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-rw-r--r--src/char/char.c10
-rw-r--r--src/char_sql/char.c8
2 files changed, 13 insertions, 5 deletions
diff --git a/src/char/char.c b/src/char/char.c
index 4e42e9a5e..2d7e5af57 100644
--- a/src/char/char.c
+++ b/src/char/char.c
@@ -308,8 +308,12 @@ void set_char_online(int map_id, int char_id, int account_id) {
character = idb_ensure(online_char_db, account_id, create_online_char_data);
if (online_check && character->char_id != -1 && character->server > -1 && character->server != map_id)
{
- ShowNotice("set_char_online: Character %d:%d marked in map server %d, but map server %d claims to have (%d:%d) online!\n",
- character->account_id, character->char_id, character->server, map_id, account_id, char_id);
+ //char == 99 <- Character logging in, so someone has logged in while one
+ //char is still on map-server, so kick him out, but don't print "error"
+ //as this is normal behaviour. [Skotlex]
+ if (char_id != 99)
+ ShowNotice("set_char_online: Character %d:%d marked in map server %d, but map server %d claims to have (%d:%d) online!\n",
+ character->account_id, character->char_id, character->server, map_id, account_id, char_id);
mapif_disconnectplayer(server_fd[character->server], character->account_id, character->char_id, 2);
}
character->waiting_disconnect = 0;
@@ -1662,7 +1666,7 @@ int mmo_char_send006b(int fd, struct char_session_data *sd) {
// const int offset = 4;
//#endif
- set_char_online(0, 99,sd->account_id);
+ set_char_online(-1, 99,sd->account_id);
found_num = 0;
for(i = 0; i < char_num; i++) {
diff --git a/src/char_sql/char.c b/src/char_sql/char.c
index e9709b5d3..df1ed6b2e 100644
--- a/src/char_sql/char.c
+++ b/src/char_sql/char.c
@@ -222,8 +222,12 @@ void set_char_online(int map_id, int char_id, int account_id) {
character = idb_ensure(online_char_db, account_id, create_online_char_data);
if (online_check && character->char_id != -1 && character->server > -1 && character->server != map_id)
{
- ShowNotice("set_char_online: Character %d:%d marked in map server %d, but map server %d claims to have (%d:%d) online!\n",
- character->account_id, character->char_id, character->server, map_id, account_id, char_id);
+ //char == 99 <- Character logging in, so someone has logged in while one
+ //char is still on map-server, so kick him out, but don't print "error"
+ //as this is normal behaviour. [Skotlex]
+ if (char_id != 99)
+ ShowNotice("set_char_online: Character %d:%d marked in map server %d, but map server %d claims to have (%d:%d) online!\n",
+ character->account_id, character->char_id, character->server, map_id, account_id, char_id);
mapif_disconnectplayer(server_fd[character->server], character->account_id, character->char_id, 2);
}
character->char_id = (char_id==99)?-1:char_id;