diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/map/map.c | 8 | ||||
-rw-r--r-- | src/map/map.h | 2 | ||||
-rw-r--r-- | src/map/pc.c | 9 |
3 files changed, 15 insertions, 4 deletions
diff --git a/src/map/map.c b/src/map/map.c index 253ffe9bf..15a41f4c1 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -3292,9 +3292,13 @@ int map_config_read(char *cfgName) { } else if (strcmpi(w1, "delnpc") == 0) { npc_delsrcfile(w2); } else if (strcmpi(w1, "autosave_time") == 0) { - autosave_interval = atoi(w2) * 1000; - if (autosave_interval <= 0) + autosave_interval = atoi(w2); + if (!autosave_interval) //Revert to default saving. autosave_interval = DEFAULT_AUTOSAVE_INTERVAL; + else if (autosave_interval > 0) //Pass from MS to seconds + autosave_interval *= 1000; + else if (autosave_interval > -100) //Use lower cap of 100ms + autosave_interval = -100; } else if (strcmpi(w1, "save_settings") == 0) { save_settings = atoi(w2); } else if (strcmpi(w1, "motd_txt") == 0) { diff --git a/src/map/map.h b/src/map/map.h index f2faad936..75c6fe95a 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -155,7 +155,7 @@ enum { //Don't change this, as the client seems to always send/receive 80 characters as it currently is. [Skotlex]
#define MESSAGE_SIZE 80
-#define DEFAULT_AUTOSAVE_INTERVAL 60*1000
+#define DEFAULT_AUTOSAVE_INTERVAL 5*60*1000
//Specifies maps where players may hit each other
#define map_flag_vs(m) (map[m].flag.pvp || map[m].flag.gvg_dungeon || map[m].flag.gvg || (agit_flag && map[m].flag.gvg_castle))
diff --git a/src/map/pc.c b/src/map/pc.c index ebe80b90c..edd95ae8a 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -7095,6 +7095,9 @@ int pc_autosave(int tid,unsigned int tick,int id,int data) if(save_flag==0) last_save_fd=0; + if (autosave_interval < 0) + return 0; //Fixed interval for saving. [Skotlex] + interval = autosave_interval/(clif_countusers()+1); if(interval <= 0) interval = 1; @@ -7510,7 +7513,11 @@ int do_init_pc(void) { add_timer_func_list(pc_follow_timer, "pc_follow_timer"); natural_heal_prev_tick = gettick(); add_timer_interval(natural_heal_prev_tick + NATURAL_HEAL_INTERVAL, pc_natural_heal, 0, 0, NATURAL_HEAL_INTERVAL); - add_timer(gettick() + autosave_interval, pc_autosave, 0, 0); + + if (autosave_interval > 0) //Normal saving. + add_timer(gettick() + autosave_interval, pc_autosave, 0, 0); + else //Constant save interval. + add_timer_interval(gettick() -autosave_interval, pc_autosave, 0, 0, -autosave_interval); if (battle_config.day_duration > 0 && battle_config.night_duration > 0) { int day_duration = battle_config.day_duration; |