG; + } + } else if (flag.arrow) //Make the normal attack ranged. + wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG; -/* Apparently counter attack no longer causes you to be critical'ed by mobs. [Skotlex] - //Check for counter - if(!skill_num) - { - if(tsc && tsc->data[SC_AUTOCOUNTER].timer != -1) - //If it got here and you had autocounter active, then the direction/range does not matches: critical - flag.cri = 1; - } //End counter-check -*/ if (!skill_num && tstatus->flee2 && rand()%1000 < tstatus->flee2) { //Check for Lucky Dodge wd.type=0x0b; @@ -2206,7 +2175,7 @@ struct Damage battle_calc_magic_attack( ad.amotion=skill_get_inf(skill_num)&INF_GROUND_SKILL?0:sstatus->amotion; //Amotion should be 0 for ground skills. ad.dmotion=tstatus->dmotion; ad.blewcount = skill_get_blewcount(skill_num,skill_lv); - ad.flag=BF_MAGIC|BF_LONG|BF_SKILL; + ad.flag=BF_MAGIC|BF_SKILL; ad.dmg_lv=ATK_DEF; BL_CAST(BL_PC, src, sd); @@ -2231,13 +2200,19 @@ struct Damage battle_calc_magic_attack( } } + //Skill Range Criteria if (battle_config.skillrange_by_distance && (src->type&battle_config.skillrange_by_distance) - ) { //Skill range based on distance between src/target [Skotlex] + ) { //based on distance between src/target [Skotlex] if (check_distance_bl(src, target, 3)) ad.flag=(ad.flag&~BF_RANGEMASK)|BF_SHORT; else ad.flag=(ad.flag&~BF_RANGEMASK)|BF_LONG; + } else { //based on used skill's range + if (skill_get_range(skill_num, skill_lv) < 5) + ad.flag=(ad.flag&~BF_RANGEMASK)|BF_SHORT; + else + ad.flag=(ad.flag&~BF_RANGEMASK)|BF_LONG; } flag.infdef=(tstatus->mode&MD_PLANT?1:0); @@ -2563,7 +2538,7 @@ struct Damage battle_calc_misc_attack( md.div_=skill_get_num( skill_num,skill_lv ); md.blewcount=skill_get_blewcount(skill_num,skill_lv); md.dmg_lv=ATK_DEF; - md.flag=BF_MISC|BF_SHORT|BF_SKILL; + md.flag=BF_MISC|BF_SKILL; flag.cardfix = flag.elefix = flag.hit = 1; @@ -2586,19 +2561,12 @@ struct Damage battle_calc_misc_attack( //Misc Settings switch(skill_num){ - case PA_PRESSURE: - case GS_FLING: - case NJ_ZENYNAGE: - flag.cardfix = 0; case ASC_BREAKER: flag.elefix = 0; - case HT_BLITZBEAT: - case TF_THROWSTONE: - case SN_FALCONASSAULT: - case PA_GOSPEL: - case CR_ACIDDEMONSTRATION: - md.flag = (md.flag&~BF_RANGEMASK)|BF_LONG; break; + case PA_PRESSURE: + case GS_FLING: + case NJ_ZENYNAGE: case HVAN_EXPLOSION: case NPC_SELFDESTRUCTION: case NPC_SMOKING: @@ -2609,13 +2577,19 @@ struct Damage battle_calc_misc_attack( break; } + //Skill Range Criteria if (battle_config.skillrange_by_distance && (src->type&battle_config.skillrange_by_distance) - ) { //Skill range based on distance between src/target [Skotlex] + ) { //based on distance between src/target [Skotlex] if (check_distance_bl(src, target, 3)) md.flag=(md.flag&~BF_RANGEMASK)|BF_SHORT; else md.flag=(md.flag&~BF_RANGEMASK)|BF_LONG; + } else { //based on used skill's range + if (skill_get_range(skill_num, skill_lv) < 5) + md.flag=(md.flag&~BF_RANGEMASK)|BF_SHORT; + else + md.flag=(md.flag&~BF_RANGEMASK)|BF_LONG; } switch(skill_num){ diff --git a/src/map/clif.c b/src/map/clif.c index 8f4e625f1..9ba4f3959 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -8614,19 +8614,19 @@ void clif_parse_GlobalMessage(int fd, struct map_session_data* sd) // S 008c/00f char buf[256]; int next = pc_nextbaseexp(sd); if (next > 0 && (sd->status.base_exp * 1000 / next)% 100 == 0) { - switch (sd->state.snovice_flag) { + switch (sd->state.snovice_call_flag) { case 0: if (strstr(message, msg_txt(504))) - sd->state.snovice_flag++; + sd->state.snovice_call_flag++; break; case 1: sprintf(buf, msg_txt(505), sd->status.name); if (strstr(message, buf)) - sd->state.snovice_flag++; + sd->state.snovice_call_flag++; break; case 2: if (strstr(message, msg_txt(506))) - sd->state.snovice_flag++; + sd->state.snovice_call_flag++; break; case 3: if (skillnotok(MO_EXPLOSIONSPIRITS,sd)) @@ -8634,7 +8634,7 @@ void clif_parse_GlobalMessage(int fd, struct map_session_data* sd) // S 008c/00f clif_skill_nodamage(&sd->bl,&sd->bl,MO_EXPLOSIONSPIRITS,-1, sc_start(&sd->bl,SkillStatusChangeTable(MO_EXPLOSIONSPIRITS),100, 17,skill_get_time(MO_EXPLOSIONSPIRITS,1))); //Lv17-> +50 critical (noted by Poki) [Skotlex] - sd->state.snovice_flag = 0; + sd->state.snovice_call_flag= 0; break; } } diff --git a/src/map/map.h b/src/map/map.h index 5f0365630..a547af985 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -567,7 +567,8 @@ struct map_session_data { unsigned gangsterparadise : 1; unsigned rest : 1; unsigned storage_flag : 2; //0: closed, 1: Normal Storage open, 2: guild storage open [Skotlex] - unsigned snovice_flag : 4; + unsigned snovice_call_flag : 2; //Summon Angel (stage 1~3) + unsigned snovice_dead_flag : 2; //Explosion spirits on death: 0 off, 1 active, 2 used. // originally by Qamera, adapted by celest unsigned event_death : 1; unsigned event_kill_pc : 1; diff --git a/src/map/pc.c b/src/map/pc.c index b268ed629..82f85c1ca 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -282,9 +282,9 @@ int pc_setrestartvalue(struct map_session_data *sd,int type) { if (type&1) { //Normal resurrection status->hp = 1; //Otherwise status_heal may fail if dead. - if(sd->state.snovice_flag == 4) { // [Celest] + if(sd->state.snovice_dead_flag == 1) { // [Celest] status_heal(&sd->bl, status->max_hp, status->max_sp, 1); - sd->state.snovice_flag = 0; + sd->state.snovice_dead_flag = 2; sc_start(&sd->bl,SkillStatusChangeTable(MO_STEELBODY),100,1,skill_get_time(MO_STEELBODY,1)); } else status_heal(&sd->bl, b_status->hp, b_status->sp>status->sp?b_status->sp-status->sp:0, 1); @@ -4090,6 +4090,8 @@ int pc_checkbaselevelup(struct map_session_data *sd) sc_start(&sd->bl,SkillStatusChangeTable(PR_MAGNIFICAT),100,1,skill_get_time(PR_MAGNIFICAT,1)); sc_start(&sd->bl,SkillStatusChangeTable(PR_GLORIA),100,1,skill_get_time(PR_GLORIA,1)); sc_start(&sd->bl,SkillStatusChangeTable(PR_SUFFRAGIUM),100,1,skill_get_time(PR_SUFFRAGIUM,1)); + if (sd->state.snovice_dead_flag == 2) + sd->state.snovice_dead_flag = 0; //Reenable steelbody resurrection on dead. } else if((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON || (sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR) { @@ -5021,15 +5023,16 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) } // activate Steel body if a super novice dies at 99+% exp [celest] - if ((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE) { + if ((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && !sd->state.snovice_dead_flag) + { if ((i=pc_nextbaseexp(sd))<=0) i=sd->status.base_exp; if (i>0 && (j=sd->status.base_exp*1000/i)>=990 && j<1000 && !map_flag_gvg(sd->bl.m)) - sd->state.snovice_flag = 4; + sd->state.snovice_dead_flag = 1; } // changed penalty options, added death by player if pk_mode [Valaris] - if(battle_config.death_penalty_type && sd->state.snovice_flag != 4 + if(battle_config.death_penalty_type && sd->state.snovice_dead_flag != 1 && (sd->class_&MAPID_UPPERMASK) != MAPID_NOVICE // only novices will receive no penalty && !map[sd->bl.m].flag.noexppenalty && !map_flag_gvg(sd->bl.m) && sd->sc.data[SC_BABY].timer == -1) @@ -5172,14 +5175,14 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) sc_start(&sd->bl,SkillStatusChangeTable(PR_KYRIE),100,10,skill_get_time2(SL_KAIZEL,j)); return 0; } - if (sd->state.snovice_flag == 4) + if (sd->state.snovice_dead_flag == 1) { pc_setstand(sd); status_change_clear(&sd->bl,0); clif_skill_nodamage(&sd->bl,&sd->bl,ALL_RESURRECTION,1,1); status_percent_heal(&sd->bl, 100, 100); clif_resurrection(&sd->bl, 1); - sd->state.snovice_flag = 0; + sd->state.snovice_dead_flag = 2; if(battle_config.pc_invincible_time) pc_setinvincibletimer(sd, battle_config.pc_invincible_time); sc_start(&sd->bl,SkillStatusChangeTable(MO_STEELBODY),100,1,skill_get_time(MO_STEELBODY,1)); diff --git a/src/map/skill.c b/src/map/skill.c index 8844485fb..9dd1a6c6c 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -11206,7 +11206,7 @@ int skill_readdb (void) else skill_db[i].castcancel=0; skill_db[i].cast_def_rate=atoi(split[10]); - skill_db[i].inf2=atoi(split[11]); + skill_db[i].inf2=(int)strtol(split[11], NULL, 0); skill_db[i].maxcount=atoi(split[12]); if(strcmpi(split[13],"weapon") == 0) skill_db[i].skill_type=BF_WEAPON; |